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Merge pull request #2297 from lioncash/reorder

video_core: Amend constructor initializer list order where applicable
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bunnei 2019-03-30 20:00:26 -04:00 committed by GitHub
commit 1960164055
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6 changed files with 14 additions and 14 deletions

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@ -71,8 +71,8 @@ private:
bool is_registered{}; ///< Whether the object is currently registered with the cache bool is_registered{}; ///< Whether the object is currently registered with the cache
bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory) bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
const u8* host_ptr{}; ///< Pointer to the memory backing this cached region const u8* host_ptr{}; ///< Pointer to the memory backing this cached region
CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
}; };
template <class T> template <class T>

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@ -15,8 +15,8 @@ namespace OpenGL {
CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset, CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset,
std::size_t alignment, u8* host_ptr) std::size_t alignment, u8* host_ptr)
: cpu_addr{cpu_addr}, size{size}, offset{offset}, alignment{alignment}, RasterizerCacheObject{ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
host_ptr} {} alignment{alignment} {}
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size) OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
: RasterizerCache{rasterizer}, stream_buffer(size, true) {} : RasterizerCache{rasterizer}, stream_buffer(size, true) {}

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@ -15,7 +15,7 @@
namespace OpenGL { namespace OpenGL {
CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u32 size, u8* host_ptr) CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u32 size, u8* host_ptr)
: cpu_addr{cpu_addr}, size{size}, RasterizerCacheObject{host_ptr} { : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size} {
buffer.Create(); buffer.Create();
// Bind and unbind the buffer so it gets allocated by the driver // Bind and unbind the buffer so it gets allocated by the driver
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle); glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);

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@ -562,8 +562,8 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
} }
CachedSurface::CachedSurface(const SurfaceParams& params) CachedSurface::CachedSurface(const SurfaceParams& params)
: params{params}, gl_target{SurfaceTargetToGL(params.target)}, : RasterizerCacheObject{params.host_ptr}, params{params},
cached_size_in_bytes{params.size_in_bytes}, RasterizerCacheObject{params.host_ptr} { gl_target{SurfaceTargetToGL(params.target)}, cached_size_in_bytes{params.size_in_bytes} {
const auto optional_cpu_addr{ const auto optional_cpu_addr{
Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(params.gpu_addr)}; Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(params.gpu_addr)};

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@ -215,9 +215,9 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache, Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs, const PrecompiledPrograms& precompiled_programs,
ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr) ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
: host_ptr{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier}, : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr},
program_type{program_type}, disk_cache{disk_cache}, unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache},
precompiled_programs{precompiled_programs}, RasterizerCacheObject{host_ptr} { precompiled_programs{precompiled_programs} {
const std::size_t code_size = CalculateProgramSize(program_code); const std::size_t code_size = CalculateProgramSize(program_code);
const std::size_t code_size_b = const std::size_t code_size_b =
@ -245,9 +245,9 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache, Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs, const PrecompiledPrograms& precompiled_programs,
GLShader::ProgramResult result, u8* host_ptr) GLShader::ProgramResult result, u8* host_ptr)
: cpu_addr{cpu_addr}, unique_identifier{unique_identifier}, program_type{program_type}, : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
disk_cache{disk_cache}, precompiled_programs{precompiled_programs}, RasterizerCacheObject{ program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{
host_ptr} { precompiled_programs} {
code = std::move(result.first); code = std::move(result.first);
entries = result.second; entries = result.second;

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@ -19,8 +19,8 @@ namespace Vulkan {
CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, u64 offset, CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, u64 offset,
std::size_t alignment, u8* host_ptr) std::size_t alignment, u8* host_ptr)
: cpu_addr{cpu_addr}, size{size}, offset{offset}, alignment{alignment}, RasterizerCacheObject{ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
host_ptr} {} alignment{alignment} {}
VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager, VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager,
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device, VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,