91 lines
3.5 KiB
C++
91 lines
3.5 KiB
C++
|
#include <QDialogButtonBox>
|
||
|
|
||
|
#include "controller_config.hxx"
|
||
|
#include "controller_config_util.hxx"
|
||
|
|
||
|
/* TODO(bunnei): ImplementMe
|
||
|
|
||
|
using common::Config;
|
||
|
|
||
|
GControllerConfig::GControllerConfig(common::Config::ControllerPort* initial_config, QWidget* parent) : QWidget(parent)
|
||
|
{
|
||
|
ui.setupUi(this);
|
||
|
((QGridLayout*)ui.mainStickTab->layout())->addWidget(new GStickConfig(Config::ANALOG_LEFT, Config::ANALOG_RIGHT, Config::ANALOG_UP, Config::ANALOG_DOWN, this, this), 1, 1);
|
||
|
((QGridLayout*)ui.cStickTab->layout())->addWidget(new GStickConfig(Config::C_LEFT, Config::C_RIGHT, Config::C_UP, Config::C_DOWN, this, this), 1, 1);
|
||
|
((QGridLayout*)ui.dPadTab->layout())->addWidget(new GStickConfig(Config::DPAD_LEFT, Config::DPAD_RIGHT, Config::DPAD_UP, Config::DPAD_DOWN, this, this), 1, 1);
|
||
|
|
||
|
// TODO: Arrange these more compactly?
|
||
|
QVBoxLayout* layout = (QVBoxLayout*)ui.buttonsTab->layout();
|
||
|
layout->addWidget(new GButtonConfigGroup("A Button", Config::BUTTON_A, this, ui.buttonsTab));
|
||
|
layout->addWidget(new GButtonConfigGroup("B Button", Config::BUTTON_B, this, ui.buttonsTab));
|
||
|
layout->addWidget(new GButtonConfigGroup("X Button", Config::BUTTON_X, this, ui.buttonsTab));
|
||
|
layout->addWidget(new GButtonConfigGroup("Y Button", Config::BUTTON_Y, this, ui.buttonsTab));
|
||
|
layout->addWidget(new GButtonConfigGroup("Z Button", Config::BUTTON_Z, this, ui.buttonsTab));
|
||
|
layout->addWidget(new GButtonConfigGroup("L Trigger", Config::TRIGGER_L, this, ui.buttonsTab));
|
||
|
layout->addWidget(new GButtonConfigGroup("R Trigger", Config::TRIGGER_R, this, ui.buttonsTab));
|
||
|
layout->addWidget(new GButtonConfigGroup("Start Button", Config::BUTTON_START, this, ui.buttonsTab));
|
||
|
|
||
|
memcpy(config, initial_config, sizeof(config));
|
||
|
|
||
|
emit ActivePortChanged(config[0]);
|
||
|
}
|
||
|
|
||
|
void GControllerConfig::OnKeyConfigChanged(common::Config::Control id, int key, const QString& name)
|
||
|
{
|
||
|
if (InputSourceJoypad())
|
||
|
{
|
||
|
config[GetActiveController()].pads.key_code[id] = key;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
config[GetActiveController()].keys.key_code[id] = key;
|
||
|
}
|
||
|
emit ActivePortChanged(config[GetActiveController()]);
|
||
|
}
|
||
|
|
||
|
int GControllerConfig::GetActiveController()
|
||
|
{
|
||
|
return ui.activeControllerCB->currentIndex();
|
||
|
}
|
||
|
|
||
|
bool GControllerConfig::InputSourceJoypad()
|
||
|
{
|
||
|
return ui.inputSourceCB->currentIndex() == 1;
|
||
|
}
|
||
|
|
||
|
GControllerConfigDialog::GControllerConfigDialog(common::Config::ControllerPort* controller_ports, QWidget* parent) : QDialog(parent), config_ptr(controller_ports)
|
||
|
{
|
||
|
setWindowTitle(tr("Input configuration"));
|
||
|
|
||
|
QVBoxLayout* layout = new QVBoxLayout(this);
|
||
|
config_widget = new GControllerConfig(controller_ports, this);
|
||
|
layout->addWidget(config_widget);
|
||
|
|
||
|
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
|
||
|
layout->addWidget(buttons);
|
||
|
|
||
|
connect(buttons, SIGNAL(rejected()), this, SLOT(reject()));
|
||
|
connect(buttons, SIGNAL(accepted()), this, SLOT(accept()));
|
||
|
|
||
|
connect(this, SIGNAL(accepted()), this, SLOT(EnableChanges()));
|
||
|
|
||
|
layout->setSizeConstraint(QLayout::SetFixedSize);
|
||
|
setLayout(layout);
|
||
|
setModal(true);
|
||
|
show();
|
||
|
}
|
||
|
|
||
|
void GControllerConfigDialog::EnableChanges()
|
||
|
{
|
||
|
for (unsigned int i = 0; i < 4; ++i)
|
||
|
{
|
||
|
memcpy(&config_ptr[i], &config_widget->GetControllerConfig(i), sizeof(common::Config::ControllerPort));
|
||
|
|
||
|
if (common::g_config) {
|
||
|
// Apply changes if running a game
|
||
|
memcpy(&common::g_config->controller_ports(i), &config_widget->GetControllerConfig(i), sizeof(common::Config::ControllerPort));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*/
|