5733287822
GUI: Togglable graphics settings buttons in status bar
271 lines
8.1 KiB
C++
271 lines
8.1 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <unordered_map>
|
|
|
|
#include <QMainWindow>
|
|
#include <QTimer>
|
|
|
|
#include "common/common_types.h"
|
|
#include "core/core.h"
|
|
#include "core/hle/service/acc/profile_manager.h"
|
|
#include "ui_main.h"
|
|
#include "yuzu/compatibility_list.h"
|
|
#include "yuzu/hotkeys.h"
|
|
|
|
class Config;
|
|
class EmuThread;
|
|
class GameList;
|
|
class GImageInfo;
|
|
class GRenderWindow;
|
|
class LoadingScreen;
|
|
class MicroProfileDialog;
|
|
class ProfilerWidget;
|
|
class QLabel;
|
|
class QPushButton;
|
|
class WaitTreeWidget;
|
|
enum class GameListOpenTarget;
|
|
class GameListPlaceholder;
|
|
|
|
namespace Core::Frontend {
|
|
struct SoftwareKeyboardParameters;
|
|
} // namespace Core::Frontend
|
|
|
|
namespace FileSys {
|
|
class ContentProvider;
|
|
class ManualContentProvider;
|
|
class VfsFilesystem;
|
|
} // namespace FileSys
|
|
|
|
enum class EmulatedDirectoryTarget {
|
|
NAND,
|
|
SDMC,
|
|
};
|
|
|
|
enum class ReinitializeKeyBehavior {
|
|
NoWarning,
|
|
Warning,
|
|
};
|
|
|
|
namespace DiscordRPC {
|
|
class DiscordInterface;
|
|
}
|
|
|
|
class GMainWindow : public QMainWindow {
|
|
Q_OBJECT
|
|
|
|
/// Max number of recently loaded items to keep track of
|
|
static const int max_recent_files_item = 10;
|
|
|
|
// TODO: Make use of this!
|
|
enum {
|
|
UI_IDLE,
|
|
UI_EMU_BOOTING,
|
|
UI_EMU_RUNNING,
|
|
UI_EMU_STOPPING,
|
|
};
|
|
|
|
public:
|
|
void filterBarSetChecked(bool state);
|
|
void UpdateUITheme();
|
|
GMainWindow();
|
|
~GMainWindow() override;
|
|
|
|
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
|
|
|
signals:
|
|
|
|
/**
|
|
* Signal that is emitted when a new EmuThread has been created and an emulation session is
|
|
* about to start. At this time, the core system emulation has been initialized, and all
|
|
* emulation handles and memory should be valid.
|
|
*
|
|
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
|
|
* access/change emulation state).
|
|
*/
|
|
void EmulationStarting(EmuThread* emu_thread);
|
|
|
|
/**
|
|
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
|
|
* system emulation handles and memory are still valid, but are about become invalid.
|
|
*/
|
|
void EmulationStopping();
|
|
|
|
// Signal that tells widgets to update icons to use the current theme
|
|
void UpdateThemedIcons();
|
|
|
|
void ErrorDisplayFinished();
|
|
|
|
void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
|
|
void SoftwareKeyboardFinishedText(std::optional<std::u16string> text);
|
|
void SoftwareKeyboardFinishedCheckDialog();
|
|
|
|
void WebBrowserUnpackRomFS();
|
|
void WebBrowserFinishedBrowsing();
|
|
|
|
public slots:
|
|
void OnLoadComplete();
|
|
void ErrorDisplayDisplayError(QString body);
|
|
void ProfileSelectorSelectProfile();
|
|
void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters);
|
|
void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message);
|
|
void WebBrowserOpenPage(std::string_view filename, std::string_view arguments);
|
|
void OnAppFocusStateChanged(Qt::ApplicationState state);
|
|
|
|
private:
|
|
void InitializeWidgets();
|
|
void InitializeDebugWidgets();
|
|
void InitializeRecentFileMenuActions();
|
|
|
|
void SetDefaultUIGeometry();
|
|
void RestoreUIState();
|
|
|
|
void ConnectWidgetEvents();
|
|
void ConnectMenuEvents();
|
|
|
|
void PreventOSSleep();
|
|
void AllowOSSleep();
|
|
|
|
bool LoadROM(const QString& filename);
|
|
void BootGame(const QString& filename);
|
|
void ShutdownGame();
|
|
|
|
void ShowTelemetryCallout();
|
|
void SetDiscordEnabled(bool state);
|
|
void LoadAmiibo(const QString& filename);
|
|
|
|
void SelectAndSetCurrentUser();
|
|
|
|
/**
|
|
* Stores the filename in the recently loaded files list.
|
|
* The new filename is stored at the beginning of the recently loaded files list.
|
|
* After inserting the new entry, duplicates are removed meaning that if
|
|
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
|
|
* and remove from its previous position.
|
|
*
|
|
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
|
|
*
|
|
* @param filename the filename to store
|
|
*/
|
|
void StoreRecentFile(const QString& filename);
|
|
|
|
/**
|
|
* Updates the recent files menu.
|
|
* Menu entries are rebuilt from the configuration file.
|
|
* If there is no entry in the menu, the menu is greyed out.
|
|
*/
|
|
void UpdateRecentFiles();
|
|
|
|
/**
|
|
* If the emulation is running,
|
|
* asks the user if he really want to close the emulator
|
|
*
|
|
* @return true if the user confirmed
|
|
*/
|
|
bool ConfirmClose();
|
|
bool ConfirmChangeGame();
|
|
bool ConfirmForceLockedExit();
|
|
void RequestGameExit();
|
|
void closeEvent(QCloseEvent* event) override;
|
|
|
|
private slots:
|
|
void OnStartGame();
|
|
void OnPauseGame();
|
|
void OnStopGame();
|
|
void OnMenuReportCompatibility();
|
|
/// Called whenever a user selects a game in the game list widget.
|
|
void OnGameListLoadFile(QString game_path);
|
|
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
|
void OnTransferableShaderCacheOpenFile(u64 program_id);
|
|
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
|
|
void OnGameListCopyTID(u64 program_id);
|
|
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
|
const CompatibilityList& compatibility_list);
|
|
void OnGameListOpenDirectory(const QString& directory);
|
|
void OnGameListAddDirectory();
|
|
void OnGameListShowList(bool show);
|
|
void OnGameListOpenPerGameProperties(const std::string& file);
|
|
void OnMenuLoadFile();
|
|
void OnMenuLoadFolder();
|
|
void OnMenuInstallToNAND();
|
|
/// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
|
|
void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
|
|
void OnMenuRecentFile();
|
|
void OnConfigure();
|
|
void OnLoadAmiibo();
|
|
void OnOpenYuzuFolder();
|
|
void OnAbout();
|
|
void OnToggleFilterBar();
|
|
void OnDisplayTitleBars(bool);
|
|
void InitializeHotkeys();
|
|
void ToggleFullscreen();
|
|
void ShowFullscreen();
|
|
void HideFullscreen();
|
|
void ToggleWindowMode();
|
|
void OnCaptureScreenshot();
|
|
void OnCoreError(Core::System::ResultStatus, std::string);
|
|
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
|
|
|
|
private:
|
|
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
|
|
void UpdateWindowTitle(const QString& title_name = {});
|
|
void UpdateStatusBar();
|
|
|
|
Ui::MainWindow ui;
|
|
|
|
GRenderWindow* render_window;
|
|
GameList* game_list;
|
|
LoadingScreen* loading_screen;
|
|
|
|
GameListPlaceholder* game_list_placeholder;
|
|
|
|
// Status bar elements
|
|
QLabel* message_label = nullptr;
|
|
QLabel* emu_speed_label = nullptr;
|
|
QLabel* game_fps_label = nullptr;
|
|
QLabel* emu_frametime_label = nullptr;
|
|
QPushButton* async_status_button = nullptr;
|
|
QPushButton* renderer_status_button = nullptr;
|
|
QPushButton* dock_status_button = nullptr;
|
|
QTimer status_bar_update_timer;
|
|
|
|
std::unique_ptr<Config> config;
|
|
|
|
// Whether emulation is currently running in yuzu.
|
|
bool emulation_running = false;
|
|
std::unique_ptr<EmuThread> emu_thread;
|
|
// The path to the game currently running
|
|
QString game_path;
|
|
|
|
bool auto_paused = false;
|
|
|
|
// FS
|
|
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
|
std::unique_ptr<FileSys::ManualContentProvider> provider;
|
|
|
|
// Debugger panes
|
|
ProfilerWidget* profilerWidget;
|
|
MicroProfileDialog* microProfileDialog;
|
|
WaitTreeWidget* waitTreeWidget;
|
|
|
|
QAction* actions_recent_files[max_recent_files_item];
|
|
|
|
// stores default icon theme search paths for the platform
|
|
QStringList default_theme_paths;
|
|
|
|
HotkeyRegistry hotkey_registry;
|
|
|
|
protected:
|
|
void dropEvent(QDropEvent* event) override;
|
|
void dragEnterEvent(QDragEnterEvent* event) override;
|
|
void dragMoveEvent(QDragMoveEvent* event) override;
|
|
|
|
// Overrides used to forward signals to the render window when the focus moves out.
|
|
void keyPressEvent(QKeyEvent* event) override;
|
|
void keyReleaseEvent(QKeyEvent* event) override;
|
|
};
|