2014-04-09 01:04:25 +02:00
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// Copyright 2014 Citra Emulator Project
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2014-12-17 06:38:14 +01:00
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// Licensed under GPLv2 or any later version
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2014-04-09 01:04:25 +02:00
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// Refer to the license.txt file included.
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2014-04-05 22:04:25 +02:00
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#pragma once
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2015-06-21 15:58:59 +02:00
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#include <memory>
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2018-01-15 05:51:54 +01:00
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#include <boost/optional.hpp>
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2018-01-12 04:07:44 +01:00
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#include "common/assert.h"
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2015-05-06 09:06:12 +02:00
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#include "common/common_types.h"
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2015-05-19 06:21:33 +02:00
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2015-06-27 18:56:17 +02:00
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class EmuWindow;
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2014-04-28 00:29:51 +02:00
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class RendererBase : NonCopyable {
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2014-04-05 22:04:25 +02:00
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public:
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/// Used to reference a framebuffer
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2016-09-18 02:38:01 +02:00
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enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
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2014-04-05 22:04:25 +02:00
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2018-01-11 04:43:17 +01:00
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/**
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* Struct describing framebuffer metadata
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* TODO(bunnei): This struct belongs in the GPU code, but we don't have a good place for it yet.
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*/
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2018-01-11 04:26:00 +01:00
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struct FramebufferInfo {
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enum class PixelFormat : u32 {
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ABGR8 = 1,
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};
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/**
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* Returns the number of bytes per pixel.
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*/
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static u32 BytesPerPixel(PixelFormat format) {
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switch (format) {
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case PixelFormat::ABGR8:
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return 4;
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}
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UNREACHABLE();
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}
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VAddr address;
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u32 offset;
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u32 width;
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u32 height;
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u32 stride;
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PixelFormat pixel_format;
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2018-02-12 01:04:27 +01:00
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bool flip_vertical;
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2018-01-11 04:26:00 +01:00
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};
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2016-09-19 03:01:46 +02:00
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virtual ~RendererBase() {}
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2014-04-05 22:04:25 +02:00
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2014-04-06 22:55:39 +02:00
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/// Swap buffers (render frame)
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2018-01-15 05:51:54 +01:00
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virtual void SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) = 0;
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2014-04-06 22:55:39 +02:00
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2014-11-19 09:49:13 +01:00
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/**
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2014-04-05 22:04:25 +02:00
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* Set the emulator window to use for renderer
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* @param window EmuWindow handle to emulator window to use for rendering
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*/
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virtual void SetWindow(EmuWindow* window) = 0;
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/// Initialize the renderer
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2016-01-07 20:33:54 +01:00
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virtual bool Init() = 0;
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2014-04-05 22:04:25 +02:00
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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// Getter/setter functions:
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// ------------------------
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2016-03-09 03:39:44 +01:00
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f32 GetCurrentFPS() const {
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2014-04-09 00:59:02 +02:00
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return m_current_fps;
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}
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2014-04-05 22:04:25 +02:00
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2016-03-09 03:39:44 +01:00
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int GetCurrentFrame() const {
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2014-04-09 00:59:02 +02:00
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return m_current_frame;
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}
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2014-04-05 22:04:25 +02:00
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2016-03-09 03:31:41 +01:00
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void RefreshRasterizerSetting();
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2015-05-19 06:21:33 +02:00
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2014-04-05 22:04:25 +02:00
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protected:
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2016-09-18 02:38:01 +02:00
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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2014-04-05 22:04:25 +02:00
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2015-12-07 04:06:12 +01:00
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private:
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bool opengl_rasterizer_active = false;
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2014-04-05 22:04:25 +02:00
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};
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