92 lines
No EOL
2.3 KiB
C++
92 lines
No EOL
2.3 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "core/hw/hw.h"
|
|
#include "core/hw/gpu.h"
|
|
|
|
namespace HW {
|
|
|
|
enum {
|
|
VADDR_HASH = 0x1EC01000,
|
|
VADDR_CSND = 0x1EC03000,
|
|
VADDR_DSP = 0x1EC40000,
|
|
VADDR_PDN = 0x1EC41000,
|
|
VADDR_CODEC = 0x1EC41000,
|
|
VADDR_SPI = 0x1EC42000,
|
|
VADDR_SPI_2 = 0x1EC43000, // Only used under TWL_FIRM?
|
|
VADDR_I2C = 0x1EC44000,
|
|
VADDR_CODEC_2 = 0x1EC45000,
|
|
VADDR_HID = 0x1EC46000,
|
|
VADDR_PAD = 0x1EC46000,
|
|
VADDR_PTM = 0x1EC46000,
|
|
VADDR_GPIO = 0x1EC47000,
|
|
VADDR_I2C_2 = 0x1EC48000,
|
|
VADDR_SPI_3 = 0x1EC60000,
|
|
VADDR_I2C_3 = 0x1EC61000,
|
|
VADDR_MIC = 0x1EC62000,
|
|
VADDR_PXI = 0x1EC63000, // 0xFFFD2000
|
|
//VADDR_NTRCARD
|
|
VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info
|
|
VADDR_DSP_2 = 0x1ED03000,
|
|
VADDR_HASH_2 = 0x1EE01000,
|
|
VADDR_GPU = 0x1EF00000,
|
|
};
|
|
|
|
template <typename T>
|
|
inline void Read(T &var, const u32 addr) {
|
|
switch (addr & 0xFFFFF000) {
|
|
|
|
case VADDR_GPU:
|
|
GPU::Read(var, addr);
|
|
break;
|
|
|
|
default:
|
|
LOG_ERROR(HW_Memory, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
inline void Write(u32 addr, const T data) {
|
|
switch (addr & 0xFFFFF000) {
|
|
|
|
case VADDR_GPU:
|
|
GPU::Write(addr, data);
|
|
break;
|
|
|
|
default:
|
|
LOG_ERROR(HW_Memory, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
|
|
}
|
|
}
|
|
|
|
// Explicitly instantiate template functions because we aren't defining this in the header:
|
|
|
|
template void Read<u64>(u64 &var, const u32 addr);
|
|
template void Read<u32>(u32 &var, const u32 addr);
|
|
template void Read<u16>(u16 &var, const u32 addr);
|
|
template void Read<u8>(u8 &var, const u32 addr);
|
|
|
|
template void Write<u64>(u32 addr, const u64 data);
|
|
template void Write<u32>(u32 addr, const u32 data);
|
|
template void Write<u16>(u32 addr, const u16 data);
|
|
template void Write<u8>(u32 addr, const u8 data);
|
|
|
|
/// Update hardware
|
|
void Update() {
|
|
GPU::Update();
|
|
}
|
|
|
|
/// Initialize hardware
|
|
void Init() {
|
|
GPU::Init();
|
|
LOG_DEBUG(HW, "initialized OK");
|
|
}
|
|
|
|
/// Shutdown hardware
|
|
void Shutdown() {
|
|
LOG_DEBUG(HW, "shutdown OK");
|
|
}
|
|
|
|
} |