suyu/src/video_core/renderer_opengl
bunnei 1bb8c27a70
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
video_core/host_shaders: Add CMake integration for string shaders
2020-08-26 22:57:39 -04:00
..
gl_arb_decompiler.cpp Merge pull request #4391 from lioncash/nrvo 2020-07-24 06:33:09 -07:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_buffer_cache.h gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading 2020-06-26 16:58:40 -03:00
gl_device.cpp Merge pull request #4359 from ReinUsesLisp/clamp-shared 2020-07-21 04:51:05 -03:00
gl_device.h Merge pull request #4359 from ReinUsesLisp/clamp-shared 2020-07-21 04:51:05 -03:00
gl_fence_manager.cpp video_core/fence_manager: Remove unnecessary includes 2020-08-23 21:44:50 -04:00
gl_fence_manager.h video_core/fence_manager: Remove unnecessary includes 2020-08-23 21:44:50 -04:00
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp move thread 1/4 count computation into allocate workers method 2020-08-16 12:02:22 -04:00
gl_rasterizer.h gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_resource_manager.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_resource_manager.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_cache.h async shaders 2020-07-17 14:24:57 +10:00
gl_shader_decompiler.cpp Merge pull request #4391 from lioncash/nrvo 2020-07-24 06:33:09 -07:00
gl_shader_decompiler.h glsl: Squash constant buffers into a single SSBO when we hit the limit 2020-05-31 21:33:49 -03:00
gl_shader_disk_cache.cpp Merge pull request #4521 from lioncash/optionalcache 2020-08-21 23:56:55 -04:00
gl_shader_disk_cache.h common/fileutil: Convert namespace to Common::FS 2020-08-16 06:52:40 -04:00
gl_shader_manager.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_manager.h gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_util.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_util.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_stream_buffer.h gl_stream_buffer: Use InvalidateBufferData instead unmap and map 2020-06-24 02:36:14 -03:00
gl_texture_cache.cpp gl_texture_cache: Take std::string by reference in DecorateViewName() 2020-08-23 23:36:33 -04:00
gl_texture_cache.h gl_texture_cache: Take std::string by reference in DecorateViewName() 2020-08-23 23:36:33 -04:00
maxwell_to_gl.h maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT 2020-06-30 02:40:14 -04:00
renderer_opengl.cpp Merge pull request #4569 from ReinUsesLisp/glsl-cmake 2020-08-26 22:57:39 -04:00
renderer_opengl.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
utils.cpp
utils.h