52f58e64ef
During normal operation, a thread waiting on an WaitObject and the object hold mutual references to each other for the duration of the wait. If a process is forcefully terminated (The CTR kernel has a SVC to do this, TerminateProcess, though no equivalent exists for threads.) its threads would also be stopped and destroyed, leaving dangling pointers in the WaitObjects. The solution is to simply have the Thread remove itself from WaitObjects when it is stopped. The vector of Threads in WaitObject has also been changed to hold SharedPtrs, just in case. (Better to have a reference cycle than a crash.)
167 lines
4.5 KiB
C++
167 lines
4.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/common.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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namespace Kernel {
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unsigned int Object::next_object_id = 0;
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SharedPtr<Thread> g_main_thread = nullptr;
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HandleTable g_handle_table;
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u64 g_program_id = 0;
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void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr == waiting_threads.end())
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waiting_threads.push_back(std::move(thread));
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}
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void WaitObject::RemoveWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr != waiting_threads.end())
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waiting_threads.erase(itr);
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}
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SharedPtr<Thread> WaitObject::WakeupNextThread() {
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if (waiting_threads.empty())
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return nullptr;
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auto next_thread = std::move(waiting_threads.front());
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waiting_threads.erase(waiting_threads.begin());
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next_thread->ReleaseWaitObject(this);
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return next_thread;
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}
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void WaitObject::WakeupAllWaitingThreads() {
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auto waiting_threads_copy = waiting_threads;
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// We use a copy because ReleaseWaitObject will remove the thread from this object's
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// waiting_threads list
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for (auto thread : waiting_threads_copy)
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thread->ReleaseWaitObject(this);
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_assert_msg_(Kernel, waiting_threads.empty(), "failed to awaken all waiting threads!");
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}
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HandleTable::HandleTable() {
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next_generation = 1;
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Clear();
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}
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ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
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_dbg_assert_(Kernel, obj != nullptr);
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u16 slot = next_free_slot;
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if (slot >= generations.size()) {
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LOG_ERROR(Kernel, "Unable to allocate Handle, too many slots in use.");
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return ERR_OUT_OF_HANDLES;
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}
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next_free_slot = generations[slot];
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u16 generation = next_generation++;
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// Overflow count so it fits in the 15 bits dedicated to the generation in the handle.
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// CTR-OS doesn't use generation 0, so skip straight to 1.
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if (next_generation >= (1 << 15)) next_generation = 1;
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generations[slot] = generation;
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objects[slot] = std::move(obj);
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Handle handle = generation | (slot << 15);
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return MakeResult<Handle>(handle);
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}
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ResultVal<Handle> HandleTable::Duplicate(Handle handle) {
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SharedPtr<Object> object = GetGeneric(handle);
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if (object == nullptr) {
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LOG_ERROR(Kernel, "Tried to duplicate invalid handle: %08X", handle);
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return ERR_INVALID_HANDLE;
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}
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return Create(std::move(object));
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}
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ResultCode HandleTable::Close(Handle handle) {
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if (!IsValid(handle))
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return ERR_INVALID_HANDLE;
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size_t slot = GetSlot(handle);
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u16 generation = GetGeneration(handle);
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objects[slot] = nullptr;
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generations[slot] = next_free_slot;
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next_free_slot = slot;
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return RESULT_SUCCESS;
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}
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bool HandleTable::IsValid(Handle handle) const {
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size_t slot = GetSlot(handle);
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u16 generation = GetGeneration(handle);
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return slot < MAX_COUNT && objects[slot] != nullptr && generations[slot] == generation;
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}
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SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
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if (handle == CurrentThread) {
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return GetCurrentThread();
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} else if (handle == CurrentProcess) {
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LOG_ERROR(Kernel, "Current process (%08X) pseudo-handle not supported", CurrentProcess);
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return nullptr;
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}
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if (!IsValid(handle)) {
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return nullptr;
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}
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return objects[GetSlot(handle)];
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}
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void HandleTable::Clear() {
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for (size_t i = 0; i < MAX_COUNT; ++i) {
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generations[i] = i + 1;
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objects[i] = nullptr;
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}
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next_free_slot = 0;
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}
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/// Initialize the kernel
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void Init() {
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Kernel::ThreadingInit();
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Kernel::TimersInit();
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}
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/// Shutdown the kernel
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void Shutdown() {
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Kernel::ThreadingShutdown();
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Kernel::TimersShutdown();
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g_handle_table.Clear(); // Free all kernel objects
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}
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/**
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* Loads executable stored at specified address
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* @entry_point Entry point in memory of loaded executable
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* @return True on success, otherwise false
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*/
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bool LoadExec(u32 entry_point) {
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Core::g_app_core->SetPC(entry_point);
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// 0x30 is the typical main thread priority I've seen used so far
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g_main_thread = Kernel::SetupMainThread(0x30, Kernel::DEFAULT_STACK_SIZE);
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// Setup the idle thread
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Kernel::SetupIdleThread();
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return true;
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}
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} // namespace
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