eceee8e5f4
input_common: Reintroduce motion from mouse and use button names
216 lines
7.3 KiB
C++
216 lines
7.3 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include <stop_token>
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#include <thread>
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#include <fmt/format.h>
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "input_common/drivers/mouse.h"
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namespace InputCommon {
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constexpr int mouse_axis_x = 0;
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constexpr int mouse_axis_y = 1;
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constexpr int wheel_axis_x = 2;
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constexpr int wheel_axis_y = 3;
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constexpr int motion_wheel_y = 4;
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constexpr int touch_axis_x = 10;
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constexpr int touch_axis_y = 11;
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constexpr PadIdentifier identifier = {
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.guid = Common::UUID{Common::INVALID_UUID},
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.port = 0,
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.pad = 0,
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};
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Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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PreSetController(identifier);
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PreSetAxis(identifier, mouse_axis_x);
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PreSetAxis(identifier, mouse_axis_y);
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PreSetAxis(identifier, wheel_axis_x);
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PreSetAxis(identifier, wheel_axis_y);
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PreSetAxis(identifier, motion_wheel_y);
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PreSetAxis(identifier, touch_axis_x);
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PreSetAxis(identifier, touch_axis_y);
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update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
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}
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void Mouse::UpdateThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("yuzu:input:Mouse");
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constexpr int update_time = 10;
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while (!stop_token.stop_requested()) {
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if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
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// Slow movement by 4%
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last_mouse_change *= 0.96f;
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const float sensitivity =
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Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
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SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
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SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
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}
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SetAxis(identifier, motion_wheel_y, 0.0f);
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if (mouse_panning_timout++ > 20) {
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StopPanning();
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
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}
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}
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void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) {
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// If native mouse is enabled just set the screen coordinates
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if (Settings::values.mouse_enabled) {
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SetAxis(identifier, mouse_axis_x, touch_x);
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SetAxis(identifier, mouse_axis_y, touch_y);
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return;
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}
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SetAxis(identifier, touch_axis_x, touch_x);
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SetAxis(identifier, touch_axis_y, touch_y);
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if (Settings::values.mouse_panning) {
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auto mouse_change =
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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mouse_panning_timout = 0;
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const auto move_distance = mouse_change.Length();
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if (move_distance == 0) {
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return;
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}
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// Make slow movements at least 3 units on lenght
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if (move_distance < 3.0f) {
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// Normalize value
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mouse_change /= move_distance;
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mouse_change *= 3.0f;
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}
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// Average mouse movements
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last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
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const auto last_move_distance = last_mouse_change.Length();
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// Make fast movements clamp to 8 units on lenght
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if (last_move_distance > 8.0f) {
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// Normalize value
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last_mouse_change /= last_move_distance;
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last_mouse_change *= 8.0f;
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}
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// Ignore average if it's less than 1 unit and use current movement value
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if (last_move_distance < 1.0f) {
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last_mouse_change = mouse_change / mouse_change.Length();
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}
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return;
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}
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if (button_pressed) {
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const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
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SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity);
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SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity);
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}
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}
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void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) {
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SetAxis(identifier, touch_axis_x, touch_x);
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SetAxis(identifier, touch_axis_y, touch_y);
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SetButton(identifier, static_cast<int>(button), true);
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// Set initial analog parameters
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mouse_origin = {x, y};
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last_mouse_position = {x, y};
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button_pressed = true;
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}
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void Mouse::ReleaseButton(MouseButton button) {
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SetButton(identifier, static_cast<int>(button), false);
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if (!Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
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SetAxis(identifier, mouse_axis_x, 0);
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SetAxis(identifier, mouse_axis_y, 0);
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}
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button_pressed = false;
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}
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void Mouse::MouseWheelChange(int x, int y) {
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wheel_position.x += x;
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wheel_position.y += y;
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SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
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SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
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SetAxis(identifier, motion_wheel_y, static_cast<f32>(y) / 100.0f);
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}
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void Mouse::ReleaseAllButtons() {
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ResetButtonState();
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button_pressed = false;
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}
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void Mouse::StopPanning() {
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last_mouse_change = {};
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}
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std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
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std::vector<Common::ParamPackage> devices;
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devices.emplace_back(Common::ParamPackage{
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{"engine", GetEngineName()},
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{"display", "Keyboard/Mouse"},
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});
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return devices;
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}
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AnalogMapping Mouse::GetAnalogMappingForDevice(
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[[maybe_unused]] const Common::ParamPackage& params) {
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// Only overwrite different buttons from default
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AnalogMapping mapping = {};
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Common::ParamPackage right_analog_params;
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right_analog_params.Set("engine", GetEngineName());
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right_analog_params.Set("axis_x", 0);
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right_analog_params.Set("axis_y", 1);
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right_analog_params.Set("threshold", 0.5f);
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right_analog_params.Set("range", 1.0f);
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right_analog_params.Set("deadzone", 0.0f);
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mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
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return mapping;
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}
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Common::Input::ButtonNames Mouse::GetUIButtonName(const Common::ParamPackage& params) const {
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const auto button = static_cast<MouseButton>(params.Get("button", 0));
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switch (button) {
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case MouseButton::Left:
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return Common::Input::ButtonNames::ButtonLeft;
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case MouseButton::Right:
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return Common::Input::ButtonNames::ButtonRight;
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case MouseButton::Wheel:
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return Common::Input::ButtonNames::ButtonMouseWheel;
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case MouseButton::Backward:
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return Common::Input::ButtonNames::ButtonBackward;
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case MouseButton::Forward:
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return Common::Input::ButtonNames::ButtonForward;
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case MouseButton::Task:
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return Common::Input::ButtonNames::ButtonTask;
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case MouseButton::Extra:
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return Common::Input::ButtonNames::ButtonExtra;
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case MouseButton::Undefined:
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default:
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return Common::Input::ButtonNames::Undefined;
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}
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}
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Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params) const {
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if (params.Has("button")) {
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return GetUIButtonName(params);
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}
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if (params.Has("axis")) {
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return Common::Input::ButtonNames::Value;
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}
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if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
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return Common::Input::ButtonNames::Engine;
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}
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return Common::Input::ButtonNames::Invalid;
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}
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} // namespace InputCommon
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