ed2fedac13
Allows the game list worker code to compile successfully with implicit string conversions disabled.
247 lines
9.6 KiB
C++
247 lines
9.6 KiB
C++
// Copyright 2018 yuzu emulator team
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
#include <QDir>
|
|
#include <QFileInfo>
|
|
|
|
#include "common/common_paths.h"
|
|
#include "common/file_util.h"
|
|
#include "core/core.h"
|
|
#include "core/file_sys/card_image.h"
|
|
#include "core/file_sys/content_archive.h"
|
|
#include "core/file_sys/control_metadata.h"
|
|
#include "core/file_sys/mode.h"
|
|
#include "core/file_sys/nca_metadata.h"
|
|
#include "core/file_sys/patch_manager.h"
|
|
#include "core/file_sys/registered_cache.h"
|
|
#include "core/file_sys/submission_package.h"
|
|
#include "core/hle/service/filesystem/filesystem.h"
|
|
#include "core/loader/loader.h"
|
|
#include "yuzu/compatibility_list.h"
|
|
#include "yuzu/game_list.h"
|
|
#include "yuzu/game_list_p.h"
|
|
#include "yuzu/game_list_worker.h"
|
|
#include "yuzu/ui_settings.h"
|
|
|
|
namespace {
|
|
void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
|
|
std::vector<u8>& icon, std::string& name) {
|
|
auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
|
|
if (icon_file != nullptr)
|
|
icon = icon_file->ReadAllBytes();
|
|
if (nacp != nullptr)
|
|
name = nacp->GetApplicationName();
|
|
}
|
|
|
|
bool HasSupportedFileExtension(const std::string& file_name) {
|
|
const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
|
|
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
|
|
}
|
|
|
|
bool IsExtractedNCAMain(const std::string& file_name) {
|
|
return QFileInfo(QString::fromStdString(file_name)).fileName() == QStringLiteral("main");
|
|
}
|
|
|
|
QString FormatGameName(const std::string& physical_name) {
|
|
const QString physical_name_as_qstring = QString::fromStdString(physical_name);
|
|
const QFileInfo file_info(physical_name_as_qstring);
|
|
|
|
if (IsExtractedNCAMain(physical_name)) {
|
|
return file_info.dir().path();
|
|
}
|
|
|
|
return physical_name_as_qstring;
|
|
}
|
|
|
|
QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
|
|
Loader::AppLoader& loader, bool updatable = true) {
|
|
QString out;
|
|
FileSys::VirtualFile update_raw;
|
|
loader.ReadUpdateRaw(update_raw);
|
|
for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
|
|
const bool is_update = kv.first == "Update" || kv.first == "[D] Update";
|
|
if (!updatable && is_update) {
|
|
continue;
|
|
}
|
|
|
|
const QString type = QString::fromStdString(kv.first);
|
|
|
|
if (kv.second.empty()) {
|
|
out.append(QStringLiteral("%1\n").arg(type));
|
|
} else {
|
|
auto ver = kv.second;
|
|
|
|
// Display container name for packed updates
|
|
if (is_update && ver == "PACKED") {
|
|
ver = Loader::GetFileTypeString(loader.GetFileType());
|
|
}
|
|
|
|
out.append(QStringLiteral("%1 (%2)\n").arg(type, QString::fromStdString(ver)));
|
|
}
|
|
}
|
|
|
|
out.chop(1);
|
|
return out;
|
|
}
|
|
|
|
QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
|
|
const std::vector<u8>& icon, Loader::AppLoader& loader,
|
|
u64 program_id, const CompatibilityList& compatibility_list,
|
|
const FileSys::PatchManager& patch) {
|
|
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
|
|
// The game list uses this as compatibility number for untested games
|
|
QString compatibility{QStringLiteral("99")};
|
|
if (it != compatibility_list.end()) {
|
|
compatibility = it->second.first;
|
|
}
|
|
|
|
const auto file_type = loader.GetFileType();
|
|
const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
|
|
|
|
QList<QStandardItem*> list{
|
|
new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
|
|
file_type_string, program_id),
|
|
new GameListItemCompat(compatibility),
|
|
new GameListItem(file_type_string),
|
|
new GameListItemSize(FileUtil::GetSize(path)),
|
|
};
|
|
|
|
if (UISettings::values.show_add_ons) {
|
|
list.insert(
|
|
2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable())));
|
|
}
|
|
|
|
return list;
|
|
}
|
|
} // Anonymous namespace
|
|
|
|
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
|
|
FileSys::ManualContentProvider* provider, QString dir_path,
|
|
bool deep_scan, const CompatibilityList& compatibility_list)
|
|
: vfs(std::move(vfs)), provider(provider), dir_path(std::move(dir_path)), deep_scan(deep_scan),
|
|
compatibility_list(compatibility_list) {}
|
|
|
|
GameListWorker::~GameListWorker() = default;
|
|
|
|
void GameListWorker::AddTitlesToGameList() {
|
|
const auto& cache = dynamic_cast<FileSys::ContentProviderUnion&>(
|
|
Core::System::GetInstance().GetContentProvider());
|
|
const auto installed_games = cache.ListEntriesFilterOrigin(
|
|
std::nullopt, FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
|
|
|
|
for (const auto& [slot, game] : installed_games) {
|
|
if (slot == FileSys::ContentProviderUnionSlot::FrontendManual)
|
|
continue;
|
|
|
|
const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
|
|
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
|
|
if (!loader)
|
|
continue;
|
|
|
|
std::vector<u8> icon;
|
|
std::string name;
|
|
u64 program_id = 0;
|
|
loader->ReadProgramId(program_id);
|
|
|
|
const FileSys::PatchManager patch{program_id};
|
|
const auto control = cache.GetEntry(game.title_id, FileSys::ContentRecordType::Control);
|
|
if (control != nullptr)
|
|
GetMetadataFromControlNCA(patch, *control, icon, name);
|
|
|
|
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
|
|
compatibility_list, patch));
|
|
}
|
|
}
|
|
|
|
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
|
|
unsigned int recursion) {
|
|
const auto callback = [this, target, recursion](u64* num_entries_out,
|
|
const std::string& directory,
|
|
const std::string& virtual_name) -> bool {
|
|
if (stop_processing) {
|
|
// Breaks the callback loop.
|
|
return false;
|
|
}
|
|
|
|
const std::string physical_name = directory + DIR_SEP + virtual_name;
|
|
const bool is_dir = FileUtil::IsDirectory(physical_name);
|
|
if (!is_dir &&
|
|
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
|
|
const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
|
|
auto loader = Loader::GetLoader(file);
|
|
if (!loader) {
|
|
return true;
|
|
}
|
|
|
|
const auto file_type = loader->GetFileType();
|
|
if ((file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) &&
|
|
!UISettings::values.show_unknown) {
|
|
return true;
|
|
}
|
|
|
|
u64 program_id = 0;
|
|
const auto res2 = loader->ReadProgramId(program_id);
|
|
|
|
if (target == ScanTarget::FillManualContentProvider) {
|
|
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
|
|
provider->AddEntry(FileSys::TitleType::Application,
|
|
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
|
|
program_id, file);
|
|
} else if (res2 == Loader::ResultStatus::Success &&
|
|
(file_type == Loader::FileType::XCI ||
|
|
file_type == Loader::FileType::NSP)) {
|
|
const auto nsp = file_type == Loader::FileType::NSP
|
|
? std::make_shared<FileSys::NSP>(file)
|
|
: FileSys::XCI{file}.GetSecurePartitionNSP();
|
|
for (const auto& title : nsp->GetNCAs()) {
|
|
for (const auto& entry : title.second) {
|
|
provider->AddEntry(entry.first.first, entry.first.second, title.first,
|
|
entry.second->GetBaseFile());
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
std::vector<u8> icon;
|
|
const auto res1 = loader->ReadIcon(icon);
|
|
|
|
std::string name = " ";
|
|
const auto res3 = loader->ReadTitle(name);
|
|
|
|
const FileSys::PatchManager patch{program_id};
|
|
|
|
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
|
|
compatibility_list, patch));
|
|
}
|
|
} else if (is_dir && recursion > 0) {
|
|
watch_list.append(QString::fromStdString(physical_name));
|
|
ScanFileSystem(target, physical_name, recursion - 1);
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
|
|
}
|
|
|
|
void GameListWorker::run() {
|
|
stop_processing = false;
|
|
watch_list.append(dir_path);
|
|
provider->ClearAllEntries();
|
|
ScanFileSystem(ScanTarget::FillManualContentProvider, dir_path.toStdString(),
|
|
deep_scan ? 256 : 0);
|
|
AddTitlesToGameList();
|
|
ScanFileSystem(ScanTarget::PopulateGameList, dir_path.toStdString(), deep_scan ? 256 : 0);
|
|
emit Finished(watch_list);
|
|
}
|
|
|
|
void GameListWorker::Cancel() {
|
|
this->disconnect();
|
|
stop_processing = true;
|
|
}
|