Better UUID randomness
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1 changed files with 7 additions and 2 deletions
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@ -5,6 +5,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <random>
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#include "boost/optional.hpp"
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#include "boost/optional.hpp"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "common/swap.h"
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@ -38,8 +39,12 @@ struct UUID {
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// TODO(ogniK): Properly generate uuids based on RFC-4122
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// TODO(ogniK): Properly generate uuids based on RFC-4122
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const UUID& Generate() {
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const UUID& Generate() {
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uuid[0] = (static_cast<u64>(std::rand()) << 32) | std::rand();
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std::random_device device;
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uuid[1] = (static_cast<u64>(std::rand()) << 32) | std::rand();
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std::mt19937 gen(device());
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std::uniform_int_distribution<uint64_t> distribution(1,
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std::numeric_limits<uint64_t>::max());
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uuid[0] = distribution(gen);
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uuid[1] = distribution(gen);
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return *this;
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return *this;
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}
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}
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