// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/logging/log.h" #include "common/string_util.h" #include "yuzu/ui_settings.h" #include "yuzu/util/util.h" /** * Gets the default icon (for games without valid SMDH) * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) * @return QPixmap default icon */ static QPixmap GetDefaultIcon(u32 size) { QPixmap icon(size, size); icon.fill(Qt::transparent); return icon; } class GameListItem : public QStandardItem { public: GameListItem() = default; explicit GameListItem(const QString& string) : QStandardItem(string) {} }; /** * A specialization of GameListItem for path values. * This class ensures that for every full path value it holds, a correct string representation * of just the filename (with no extension) will be displayed to the user. * If this class receives valid SMDH data, it will also display game icons and titles. */ class GameListItemPath : public GameListItem { public: static const int FullPathRole = Qt::UserRole + 1; static const int TitleRole = Qt::UserRole + 2; static const int ProgramIdRole = Qt::UserRole + 3; static const int FileTypeRole = Qt::UserRole + 4; GameListItemPath() = default; GameListItemPath(const QString& game_path, const std::vector& picture_data, const QString& game_name, const QString& game_type, u64 program_id) { setData(game_path, FullPathRole); setData(game_name, TitleRole); setData(qulonglong(program_id), ProgramIdRole); setData(game_type, FileTypeRole); const u32 size = UISettings::values.icon_size; QPixmap picture; if (!picture.loadFromData(picture_data.data(), static_cast(picture_data.size()))) { picture = GetDefaultIcon(size); } picture = picture.scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); setData(picture, Qt::DecorationRole); } QVariant data(int role) const override { if (role == Qt::DisplayRole) { std::string filename; Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, nullptr); const std::array row_data{{ QString::fromStdString(filename), data(FileTypeRole).toString(), QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())), data(TitleRole).toString(), }}; const auto& row1 = row_data.at(UISettings::values.row_1_text_id); const auto& row2 = row_data.at(UISettings::values.row_2_text_id); if (row1.isEmpty() || row1 == row2) return row2; if (row2.isEmpty()) return row1; return row1 + "\n " + row2; } return GameListItem::data(role); } }; class GameListItemCompat : public GameListItem { Q_DECLARE_TR_FUNCTIONS(GameListItemCompat) public: static const int CompatNumberRole = Qt::UserRole + 1; GameListItemCompat() = default; explicit GameListItemCompat(const QString& compatibility) { struct CompatStatus { QString color; const char* text; const char* tooltip; }; // clang-format off static const std::map status_data = { {"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, {"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, {"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, {"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, {"4", {"#FF0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, {"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, {"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}}; // clang-format on auto iterator = status_data.find(compatibility); if (iterator == status_data.end()) { LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString()); return; } const CompatStatus& status = iterator->second; setData(compatibility, CompatNumberRole); setText(QObject::tr(status.text)); setToolTip(QObject::tr(status.tooltip)); setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole); } bool operator<(const QStandardItem& other) const override { return data(CompatNumberRole) < other.data(CompatNumberRole); } }; /** * A specialization of GameListItem for size values. * This class ensures that for every numerical size value it holds (in bytes), a correct * human-readable string representation will be displayed to the user. */ class GameListItemSize : public GameListItem { public: static const int SizeRole = Qt::UserRole + 1; GameListItemSize() = default; explicit GameListItemSize(const qulonglong size_bytes) { setData(size_bytes, SizeRole); } void setData(const QVariant& value, int role) override { // By specializing setData for SizeRole, we can ensure that the numerical and string // representations of the data are always accurate and in the correct format. if (role == SizeRole) { qulonglong size_bytes = value.toULongLong(); GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole); GameListItem::setData(value, SizeRole); } else { GameListItem::setData(value, role); } } /** * This operator is, in practice, only used by the TreeView sorting systems. * Override it so that it will correctly sort by numerical value instead of by string * representation. */ bool operator<(const QStandardItem& other) const override { return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong(); } };