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shader_decode: Implement F2F_C

This commit is contained in:
ReinUsesLisp 2018-12-17 21:42:59 -03:00
parent e8235c0215
commit 07944a2345

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@ -67,13 +67,21 @@ u32 ShaderIR::DecodeConversion(BasicBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value); SetRegister(bb, instr.gpr0, value);
break; break;
} }
case OpCode::Id::F2F_R: { case OpCode::Id::F2F_R:
case OpCode::Id::F2F_C: {
UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word); UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word); UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
UNIMPLEMENTED_IF_MSG(instr.generates_cc, UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in F2F is not implemented"); "Condition codes generation in F2F is not implemented");
Node value = GetRegister(instr.gpr20); Node value = [&]() {
if (instr.is_b_gpr) {
return GetRegister(instr.gpr20);
} else {
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
}
}();
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a); value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
value = [&]() { value = [&]() {