suyu/src/video_core/engines
ReinUsesLisp 622830f4e1 maxwell_3d: Use insert instead of loop push_back
This reduces the overhead of bounds checking on each element.
It won't reduce the cost of allocation because usually this vector's
capacity is usually large enough to hold whatever we push to it.
2020-11-11 19:52:19 -03:00
..
const_buffer_engine_interface.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
const_buffer_info.h video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
engine_interface.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
engine_upload.cpp decoders: correct block calculation 2019-06-20 21:38:34 -03:00
engine_upload.h decoders: correct block calculation 2019-06-20 21:38:34 -03:00
fermi_2d.cpp fermi_2d: Make use of designated initializers 2020-09-18 13:55:21 -04:00
fermi_2d.h fermi_2d: Make use of designated initializers 2020-09-18 13:55:21 -04:00
kepler_compute.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
kepler_compute.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
kepler_memory.cpp VideoCore/Engines: Refactor Engines CallMethod. 2020-04-27 21:47:58 -04:00
kepler_memory.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
maxwell_3d.cpp maxwell_3d: Use insert instead of loop push_back 2020-11-11 19:52:19 -03:00
maxwell_3d.h maxwell_3d: Move code to separate functions 2020-11-11 19:52:19 -03:00
maxwell_dma.cpp video_core: Enforce -Wunused-variable and -Wunused-but-set-variable 2020-10-02 21:19:35 -03:00
maxwell_dma.h maxwell_dma: Rename registers to match official docs and reorder 2020-07-07 19:19:33 -03:00
shader_bytecode.h shader/arithmetic: Implement FCMP immediate + register variant 2020-10-28 17:05:41 -03:00
shader_header.h video_core: Enforce -Wclass-memaccess 2020-10-09 16:46:11 -03:00
shader_type.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00