suyu/src/yuzu/util/overlay_dialog.cpp
Morph 4143675b2d overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00

249 lines
8.1 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QKeyEvent>
#include <QScreen>
#include "core/core.h"
#include "core/frontend/input_interpreter.h"
#include "ui_overlay_dialog.h"
#include "yuzu/util/overlay_dialog.h"
namespace {
constexpr float BASE_TITLE_FONT_SIZE = 14.0f;
constexpr float BASE_FONT_SIZE = 18.0f;
constexpr float BASE_WIDTH = 1280.0f;
constexpr float BASE_HEIGHT = 720.0f;
} // Anonymous namespace
OverlayDialog::OverlayDialog(QWidget* parent, Core::System& system, const QString& title_text,
const QString& body_text, const QString& left_button_text,
const QString& right_button_text, Qt::Alignment alignment,
bool use_rich_text_)
: QDialog(parent), ui{std::make_unique<Ui::OverlayDialog>()}, use_rich_text{use_rich_text_} {
ui->setupUi(this);
setWindowFlags(Qt::Dialog | Qt::FramelessWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint);
setWindowModality(Qt::WindowModal);
setAttribute(Qt::WA_TranslucentBackground);
if (use_rich_text) {
InitializeRichTextDialog(title_text, body_text, left_button_text, right_button_text,
alignment);
} else {
InitializeRegularTextDialog(title_text, body_text, left_button_text, right_button_text,
alignment);
}
MoveAndResizeWindow();
// TODO (Morph): Remove this when InputInterpreter no longer relies on the HID backend
if (system.IsPoweredOn()) {
input_interpreter = std::make_unique<InputInterpreter>(system);
StartInputThread();
}
}
OverlayDialog::~OverlayDialog() {
StopInputThread();
}
void OverlayDialog::InitializeRegularTextDialog(const QString& title_text, const QString& body_text,
const QString& left_button_text,
const QString& right_button_text,
Qt::Alignment alignment) {
ui->stackedDialog->setCurrentIndex(0);
ui->label_title->setText(title_text);
ui->label_dialog->setText(body_text);
ui->button_cancel->setText(left_button_text);
ui->button_ok_label->setText(right_button_text);
ui->label_dialog->setAlignment(alignment);
if (title_text.isEmpty()) {
ui->label_title->hide();
ui->verticalLayout_2->setStretch(0, 0);
ui->verticalLayout_2->setStretch(1, 219);
ui->verticalLayout_2->setStretch(2, 82);
}
if (left_button_text.isEmpty()) {
ui->button_cancel->hide();
ui->button_cancel->setEnabled(false);
}
if (right_button_text.isEmpty()) {
ui->button_ok_label->hide();
ui->button_ok_label->setEnabled(false);
}
connect(
ui->button_cancel, &QPushButton::clicked, this,
[this](bool) {
StopInputThread();
QDialog::reject();
},
Qt::QueuedConnection);
connect(
ui->button_ok_label, &QPushButton::clicked, this,
[this](bool) {
StopInputThread();
QDialog::accept();
},
Qt::QueuedConnection);
}
void OverlayDialog::InitializeRichTextDialog(const QString& title_text, const QString& body_text,
const QString& left_button_text,
const QString& right_button_text,
Qt::Alignment alignment) {
ui->stackedDialog->setCurrentIndex(1);
ui->label_title_rich->setText(title_text);
ui->text_browser_dialog->setText(body_text);
ui->button_cancel_rich->setText(left_button_text);
ui->button_ok_rich->setText(right_button_text);
// TODO (Morph/Rei): Replace this with something that works better
ui->text_browser_dialog->setAlignment(alignment);
if (title_text.isEmpty()) {
ui->label_title_rich->hide();
ui->verticalLayout_3->setStretch(0, 0);
ui->verticalLayout_3->setStretch(1, 438);
ui->verticalLayout_3->setStretch(2, 82);
}
if (left_button_text.isEmpty()) {
ui->button_cancel_rich->hide();
ui->button_cancel_rich->setEnabled(false);
}
if (right_button_text.isEmpty()) {
ui->button_ok_rich->hide();
ui->button_ok_rich->setEnabled(false);
}
connect(
ui->button_cancel_rich, &QPushButton::clicked, this,
[this](bool) {
StopInputThread();
QDialog::reject();
},
Qt::QueuedConnection);
connect(
ui->button_ok_rich, &QPushButton::clicked, this,
[this](bool) {
StopInputThread();
QDialog::accept();
},
Qt::QueuedConnection);
}
void OverlayDialog::MoveAndResizeWindow() {
const auto pos = parentWidget()->mapToGlobal(parentWidget()->rect().topLeft());
const auto width = static_cast<float>(parentWidget()->width());
const auto height = static_cast<float>(parentWidget()->height());
// High DPI
const float dpi_scale = qApp->screenAt(pos)->logicalDotsPerInch() / 96.0f;
const auto title_text_font_size = BASE_TITLE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale;
const auto body_text_font_size =
BASE_FONT_SIZE * (((width / BASE_WIDTH) + (height / BASE_HEIGHT)) / 2.0f) / dpi_scale;
const auto button_text_font_size = BASE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale;
QFont title_text_font(QStringLiteral("MS Shell Dlg 2"), title_text_font_size, QFont::Normal);
QFont body_text_font(QStringLiteral("MS Shell Dlg 2"), body_text_font_size, QFont::Normal);
QFont button_text_font(QStringLiteral("MS Shell Dlg 2"), button_text_font_size, QFont::Normal);
if (use_rich_text) {
ui->label_title_rich->setFont(title_text_font);
ui->text_browser_dialog->setFont(body_text_font);
ui->button_cancel_rich->setFont(button_text_font);
ui->button_ok_rich->setFont(button_text_font);
} else {
ui->label_title->setFont(title_text_font);
ui->label_dialog->setFont(body_text_font);
ui->button_cancel->setFont(button_text_font);
ui->button_ok_label->setFont(button_text_font);
}
QDialog::move(pos);
QDialog::resize(width, height);
}
template <HIDButton... T>
void OverlayDialog::HandleButtonPressedOnce() {
const auto f = [this](HIDButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
TranslateButtonPress(button);
}
};
(f(T), ...);
}
void OverlayDialog::TranslateButtonPress(HIDButton button) {
QPushButton* left_button = use_rich_text ? ui->button_cancel_rich : ui->button_cancel;
QPushButton* right_button = use_rich_text ? ui->button_ok_rich : ui->button_ok_label;
// TODO (Morph): Handle QTextBrowser text scrolling
// TODO (Morph): focusPrevious/NextChild() doesn't work well with the rich text dialog, fix it
switch (button) {
case HIDButton::A:
case HIDButton::B:
if (left_button->hasFocus()) {
left_button->click();
} else if (right_button->hasFocus()) {
right_button->click();
}
break;
case HIDButton::DLeft:
case HIDButton::LStickLeft:
focusPreviousChild();
break;
case HIDButton::DRight:
case HIDButton::LStickRight:
focusNextChild();
break;
default:
break;
}
}
void OverlayDialog::StartInputThread() {
if (input_thread_running) {
return;
}
input_thread_running = true;
input_thread = std::thread(&OverlayDialog::InputThread, this);
}
void OverlayDialog::StopInputThread() {
input_thread_running = false;
if (input_thread.joinable()) {
input_thread.join();
}
}
void OverlayDialog::InputThread() {
while (input_thread_running) {
input_interpreter->PollInput();
HandleButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::DLeft, HIDButton::DRight,
HIDButton::LStickLeft, HIDButton::LStickRight>();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
}