renderer_opengl: Only invalidate the framebuffer region, not flush.
This commit is contained in:
parent
054393917e
commit
0f8401906b
1 changed files with 3 additions and 4 deletions
|
@ -141,11 +141,10 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
|||
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
|
||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||
|
||||
// TODO(bunnei): The framebuffer region should only be flushed and invalidated if it is
|
||||
// written to, not every frame. When we find the right place for this, the below line can be
|
||||
// removed.
|
||||
// TODO(bunnei): The framebuffer region should only be invalidated if it is written to, not
|
||||
// every frame. When we find the right place for this, the below line can be removed.
|
||||
Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
|
||||
Memory::FlushMode::FlushAndInvalidate);
|
||||
Memory::FlushMode::Invalidate);
|
||||
|
||||
// Framebuffer orientation handling
|
||||
framebuffer_transform_flags = framebuffer.transform_flags;
|
||||
|
|
Loading…
Reference in a new issue