0d2ba2ca4c
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect. |
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.. | ||
kernel | ||
service | ||
ipc.h | ||
ipc_helpers.h | ||
lock.cpp | ||
lock.h | ||
result.h |