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thread: moved ThreadStatus/WaitType to header, added support for arg on CreateThread, added correct CPSR reset

This commit is contained in:
bunnei 2014-05-22 18:50:36 -04:00
parent 9fddba6843
commit 14bd37c5dc
2 changed files with 40 additions and 35 deletions

View file

@ -21,27 +21,6 @@
namespace Kernel {
enum ThreadStatus {
THREADSTATUS_RUNNING = 1,
THREADSTATUS_READY = 2,
THREADSTATUS_WAIT = 4,
THREADSTATUS_SUSPEND = 8,
THREADSTATUS_DORMANT = 16,
THREADSTATUS_DEAD = 32,
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
};
enum WaitType {
WAITTYPE_NONE,
WAITTYPE_SLEEP,
WAITTYPE_SEMA,
WAITTYPE_EVENTFLAG,
WAITTYPE_THREADEND,
WAITTYPE_VBLANK,
WAITTYPE_MUTEX,
WAITTYPE_SYNCH,
};
class Thread : public Kernel::Object {
public:
@ -101,16 +80,18 @@ void __SaveContext(ThreadContext& ctx) {
}
/// Loads a CPU context
void __LoadContext(const ThreadContext& ctx) {
void __LoadContext(ThreadContext& ctx) {
Core::g_app_core->LoadContext(ctx);
}
/// Resets a thread
void __ResetThread(Thread* t, s32 lowest_priority) {
void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
memset(&t->context, 0, sizeof(ThreadContext));
t->context.cpu_registers[0] = arg;
t->context.pc = t->entry_point;
t->context.sp = t->stack_top;
t->context.cpsr = 0x1F; // Usermode
if (t->current_priority < lowest_priority) {
t->current_priority = t->initial_priority;
@ -201,7 +182,7 @@ Thread* __NextThread() {
}
/// Puts a thread in the wait state for the given type/reason
void __WaitCurThread(WaitType wait_type, const char* reason) {
void WaitCurThread(WaitType wait_type, const char* reason) {
Thread* t = __GetCurrentThread();
t->wait_type = wait_type;
__ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
@ -248,7 +229,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
}
/// Creates a new thread - wrapper for external user
Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
u32 stack_top, int stack_size) {
if (name == NULL) {
ERROR_LOG(KERNEL, "CreateThread(): NULL name");
@ -275,6 +256,8 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 process
Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
stack_size);
__ResetThread(t, arg, 0);
HLE::EatCycles(32000);
// This won't schedule to the new thread, but it may to one woken from eating cycles.
@ -299,7 +282,7 @@ Handle SetupMainThread(s32 priority, int stack_size) {
Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
__ResetThread(t, 0);
__ResetThread(t, 0, 0);
// If running another thread already, set it to "ready" state
Thread* cur = __GetCurrentThread();
@ -317,18 +300,16 @@ Handle SetupMainThread(s32 priority, int stack_size) {
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule(const char* reason) {
Thread* prev = __GetCurrentThread();
Thread* next = __NextThread();
if (next > 0) {
__SwitchContext(next, reason);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Put current thread in a wait state - on WaitSynchronization
void WaitThread_Synchronization() {
// TODO(bunnei): Just a placeholder function for now... FixMe
__WaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called");
// Hack - automatically change previous thread (which would have been in "wait" state) to
// "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
// actually wait for whatever event it is supposed to be waiting on.
__ChangeReadyState(prev, true);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////

View file

@ -20,10 +20,31 @@ enum ThreadProcessorId {
THREADPROCESSORID_ALL = 0xFFFFFFFC, ///< Enables both cores
};
enum ThreadStatus {
THREADSTATUS_RUNNING = 1,
THREADSTATUS_READY = 2,
THREADSTATUS_WAIT = 4,
THREADSTATUS_SUSPEND = 8,
THREADSTATUS_DORMANT = 16,
THREADSTATUS_DEAD = 32,
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
};
enum WaitType {
WAITTYPE_NONE,
WAITTYPE_SLEEP,
WAITTYPE_SEMA,
WAITTYPE_EVENTFLAG,
WAITTYPE_THREADEND,
WAITTYPE_VBLANK,
WAITTYPE_MUTEX,
WAITTYPE_SYNCH,
};
namespace Kernel {
/// Creates a new thread - wrapper for external user
Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Sets up the primary application thread
@ -32,6 +53,9 @@ Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule(const char* reason);
/// Puts a thread in the wait state for the given type/reason
void WaitCurThread(WaitType wait_type, const char* reason);
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle);