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Add support for viewport_transfom_enable register

This commit is contained in:
Rodolfo Bogado 2018-11-24 13:15:14 -03:00
parent f7a1827aaa
commit 13f6a603c2
2 changed files with 22 additions and 6 deletions

View file

@ -879,7 +879,13 @@ public:
Cull cull; Cull cull;
INSERT_PADDING_WORDS(0x28); u32 pixel_center_integer;
INSERT_PADDING_WORDS(0x1);
u32 viewport_transform_enabled;
INSERT_PADDING_WORDS(0x25);
struct { struct {
u32 enable; u32 enable;
@ -1188,6 +1194,8 @@ ASSERT_REG_POSITION(primitive_restart, 0x591);
ASSERT_REG_POSITION(index_array, 0x5F2); ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(instanced_arrays, 0x620); ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646); ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(pixel_center_integer, 0x649);
ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
ASSERT_REG_POSITION(logic_op, 0x671); ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674); ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(color_mask, 0x680); ASSERT_REG_POSITION(color_mask, 0x680);

View file

@ -970,12 +970,20 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) { for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
auto& viewport = current_state.viewports[i]; auto& viewport = current_state.viewports[i];
viewport.x = viewport_rect.left; const auto& src = regs.viewports[i];
viewport.y = viewport_rect.bottom; if (regs.viewport_transform_enabled) {
viewport.width = viewport_rect.GetWidth(); const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
viewport.height = viewport_rect.GetHeight(); viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = viewport_rect.GetWidth();
viewport.height = viewport_rect.GetHeight();
} else {
viewport.x = src.x;
viewport.y = src.y;
viewport.width = src.width;
viewport.height = src.height;
}
viewport.depth_range_far = regs.viewports[i].depth_range_far; viewport.depth_range_far = regs.viewports[i].depth_range_far;
viewport.depth_range_near = regs.viewports[i].depth_range_near; viewport.depth_range_near = regs.viewports[i].depth_range_near;
} }