nit: add const to where it need.
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1956a34ee5
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10d8afb302
1 changed files with 14 additions and 14 deletions
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@ -293,52 +293,52 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
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Node imm_lut, bool sets_cc) {
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const Node lop3_fast = [&](Node na, Node nb, Node nc, Node ttbl) {
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const Node lop3_fast = [&](const Node na, const Node nb, const Node nc, const Node ttbl) {
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Node value = Immediate(0);
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ImmediateNode imm = std::get<ImmediateNode>(*ttbl);
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const ImmediateNode imm = std::get<ImmediateNode>(*ttbl);
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if (imm.GetValue() & 0x01) {
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Node a = Operation(OperationCode::IBitwiseNot, na);
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Node b = Operation(OperationCode::IBitwiseNot, nb);
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Node c = Operation(OperationCode::IBitwiseNot, nc);
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const Node a = Operation(OperationCode::IBitwiseNot, na);
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const Node b = Operation(OperationCode::IBitwiseNot, nb);
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const Node c = Operation(OperationCode::IBitwiseNot, nc);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x02) {
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Node a = Operation(OperationCode::IBitwiseNot, na);
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Node b = Operation(OperationCode::IBitwiseNot, nb);
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const Node a = Operation(OperationCode::IBitwiseNot, na);
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const Node b = Operation(OperationCode::IBitwiseNot, nb);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x04) {
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Node a = Operation(OperationCode::IBitwiseNot, na);
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Node c = Operation(OperationCode::IBitwiseNot, nc);
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const Node a = Operation(OperationCode::IBitwiseNot, na);
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const Node c = Operation(OperationCode::IBitwiseNot, nc);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x08) {
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Node a = Operation(OperationCode::IBitwiseNot, na);
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const Node a = Operation(OperationCode::IBitwiseNot, na);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x10) {
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Node b = Operation(OperationCode::IBitwiseNot, nb);
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Node c = Operation(OperationCode::IBitwiseNot, nc);
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const Node b = Operation(OperationCode::IBitwiseNot, nb);
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const Node c = Operation(OperationCode::IBitwiseNot, nc);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x20) {
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Node b = Operation(OperationCode::IBitwiseNot, nb);
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const Node b = Operation(OperationCode::IBitwiseNot, nb);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x40) {
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Node c = Operation(OperationCode::IBitwiseNot, nc);
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const Node c = Operation(OperationCode::IBitwiseNot, nc);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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