.. |
gl_buffer_cache.cpp
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buffer_cache: Use boost::intrusive::set for caching
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2020-05-21 16:44:00 -03:00 |
gl_buffer_cache.h
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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2020-04-28 02:18:12 -03:00 |
gl_device.cpp
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
gl_device.h
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
gl_fence_manager.cpp
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buffer_cache: Use boost::intrusive::set for caching
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2020-05-21 16:44:00 -03:00 |
gl_fence_manager.h
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Address Feedback.
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2020-04-22 11:36:24 -04:00 |
gl_framebuffer_cache.cpp
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_framebuffer_cache.h
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_query_cache.cpp
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gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
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2020-04-15 22:20:06 -04:00 |
gl_query_cache.h
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query_cache: Address feedback
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2020-02-14 17:38:27 -03:00 |
gl_rasterizer.cpp
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gl_texture_cache: Implement small texture view cache for swizzles
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2020-05-26 17:50:08 -03:00 |
gl_rasterizer.h
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
gl_resource_manager.cpp
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
gl_resource_manager.h
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
gl_sampler_cache.cpp
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Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
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2020-02-27 21:34:00 -05:00 |
gl_sampler_cache.h
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gl_shader_cache.cpp
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
gl_shader_cache.h
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
gl_shader_decompiler.cpp
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Merge pull request #3981 from ReinUsesLisp/bar
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2020-05-26 14:40:13 -04:00 |
gl_shader_decompiler.h
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shader_ir: Turn classes into data structures
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2020-04-23 18:00:06 -03:00 |
gl_shader_disk_cache.cpp
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engines/maxwell_3d: Add TFB registers and store them in shader registry
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2020-03-09 18:40:53 -03:00 |
gl_shader_disk_cache.h
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shader/registry: Store graphics and compute metadata
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2020-03-09 18:40:07 -03:00 |
gl_shader_manager.cpp
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gl_shader_manager: Unbind GLSL program when binding a host pipeline
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2020-05-26 04:20:39 -03:00 |
gl_shader_manager.h
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
gl_shader_util.cpp
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gl_shader_util.h
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gl_state_tracker.cpp
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gl_rasterizer: Implement line widths and smooth lines
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2020-04-13 01:30:34 -03:00 |
gl_state_tracker.h
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gl_rasterizer: Implement line widths and smooth lines
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2020-04-13 01:30:34 -03:00 |
gl_stream_buffer.cpp
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_stream_buffer.h
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gl_texture_cache.cpp
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gl_texture_cache: Implement small texture view cache for swizzles
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2020-05-26 17:50:08 -03:00 |
gl_texture_cache.h
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gl_texture_cache: Implement small texture view cache for swizzles
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2020-05-26 17:50:08 -03:00 |
maxwell_to_gl.h
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gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
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2020-05-04 17:51:30 -03:00 |
renderer_opengl.cpp
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
renderer_opengl.h
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
utils.cpp
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buffer_cache: Return handles instead of pointer to handles
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2020-04-16 02:33:34 -03:00 |
utils.h
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buffer_cache: Return handles instead of pointer to handles
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2020-04-16 02:33:34 -03:00 |