73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include "input_common/input_engine.h"
|
|
|
|
namespace InputCommon {
|
|
|
|
/**
|
|
* A virtual controller that is always assigned to the game input
|
|
*/
|
|
class VirtualGamepad final : public InputEngine {
|
|
public:
|
|
enum class VirtualButton {
|
|
ButtonA,
|
|
ButtonB,
|
|
ButtonX,
|
|
ButtonY,
|
|
StickL,
|
|
StickR,
|
|
TriggerL,
|
|
TriggerR,
|
|
TriggerZL,
|
|
TriggerZR,
|
|
ButtonPlus,
|
|
ButtonMinus,
|
|
ButtonLeft,
|
|
ButtonUp,
|
|
ButtonRight,
|
|
ButtonDown,
|
|
ButtonSL,
|
|
ButtonSR,
|
|
ButtonHome,
|
|
ButtonCapture,
|
|
};
|
|
|
|
enum class VirtualStick {
|
|
Left = 0,
|
|
Right = 1,
|
|
};
|
|
|
|
explicit VirtualGamepad(std::string input_engine_);
|
|
|
|
/**
|
|
* Sets the status of all buttons bound with the key to pressed
|
|
* @param player_index the player number that will take this action
|
|
* @param button_id the id of the button
|
|
* @param value indicates if the button is pressed or not
|
|
*/
|
|
void SetButtonState(std::size_t player_index, int button_id, bool value);
|
|
void SetButtonState(std::size_t player_index, VirtualButton button_id, bool value);
|
|
|
|
/**
|
|
* Sets the status of all buttons bound with the key to released
|
|
* @param player_index the player number that will take this action
|
|
* @param axis_id the id of the axis to move
|
|
* @param x_value the position of the stick in the x axis
|
|
* @param y_value the position of the stick in the y axis
|
|
*/
|
|
void SetStickPosition(std::size_t player_index, int axis_id, float x_value, float y_value);
|
|
void SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value,
|
|
float y_value);
|
|
|
|
/// Restores all inputs into the neutral position
|
|
void ResetControllers();
|
|
|
|
private:
|
|
/// Returns the correct identifier corresponding to the player index
|
|
PadIdentifier GetIdentifier(std::size_t player_index) const;
|
|
};
|
|
|
|
} // namespace InputCommon
|