suyu/src/video_core/renderer_opengl
bunnei 1bb3122c1f
Merge pull request #3991 from ReinUsesLisp/depth-sampling
texture_cache: Implement depth stencil texture swizzles
2020-05-28 23:33:38 -04:00
..
gl_buffer_cache.cpp buffer_cache: Use boost::intrusive::set for caching 2020-05-21 16:44:00 -03:00
gl_buffer_cache.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
gl_device.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_device.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_fence_manager.cpp buffer_cache: Use boost::intrusive::set for caching 2020-05-21 16:44:00 -03:00
gl_fence_manager.h Address Feedback. 2020-04-22 11:36:24 -04:00
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator 2020-04-15 22:20:06 -04:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp gl_texture_cache: Implement small texture view cache for swizzles 2020-05-26 17:50:08 -03:00
gl_rasterizer.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_resource_manager.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_resource_manager.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
gl_shader_cache.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_cache.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_decompiler.cpp Merge pull request #3981 from ReinUsesLisp/bar 2020-05-26 14:40:13 -04:00
gl_shader_decompiler.h shader_ir: Turn classes into data structures 2020-04-23 18:00:06 -03:00
gl_shader_disk_cache.cpp engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h shader/registry: Store graphics and compute metadata 2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp gl_shader_manager: Unbind GLSL program when binding a host pipeline 2020-05-26 04:20:39 -03:00
gl_shader_manager.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_state_tracker.h gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp gl_texture_cache: Implement small texture view cache for swizzles 2020-05-26 17:50:08 -03:00
gl_texture_cache.h gl_texture_cache: Implement small texture view cache for swizzles 2020-05-26 17:50:08 -03:00
maxwell_to_gl.h gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle 2020-05-04 17:51:30 -03:00
renderer_opengl.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
renderer_opengl.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
utils.cpp buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
utils.h buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00