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renderer_opengl: Move static definitions to anonymous namespace

This commit is contained in:
ReinUsesLisp 2019-11-28 20:14:40 -03:00
parent 4589582eaf
commit 056f049b26
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@ -24,7 +24,9 @@
namespace OpenGL { namespace OpenGL {
static const char vertex_shader[] = R"( namespace {
constexpr char vertex_shader[] = R"(
#version 150 core #version 150 core
in vec2 vert_position; in vec2 vert_position;
@ -47,7 +49,7 @@ void main() {
} }
)"; )";
static const char fragment_shader[] = R"( constexpr char fragment_shader[] = R"(
#version 150 core #version 150 core
in vec2 frag_tex_coord; in vec2 frag_tex_coord;
@ -82,18 +84,77 @@ struct ScreenRectVertex {
* The projection part of the matrix is trivial, hence these operations are represented * The projection part of the matrix is trivial, hence these operations are represented
* by a 3x2 matrix. * by a 3x2 matrix.
*/ */
static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) { std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
// clang-format off // clang-format off
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f; matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f; matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
// Last matrix row is implicitly assumed to be [0, 0, 1]. // Last matrix row is implicitly assumed to be [0, 0, 1].
// clang-format on // clang-format on
return matrix; return matrix;
} }
const char* GetSource(GLenum source) {
#define RET(s) \
case GL_DEBUG_SOURCE_##s: \
return #s
switch (source) {
RET(API);
RET(WINDOW_SYSTEM);
RET(SHADER_COMPILER);
RET(THIRD_PARTY);
RET(APPLICATION);
RET(OTHER);
default:
UNREACHABLE();
return "Unknown source";
}
#undef RET
}
const char* GetType(GLenum type) {
#define RET(t) \
case GL_DEBUG_TYPE_##t: \
return #t
switch (type) {
RET(ERROR);
RET(DEPRECATED_BEHAVIOR);
RET(UNDEFINED_BEHAVIOR);
RET(PORTABILITY);
RET(PERFORMANCE);
RET(OTHER);
RET(MARKER);
default:
UNREACHABLE();
return "Unknown type";
}
#undef RET
}
void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar* message, const void* user_param) {
const char format[] = "{} {} {}: {}";
const char* const str_source = GetSource(source);
const char* const str_type = GetType(type);
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_MEDIUM:
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
case GL_DEBUG_SEVERITY_LOW:
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
break;
}
}
} // Anonymous namespace
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system) RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {} : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
@ -402,63 +463,6 @@ void RendererOpenGL::CaptureScreenshot() {
renderer_settings.screenshot_requested = false; renderer_settings.screenshot_requested = false;
} }
static const char* GetSource(GLenum source) {
#define RET(s) \
case GL_DEBUG_SOURCE_##s: \
return #s
switch (source) {
RET(API);
RET(WINDOW_SYSTEM);
RET(SHADER_COMPILER);
RET(THIRD_PARTY);
RET(APPLICATION);
RET(OTHER);
default:
UNREACHABLE();
return "Unknown source";
}
#undef RET
}
static const char* GetType(GLenum type) {
#define RET(t) \
case GL_DEBUG_TYPE_##t: \
return #t
switch (type) {
RET(ERROR);
RET(DEPRECATED_BEHAVIOR);
RET(UNDEFINED_BEHAVIOR);
RET(PORTABILITY);
RET(PERFORMANCE);
RET(OTHER);
RET(MARKER);
default:
UNREACHABLE();
return "Unknown type";
}
#undef RET
}
static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar* message, const void* user_param) {
const char format[] = "{} {} {}: {}";
const char* const str_source = GetSource(source);
const char* const str_type = GetType(type);
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_MEDIUM:
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
case GL_DEBUG_SEVERITY_LOW:
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
break;
}
}
bool RendererOpenGL::Init() { bool RendererOpenGL::Init() {
Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window}; Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};