eb67a45ca8
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
274 lines
12 KiB
C++
274 lines
12 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QColorDialog>
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#include <QComboBox>
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#ifdef HAS_VULKAN
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#include <QVulkanInstance>
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#endif
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_graphics.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_graphics.h"
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#ifdef HAS_VULKAN
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#endif
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ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGraphics) {
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vulkan_device = Settings::values.vulkan_device.GetValue();
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RetrieveVulkanDevices();
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ui->setupUi(this);
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SetupPerGameUI();
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SetConfiguration();
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connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
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UpdateDeviceComboBox();
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if (!Settings::configuring_global) {
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ConfigurationShared::SetHighlight(
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ui->api_layout, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
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}
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});
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connect(ui->device, qOverload<int>(&QComboBox::activated), this,
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[this](int device) { UpdateDeviceSelection(device); });
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connect(ui->bg_button, &QPushButton::clicked, this, [this] {
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const QColor new_bg_color = QColorDialog::getColor(bg_color);
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if (!new_bg_color.isValid()) {
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return;
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}
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UpdateBackgroundColorButton(new_bg_color);
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});
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ui->bg_label->setVisible(Settings::configuring_global);
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ui->bg_combobox->setVisible(!Settings::configuring_global);
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}
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void ConfigureGraphics::UpdateDeviceSelection(int device) {
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if (device == -1) {
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return;
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}
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if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) {
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vulkan_device = device;
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}
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}
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ConfigureGraphics::~ConfigureGraphics() = default;
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void ConfigureGraphics::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->api->setEnabled(runtime_lock);
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->use_nvdec_emulation->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_asynchronous_gpu_emulation->setChecked(
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
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if (Settings::configuring_global) {
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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} else {
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetHighlight(ui->api_layout,
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!Settings::values.renderer_backend.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
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&Settings::values.aspect_ratio);
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->ar_label,
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!Settings::values.aspect_ratio.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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}
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
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Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue()));
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UpdateDeviceComboBox();
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}
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void ConfigureGraphics::ApplyConfiguration() {
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if (Settings::configuring_global) {
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// Guard if during game and set to game-specific value
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if (Settings::values.renderer_backend.UsingGlobal()) {
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Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
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}
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if (Settings::values.vulkan_device.UsingGlobal()) {
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Settings::values.vulkan_device.SetValue(vulkan_device);
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}
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if (Settings::values.aspect_ratio.UsingGlobal()) {
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Settings::values.aspect_ratio.SetValue(ui->aspect_ratio_combobox->currentIndex());
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}
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if (Settings::values.use_disk_shader_cache.UsingGlobal()) {
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Settings::values.use_disk_shader_cache.SetValue(ui->use_disk_shader_cache->isChecked());
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}
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if (Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()) {
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Settings::values.use_asynchronous_gpu_emulation.SetValue(
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ui->use_asynchronous_gpu_emulation->isChecked());
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}
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if (Settings::values.use_nvdec_emulation.UsingGlobal()) {
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Settings::values.use_nvdec_emulation.SetValue(ui->use_nvdec_emulation->isChecked());
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}
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if (Settings::values.bg_red.UsingGlobal()) {
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Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
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Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
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Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
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}
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} else {
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.renderer_backend.SetGlobal(true);
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Settings::values.vulkan_device.SetGlobal(true);
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} else {
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Settings::values.renderer_backend.SetGlobal(false);
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Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
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if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) {
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Settings::values.vulkan_device.SetGlobal(false);
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Settings::values.vulkan_device.SetValue(vulkan_device);
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} else {
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Settings::values.vulkan_device.SetGlobal(true);
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}
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}
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
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ui->aspect_ratio_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
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ui->use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
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ui->use_asynchronous_gpu_emulation,
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use_asynchronous_gpu_emulation);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
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ui->use_nvdec_emulation, use_nvdec_emulation);
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if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.bg_red.SetGlobal(true);
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Settings::values.bg_green.SetGlobal(true);
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Settings::values.bg_blue.SetGlobal(true);
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} else {
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Settings::values.bg_red.SetGlobal(false);
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Settings::values.bg_green.SetGlobal(false);
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Settings::values.bg_blue.SetGlobal(false);
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Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
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Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
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Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
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}
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}
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}
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void ConfigureGraphics::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGraphics::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
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bg_color = color;
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QPixmap pixmap(ui->bg_button->size());
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pixmap.fill(bg_color);
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const QIcon color_icon(pixmap);
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ui->bg_button->setIcon(color_icon);
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}
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void ConfigureGraphics::UpdateDeviceComboBox() {
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ui->device->clear();
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bool enabled = false;
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if (!Settings::configuring_global &&
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ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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vulkan_device = Settings::values.vulkan_device.GetValue();
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}
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switch (GetCurrentGraphicsBackend()) {
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case Settings::RendererBackend::OpenGL:
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ui->device->addItem(tr("OpenGL Graphics Device"));
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enabled = false;
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break;
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case Settings::RendererBackend::Vulkan:
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for (const auto& device : vulkan_devices) {
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ui->device->addItem(device);
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}
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ui->device->setCurrentIndex(vulkan_device);
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enabled = !vulkan_devices.empty();
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break;
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}
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// If in per-game config and use global is selected, don't enable.
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enabled &= !(!Settings::configuring_global &&
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ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX);
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ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
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}
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void ConfigureGraphics::RetrieveVulkanDevices() {
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#ifdef HAS_VULKAN
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vulkan_devices.clear();
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for (auto& name : Vulkan::RendererVulkan::EnumerateDevices()) {
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vulkan_devices.push_back(QString::fromStdString(name));
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}
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#endif
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}
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Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
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if (Settings::configuring_global) {
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return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
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}
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.renderer_backend.SetGlobal(true);
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return Settings::values.renderer_backend.GetValue();
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}
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Settings::values.renderer_backend.SetGlobal(false);
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return static_cast<Settings::RendererBackend>(ui->api->currentIndex() -
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ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigureGraphics::SetupPerGameUI() {
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if (Settings::configuring_global) {
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ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
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ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
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ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
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return;
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}
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connect(ui->bg_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->bg_button->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->bg_layout, index == 1);
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});
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ConfigurationShared::SetColoredTristate(
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ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::SetColoredTristate(
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ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
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Settings::values.use_asynchronous_gpu_emulation,
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use_asynchronous_gpu_emulation);
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ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
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Settings::values.aspect_ratio.GetValue(true));
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ConfigurationShared::InsertGlobalItem(
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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}
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