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video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions

These can also trivially be made const member functions, with the
addition of a few consts.
This commit is contained in:
Lioncash 2019-10-17 20:59:46 -04:00
parent 222f4b45eb
commit 074b38b7a9
2 changed files with 5 additions and 5 deletions

View file

@ -560,13 +560,13 @@ bool ASTManager::DirectlyRelated(const ASTNode& first, const ASTNode& second) co
return min->GetParent() == max->GetParent(); return min->GetParent() == max->GetParent();
} }
void ASTManager::ShowCurrentState(std::string_view state) { void ASTManager::ShowCurrentState(std::string_view state) const {
LOG_CRITICAL(HW_GPU, "\nState {}:\n\n{}\n", state, Print()); LOG_CRITICAL(HW_GPU, "\nState {}:\n\n{}\n", state, Print());
SanityCheck(); SanityCheck();
} }
void ASTManager::SanityCheck() { void ASTManager::SanityCheck() const {
for (auto& label : labels) { for (const auto& label : labels) {
if (!label->GetParent()) { if (!label->GetParent()) {
LOG_CRITICAL(HW_GPU, "Sanity Check Failed"); LOG_CRITICAL(HW_GPU, "Sanity Check Failed");
} }

View file

@ -332,9 +332,9 @@ public:
void Decompile(); void Decompile();
void ShowCurrentState(std::string_view state); void ShowCurrentState(std::string_view state) const;
void SanityCheck(); void SanityCheck() const;
void Clear(); void Clear();