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settings: Add Native type for mouse buttons

This commit is contained in:
Zach Hilman 2018-11-01 21:52:51 -04:00
parent 0c3e7b7086
commit 152422bab1
2 changed files with 34 additions and 0 deletions

View file

@ -132,4 +132,11 @@ using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>
*/ */
using TouchDevice = InputDevice<std::tuple<float, float, bool>>; using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
/**
* A mouse device is an input device that returns a tuple of two floats and four ints.
* The first two floats are X and Y device coordinates of the mouse (from 0-1).
* The s32s are the mouse wheel.
*/
using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>;
} // namespace Input } // namespace Input

View file

@ -111,6 +111,30 @@ static const std::array<const char*, NumAnalogs> mapping = {{
}}; }};
} // namespace NativeAnalog } // namespace NativeAnalog
namespace NativeMouseButton {
enum Values {
Left,
Right,
Middle,
Forward,
Back,
NumMouseButtons,
};
constexpr int MOUSE_HID_BEGIN = Left;
constexpr int MOUSE_HID_END = NumMouseButtons;
constexpr int NUM_MOUSE_HID = NumMouseButtons;
static const std::array<const char*, NumMouseButtons> mapping = {{
"left",
"right",
"middle",
"forward",
"back",
}};
} // namespace NativeMouseButton
struct Values { struct Values {
// System // System
bool use_docked_mode; bool use_docked_mode;
@ -122,6 +146,9 @@ struct Values {
// Controls // Controls
std::array<std::string, NativeButton::NumButtons> buttons; std::array<std::string, NativeButton::NumButtons> buttons;
std::array<std::string, NativeAnalog::NumAnalogs> analogs; std::array<std::string, NativeAnalog::NumAnalogs> analogs;
bool mouse_enabled;
std::string mouse_device;
MouseButtonsRaw mouse_buttons;
std::string motion_device; std::string motion_device;
std::string touch_device; std::string touch_device;
std::atomic_bool is_device_reload_pending{true}; std::atomic_bool is_device_reload_pending{true};