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accelerated_swizzle.cpp
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accelerated_swizzle.h
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decode_bc4.cpp
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decode_bc4.h
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descriptor_table.h
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format_lookup_table.cpp
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Add missing pixel format mapping
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2021-11-29 12:39:37 +08:00 |
format_lookup_table.h
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formatter.cpp
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
formatter.h
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video_core: Add S8_UINT stencil format
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2021-11-17 15:04:38 -05:00 |
image_base.cpp
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Texture Cache: fix memory managment and optimize scaled downloads, uploads.
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2021-11-16 22:11:31 +01:00 |
image_base.h
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Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
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2021-11-16 22:11:33 +01:00 |
image_info.cpp
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Texture Cache: revert Image changes.
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2021-11-16 22:11:33 +01:00 |
image_info.h
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Texture Cahe: Fix downscaling on SMO.
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2021-11-16 22:11:31 +01:00 |
image_view_base.cpp
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TextureCache: Fix Buffer Views Scaling.
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2021-11-16 22:11:29 +01:00 |
image_view_base.h
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texture_cache: Simplify image view queries and blacklisting
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2021-11-16 22:11:28 +01:00 |
image_view_info.cpp
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gpu: Migrate implementation to the cpp file
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2021-10-03 00:35:57 -04:00 |
image_view_info.h
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render_targets.h
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render_target: Add missing initializer for size extent
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2021-07-27 07:41:21 -04:00 |
samples_helper.h
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slot_vector.h
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general: Update style to clang-format-12
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2021-09-24 15:52:05 -04:00 |
texture_cache.h
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Texture Cache: Fix crashes on NVIDIA.
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2021-12-04 11:26:58 +01:00 |
texture_cache_base.h
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Texture Cache: Redesigning the blitting system (again).
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2021-11-27 11:22:16 +01:00 |
types.h
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TextureCache: force same image format when resolving an image.
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2021-11-19 05:46:57 +01:00 |
util.cpp
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Texture Cache: Redesigning the blitting system (again).
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2021-11-27 11:22:16 +01:00 |
util.h
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TextureCache: fix rescaling in aliases and overlap joins.
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2021-11-16 22:11:31 +01:00 |