settings: Add Native type for mouse buttons
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2 changed files with 34 additions and 0 deletions
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@ -132,4 +132,11 @@ using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>
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*/
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using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
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/**
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* A mouse device is an input device that returns a tuple of two floats and four ints.
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* The first two floats are X and Y device coordinates of the mouse (from 0-1).
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* The s32s are the mouse wheel.
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*/
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using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>;
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} // namespace Input
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@ -111,6 +111,30 @@ static const std::array<const char*, NumAnalogs> mapping = {{
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}};
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} // namespace NativeAnalog
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namespace NativeMouseButton {
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enum Values {
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Left,
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Right,
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Middle,
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Forward,
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Back,
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NumMouseButtons,
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};
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constexpr int MOUSE_HID_BEGIN = Left;
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constexpr int MOUSE_HID_END = NumMouseButtons;
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constexpr int NUM_MOUSE_HID = NumMouseButtons;
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static const std::array<const char*, NumMouseButtons> mapping = {{
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"left",
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"right",
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"middle",
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"forward",
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"back",
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}};
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} // namespace NativeMouseButton
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struct Values {
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// System
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bool use_docked_mode;
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@ -122,6 +146,9 @@ struct Values {
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// Controls
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std::array<std::string, NativeButton::NumButtons> buttons;
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std::array<std::string, NativeAnalog::NumAnalogs> analogs;
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bool mouse_enabled;
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std::string mouse_device;
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MouseButtonsRaw mouse_buttons;
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std::string motion_device;
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std::string touch_device;
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std::atomic_bool is_device_reload_pending{true};
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