// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include "common/param_package.h" #include "core/core.h" #include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/hid.h" #include "core/hle/service/sm/sm.h" #include "input_common/main.h" #include "ui_configure_input_player.h" #include "yuzu/bootmanager.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_input_player_widget.h" #include "yuzu/configuration/configure_vibration.h" #include "yuzu/configuration/input_profiles.h" #include "yuzu/util/limitable_input_dialog.h" using namespace Service::HID; const std::array ConfigureInputPlayer::analog_sub_buttons{{ "up", "down", "left", "right", }}; namespace { constexpr std::size_t HANDHELD_INDEX = 8; void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index, bool connected, Core::System& system) { if (!system.IsPoweredOn()) { return; } Service::SM::ServiceManager& sm = system.ServiceManager(); auto& npad = sm.GetService("hid")->GetAppletResource()->GetController( HidController::NPad); npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected); } QString GetKeyName(int key_code) { switch (key_code) { case Qt::LeftButton: return QObject::tr("Click 0"); case Qt::RightButton: return QObject::tr("Click 1"); case Qt::MiddleButton: return QObject::tr("Click 2"); case Qt::BackButton: return QObject::tr("Click 3"); case Qt::ForwardButton: return QObject::tr("Click 4"); case Qt::Key_Shift: return QObject::tr("Shift"); case Qt::Key_Control: return QObject::tr("Ctrl"); case Qt::Key_Alt: return QObject::tr("Alt"); case Qt::Key_Meta: return {}; default: return QKeySequence(key_code).toString(); } } void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param, const std::string& button_name) { // The poller returned a complete axis, so set all the buttons if (input_param.Has("axis_x") && input_param.Has("axis_y")) { analog_param = input_param; return; } // Check if the current configuration has either no engine or an axis binding. // Clears out the old binding and adds one with analog_from_button. if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) { analog_param = { {"engine", "analog_from_button"}, }; } analog_param.Set(button_name, input_param.Serialize()); } QString ButtonToText(const Common::ParamPackage& param) { if (!param.Has("engine")) { return QObject::tr("[not set]"); } if (param.Get("engine", "") == "keyboard") { const QString button_str = GetKeyName(param.Get("code", 0)); const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : ""); return QObject::tr("%1%2").arg(toggle, button_str); } if (param.Get("engine", "") == "gcpad") { if (param.Has("axis")) { const QString axis_str = QString::fromStdString(param.Get("axis", "")); const QString direction_str = QString::fromStdString(param.Get("direction", "")); return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str); } if (param.Has("button")) { const QString button_str = QString::number(int(std::log2(param.Get("button", 0)))); return QObject::tr("GC Button %1").arg(button_str); } return GetKeyName(param.Get("code", 0)); } if (param.Get("engine", "") == "tas") { if (param.Has("axis")) { const QString axis_str = QString::fromStdString(param.Get("axis", "")); return QObject::tr("TAS Axis %1").arg(axis_str); } if (param.Has("button")) { const QString button_str = QString::number(int(std::log2(param.Get("button", 0)))); return QObject::tr("TAS Btn %1").arg(button_str); } return GetKeyName(param.Get("code", 0)); } if (param.Get("engine", "") == "cemuhookudp") { if (param.Has("pad_index")) { const QString motion_str = QString::fromStdString(param.Get("pad_index", "")); return QObject::tr("Motion %1").arg(motion_str); } return GetKeyName(param.Get("code", 0)); } if (param.Get("engine", "") == "sdl") { if (param.Has("hat")) { const QString hat_str = QString::fromStdString(param.Get("hat", "")); const QString direction_str = QString::fromStdString(param.Get("direction", "")); return QObject::tr("Hat %1 %2").arg(hat_str, direction_str); } if (param.Has("axis")) { const QString axis_str = QString::fromStdString(param.Get("axis", "")); const QString direction_str = QString::fromStdString(param.Get("direction", "")); return QObject::tr("Axis %1%2").arg(axis_str, direction_str); } if (param.Has("button")) { const QString button_str = QString::fromStdString(param.Get("button", "")); const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : ""); return QObject::tr("%1Button %2").arg(toggle, button_str); } if (param.Has("motion")) { return QObject::tr("SDL Motion"); } return {}; } if (param.Get("engine", "") == "mouse") { if (param.Has("button")) { const QString button_str = QString::number(int(param.Get("button", 0))); const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : ""); return QObject::tr("%1Click %2").arg(toggle, button_str); } return GetKeyName(param.Get("code", 0)); } return QObject::tr("[unknown]"); } QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) { if (!param.Has("engine")) { return QObject::tr("[not set]"); } if (param.Get("engine", "") == "analog_from_button") { return ButtonToText(Common::ParamPackage{param.Get(dir, "")}); } const auto engine_str = param.Get("engine", ""); const QString axis_x_str = QString::fromStdString(param.Get("axis_x", "")); const QString axis_y_str = QString::fromStdString(param.Get("axis_y", "")); const bool invert_x = param.Get("invert_x", "+") == "-"; const bool invert_y = param.Get("invert_y", "+") == "-"; if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse" || engine_str == "tas") { if (dir == "modifier") { return QObject::tr("[unused]"); } if (dir == "left") { const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-"); return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str); } if (dir == "right") { const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+"); return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str); } if (dir == "up") { const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+"); return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str); } if (dir == "down") { const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-"); return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str); } return {}; } return QObject::tr("[unknown]"); } } // namespace ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row, InputCommon::InputSubsystem* input_subsystem_, InputProfiles* profiles_, Core::System& system_, bool debug) : QWidget(parent), ui(std::make_unique()), player_index(player_index), debug(debug), input_subsystem{input_subsystem_}, profiles(profiles_), timeout_timer(std::make_unique()), poll_timer(std::make_unique()), bottom_row(bottom_row), system{system_} { ui->setupUi(this); setFocusPolicy(Qt::ClickFocus); button_map = { ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot, }; analog_map_buttons = {{ { ui->buttonLStickUp, ui->buttonLStickDown, ui->buttonLStickLeft, ui->buttonLStickRight, }, { ui->buttonRStickUp, ui->buttonRStickDown, ui->buttonRStickLeft, ui->buttonRStickRight, }, }}; motion_map = { ui->buttonMotionLeft, ui->buttonMotionRight, }; analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone}; analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone}; analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup}; analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod}; analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange}; analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange}; analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup}; analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange}; const auto ConfigureButtonClick = [&](QPushButton* button, std::size_t button_id, Common::ParamPackage* param, int default_val, InputCommon::Polling::DeviceType type) { connect(button, &QPushButton::clicked, [=, this] { HandleClick( button, button_id, [=, this](Common::ParamPackage params) { // Workaround for ZL & ZR for analog triggers like on XBOX // controllers. Analog triggers (from controllers like the XBOX // controller) would not work due to a different range of their // signals (from 0 to 255 on analog triggers instead of -32768 to // 32768 on analog joysticks). The SDL driver misinterprets analog // triggers as analog joysticks. // TODO: reinterpret the signal range for analog triggers to map the // values correctly. This is required for the correct emulation of // the analog triggers of the GameCube controller. if (button == ui->buttonZL || button == ui->buttonZR) { params.Set("direction", "+"); params.Set("threshold", "0.5"); } *param = std::move(params); }, type); }); }; for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { auto* const button = button_map[button_id]; if (button == nullptr) { continue; } ConfigureButtonClick(button_map[button_id], button_id, &buttons_param[button_id], Config::default_buttons[button_id], InputCommon::Polling::DeviceType::Button); button->setContextMenuPolicy(Qt::CustomContextMenu); connect(button, &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { QMenu context_menu; context_menu.addAction(tr("Clear"), [&] { buttons_param[button_id].Clear(); button_map[button_id]->setText(tr("[not set]")); }); if (buttons_param[button_id].Has("toggle")) { context_menu.addAction(tr("Toggle button"), [&] { const bool toggle_value = !buttons_param[button_id].Get("toggle", false); buttons_param[button_id].Set("toggle", toggle_value); button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); }); } if (buttons_param[button_id].Has("threshold")) { context_menu.addAction(tr("Set threshold"), [&] { const int button_threshold = static_cast( buttons_param[button_id].Get("threshold", 0.5f) * 100.0f); const int new_threshold = QInputDialog::getInt( this, tr("Set threshold"), tr("Choose a value between 0% and 100%"), button_threshold, 0, 100); buttons_param[button_id].Set("threshold", new_threshold / 100.0f); if (button_id == Settings::NativeButton::ZL) { ui->sliderZLThreshold->setValue(new_threshold); } if (button_id == Settings::NativeButton::ZR) { ui->sliderZRThreshold->setValue(new_threshold); } }); } context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); }); } for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { auto* const button = motion_map[motion_id]; if (button == nullptr) { continue; } ConfigureButtonClick(motion_map[motion_id], motion_id, &motions_param[motion_id], Config::default_motions[motion_id], InputCommon::Polling::DeviceType::Motion); button->setContextMenuPolicy(Qt::CustomContextMenu); connect(button, &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { QMenu context_menu; context_menu.addAction(tr("Clear"), [&] { motions_param[motion_id].Clear(); motion_map[motion_id]->setText(tr("[not set]")); }); context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location)); }); } connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] { if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) { const auto slider_value = ui->sliderZLThreshold->value(); buttons_param[Settings::NativeButton::ZL].Set("threshold", slider_value / 100.0f); } }); connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] { if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) { const auto slider_value = ui->sliderZRThreshold->value(); buttons_param[Settings::NativeButton::ZR].Set("threshold", slider_value / 100.0f); } }); for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr) { continue; } connect(analog_button, &QPushButton::clicked, [=, this] { if (!map_analog_stick_accepted) { map_analog_stick_accepted = QMessageBox::information( this, tr("Map Analog Stick"), tr("After pressing OK, first move your joystick horizontally, and then " "vertically.\nTo invert the axes, first move your joystick " "vertically, and then horizontally."), QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok; if (!map_analog_stick_accepted) { return; } } HandleClick( analog_map_buttons[analog_id][sub_button_id], analog_id, [=, this](const Common::ParamPackage& params) { SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]); }, InputCommon::Polling::DeviceType::AnalogPreferred); }); analog_button->setContextMenuPolicy(Qt::CustomContextMenu); connect( analog_button, &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { QMenu context_menu; context_menu.addAction(tr("Clear"), [&] { analogs_param[analog_id].Clear(); analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]")); }); context_menu.addAction(tr("Invert axis"), [&] { if (sub_button_id == 2 || sub_button_id == 3) { const bool invert_value = analogs_param[analog_id].Get("invert_x", "+") == "-"; const std::string invert_str = invert_value ? "+" : "-"; analogs_param[analog_id].Set("invert_x", invert_str); } if (sub_button_id == 0 || sub_button_id == 1) { const bool invert_value = analogs_param[analog_id].Get("invert_y", "+") == "-"; const std::string invert_str = invert_value ? "+" : "-"; analogs_param[analog_id].Set("invert_y", invert_str); } for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText( analogs_param[analog_id], analog_sub_buttons[sub_button_id])); } }); context_menu.exec( analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location)); ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); }); } // Handle clicks for the modifier buttons as well. connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] { HandleClick( analog_map_modifier_button[analog_id], analog_id, [=, this](const Common::ParamPackage& params) { analogs_param[analog_id].Set("modifier", params.Serialize()); }, InputCommon::Polling::DeviceType::Button); }); analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu); connect(analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { QMenu context_menu; context_menu.addAction(tr("Clear"), [&] { analogs_param[analog_id].Set("modifier", ""); analog_map_modifier_button[analog_id]->setText(tr("[not set]")); }); context_menu.addAction(tr("Toggle button"), [&] { Common::ParamPackage modifier_param = Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")}; const bool toggle_value = !modifier_param.Get("toggle", false); modifier_param.Set("toggle", toggle_value); analogs_param[analog_id].Set("modifier", modifier_param.Serialize()); analog_map_modifier_button[analog_id]->setText( ButtonToText(modifier_param)); }); context_menu.exec( analog_map_modifier_button[analog_id]->mapToGlobal(menu_location)); }); connect(analog_map_range_spinbox[analog_id], qOverload(&QSpinBox::valueChanged), [=, this] { const auto spinbox_value = analog_map_range_spinbox[analog_id]->value(); analogs_param[analog_id].Set("range", spinbox_value / 100.0f); ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); }); connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] { const auto slider_value = analog_map_deadzone_slider[analog_id]->value(); analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value)); analogs_param[analog_id].Set("deadzone", slider_value / 100.0f); ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); }); connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] { const auto slider_value = analog_map_modifier_slider[analog_id]->value(); analog_map_modifier_label[analog_id]->setText( tr("Modifier Range: %1%").arg(slider_value)); analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f); }); } // Player Connected checkbox connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) { emit Connected(checked); ui->controllerFrame->SetConnectedStatus(checked); }); if (player_index == 0) { connect(ui->comboControllerType, qOverload(&QComboBox::currentIndexChanged), [this](int index) { emit HandheldStateChanged(GetControllerTypeFromIndex(index) == Settings::ControllerType::Handheld); }); } if (debug || player_index == 9) { ui->groupConnectedController->setCheckable(false); } // The Debug Controller can only choose the Pro Controller. if (debug) { ui->buttonScreenshot->setEnabled(false); ui->buttonHome->setEnabled(false); ui->comboControllerType->addItem(tr("Pro Controller")); } else { SetConnectableControllers(); } UpdateControllerIcon(); UpdateControllerAvailableButtons(); UpdateControllerEnabledButtons(); UpdateControllerButtonNames(); UpdateMotionButtons(); connect(ui->comboControllerType, qOverload(&QComboBox::currentIndexChanged), [this](int) { UpdateControllerIcon(); UpdateControllerAvailableButtons(); UpdateControllerEnabledButtons(); UpdateControllerButtonNames(); UpdateMotionButtons(); }); connect(ui->comboDevices, qOverload(&QComboBox::activated), this, &ConfigureInputPlayer::UpdateMappingWithDefaults); ui->comboDevices->setCurrentIndex(-1); ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh"))); connect(ui->buttonRefreshDevices, &QPushButton::clicked, [this] { emit RefreshInputDevices(); }); timeout_timer->setSingleShot(true); connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); }); connect(poll_timer.get(), &QTimer::timeout, [this] { Common::ParamPackage params; for (auto& poller : device_pollers) { params = poller->GetNextInput(); if (params.Has("engine") && IsInputAcceptable(params)) { SetPollingResult(params, false); return; } } }); UpdateInputProfiles(); connect(ui->buttonProfilesNew, &QPushButton::clicked, this, &ConfigureInputPlayer::CreateProfile); connect(ui->buttonProfilesDelete, &QPushButton::clicked, this, &ConfigureInputPlayer::DeleteProfile); connect(ui->comboProfiles, qOverload(&QComboBox::activated), this, &ConfigureInputPlayer::LoadProfile); connect(ui->buttonProfilesSave, &QPushButton::clicked, this, &ConfigureInputPlayer::SaveProfile); LoadConfiguration(); ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked()); } ConfigureInputPlayer::~ConfigureInputPlayer() = default; void ConfigureInputPlayer::ApplyConfiguration() { auto& player = Settings::values.players.GetValue()[player_index]; auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons; auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs; std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); if (debug) { return; } auto& motions = player.motions; std::transform(motions_param.begin(), motions_param.end(), motions.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); // Apply configuration for handheld if (player_index == 0) { auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; const auto handheld_connected = handheld.connected; handheld = player; handheld.connected = handheld_connected; } } void ConfigureInputPlayer::TryConnectSelectedController() { auto& player = Settings::values.players.GetValue()[player_index]; const auto controller_type = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); const auto player_connected = ui->groupConnectedController->isChecked() && controller_type != Settings::ControllerType::Handheld; // Connect Handheld depending on Player 1's controller configuration. if (player_index == 0) { auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; const auto handheld_connected = ui->groupConnectedController->isChecked() && controller_type == Settings::ControllerType::Handheld; // Connect only if handheld is going from disconnected to connected if (!handheld.connected && handheld_connected) { UpdateController(controller_type, HANDHELD_INDEX, true, system); } handheld.connected = handheld_connected; } if (player.controller_type == controller_type && player.connected == player_connected) { // Set vibration devices in the event that the input device has changed. ConfigureVibration::SetVibrationDevices(player_index); return; } player.controller_type = controller_type; player.connected = player_connected; ConfigureVibration::SetVibrationDevices(player_index); if (!player.connected) { return; } UpdateController(controller_type, player_index, true, system); } void ConfigureInputPlayer::TryDisconnectSelectedController() { const auto& player = Settings::values.players.GetValue()[player_index]; const auto controller_type = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); const auto player_connected = ui->groupConnectedController->isChecked() && controller_type != Settings::ControllerType::Handheld; // Disconnect Handheld depending on Player 1's controller configuration. if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) { const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; const auto handheld_connected = ui->groupConnectedController->isChecked() && controller_type == Settings::ControllerType::Handheld; // Disconnect only if handheld is going from connected to disconnected if (handheld.connected && !handheld_connected) { UpdateController(controller_type, HANDHELD_INDEX, false, system); } return; } // Do not do anything if the controller configuration has not changed. if (player.controller_type == controller_type && player.connected == player_connected) { return; } // Do not disconnect if the controller is already disconnected if (!player.connected) { return; } // Disconnect the controller first. UpdateController(controller_type, player_index, false, system); } void ConfigureInputPlayer::showEvent(QShowEvent* event) { if (bottom_row == nullptr) { return; } QWidget::showEvent(event); ui->main->addWidget(bottom_row); } void ConfigureInputPlayer::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void ConfigureInputPlayer::RetranslateUI() { ui->retranslateUi(this); UpdateUI(); } void ConfigureInputPlayer::LoadConfiguration() { auto& player = Settings::values.players.GetValue()[player_index]; if (debug) { std::transform(Settings::values.debug_pad_buttons.begin(), Settings::values.debug_pad_buttons.end(), buttons_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); std::transform(Settings::values.debug_pad_analogs.begin(), Settings::values.debug_pad_analogs.end(), analogs_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); } else { std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(), [](const std::string& str) { return Common::ParamPackage(str); }); } UpdateUI(); UpdateInputDeviceCombobox(); if (debug) { return; } ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type)); ui->groupConnectedController->setChecked( player.connected || (player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected)); } void ConfigureInputPlayer::ConnectPlayer(bool connected) { ui->groupConnectedController->setChecked(connected); } void ConfigureInputPlayer::UpdateInputDeviceCombobox() { // Skip input device persistence if "Input Devices" is set to "Any". if (ui->comboDevices->currentIndex() == 0) { UpdateInputDevices(); return; } // Find the first button that isn't empty. const auto button_param = std::find_if(buttons_param.begin(), buttons_param.end(), [](const Common::ParamPackage param) { return param.Has("engine"); }); const bool buttons_empty = button_param == buttons_param.end(); const auto current_engine = button_param->Get("engine", ""); const auto current_guid = button_param->Get("guid", ""); const auto current_port = button_param->Get("port", ""); const bool is_keyboard_mouse = current_engine == "keyboard" || current_engine == "mouse"; UpdateInputDevices(); if (buttons_empty) { return; } const bool all_one_device = std::all_of(buttons_param.begin(), buttons_param.end(), [current_engine, current_guid, current_port, is_keyboard_mouse](const Common::ParamPackage param) { if (is_keyboard_mouse) { return !param.Has("engine") || param.Get("engine", "") == "keyboard" || param.Get("engine", "") == "mouse"; } return !param.Has("engine") || (param.Get("engine", "") == current_engine && param.Get("guid", "") == current_guid && param.Get("port", "") == current_port); }); if (all_one_device) { if (is_keyboard_mouse) { ui->comboDevices->setCurrentIndex(1); return; } const auto devices_it = std::find_if( input_devices.begin(), input_devices.end(), [current_engine, current_guid, current_port](const Common::ParamPackage param) { return param.Get("class", "") == current_engine && param.Get("guid", "") == current_guid && param.Get("port", "") == current_port; }); const int device_index = devices_it != input_devices.end() ? static_cast(std::distance(input_devices.begin(), devices_it)) : 0; ui->comboDevices->setCurrentIndex(device_index); } else { ui->comboDevices->setCurrentIndex(0); } } void ConfigureInputPlayer::RestoreDefaults() { UpdateMappingWithDefaults(); } void ConfigureInputPlayer::ClearAll() { for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { const auto* const button = button_map[button_id]; if (button == nullptr) { continue; } buttons_param[button_id].Clear(); } for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr) { continue; } analogs_param[analog_id].Clear(); } } for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { const auto* const motion_button = motion_map[motion_id]; if (motion_button == nullptr) { continue; } motions_param[motion_id].Clear(); } UpdateUI(); UpdateInputDevices(); } void ConfigureInputPlayer::UpdateUI() { for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) { button_map[button]->setText(ButtonToText(buttons_param[button])); } if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) { const int button_threshold = static_cast( buttons_param[Settings::NativeButton::ZL].Get("threshold", 0.5f) * 100.0f); ui->sliderZLThreshold->setValue(button_threshold); } if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) { const int button_threshold = static_cast( buttons_param[Settings::NativeButton::ZR].Get("threshold", 0.5f) * 100.0f); ui->sliderZRThreshold->setValue(button_threshold); } for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id])); } for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr) { continue; } analog_button->setText( AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id])); } analog_map_modifier_button[analog_id]->setText( ButtonToText(Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")})); const auto deadzone_label = analog_map_deadzone_label[analog_id]; const auto deadzone_slider = analog_map_deadzone_slider[analog_id]; const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id]; const auto modifier_label = analog_map_modifier_label[analog_id]; const auto modifier_slider = analog_map_modifier_slider[analog_id]; const auto range_groupbox = analog_map_range_groupbox[analog_id]; const auto range_spinbox = analog_map_range_spinbox[analog_id]; int slider_value; auto& param = analogs_param[analog_id]; const bool is_controller = param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad" || param.Get("engine", "") == "mouse" || param.Get("engine", "") == "tas"; if (is_controller) { if (!param.Has("deadzone")) { param.Set("deadzone", 0.1f); } slider_value = static_cast(param.Get("deadzone", 0.1f) * 100); deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value)); deadzone_slider->setValue(slider_value); if (!param.Has("range")) { param.Set("range", 1.0f); } range_spinbox->setValue(static_cast(param.Get("range", 1.0f) * 100)); } else { if (!param.Has("modifier_scale")) { param.Set("modifier_scale", 0.5f); } slider_value = static_cast(param.Get("modifier_scale", 0.5f) * 100); modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value)); modifier_slider->setValue(slider_value); } deadzone_label->setVisible(is_controller); deadzone_slider->setVisible(is_controller); modifier_groupbox->setVisible(!is_controller); modifier_label->setVisible(!is_controller); modifier_slider->setVisible(!is_controller); range_groupbox->setVisible(is_controller); ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); } } void ConfigureInputPlayer::SetConnectableControllers() { const auto add_controllers = [this](bool enable_all, Controller_NPad::NpadStyleSet npad_style_set = {}) { index_controller_type_pairs.clear(); ui->comboControllerType->clear(); if (enable_all || npad_style_set.fullkey == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), Settings::ControllerType::ProController); ui->comboControllerType->addItem(tr("Pro Controller")); } if (enable_all || npad_style_set.joycon_dual == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), Settings::ControllerType::DualJoyconDetached); ui->comboControllerType->addItem(tr("Dual Joycons")); } if (enable_all || npad_style_set.joycon_left == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), Settings::ControllerType::LeftJoycon); ui->comboControllerType->addItem(tr("Left Joycon")); } if (enable_all || npad_style_set.joycon_right == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), Settings::ControllerType::RightJoycon); ui->comboControllerType->addItem(tr("Right Joycon")); } if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), Settings::ControllerType::Handheld); ui->comboControllerType->addItem(tr("Handheld")); } if (enable_all || npad_style_set.gamecube == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), Settings::ControllerType::GameCube); ui->comboControllerType->addItem(tr("GameCube Controller")); } }; if (!system.IsPoweredOn()) { add_controllers(true); return; } Service::SM::ServiceManager& sm = system.ServiceManager(); auto& npad = sm.GetService("hid")->GetAppletResource()->GetController( HidController::NPad); add_controllers(false, npad.GetSupportedStyleSet()); } Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const { const auto it = std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), [index](const auto& pair) { return pair.first == index; }); if (it == index_controller_type_pairs.end()) { return Settings::ControllerType::ProController; } return it->second; } int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const { const auto it = std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), [type](const auto& pair) { return pair.second == type; }); if (it == index_controller_type_pairs.end()) { return -1; } return it->first; } void ConfigureInputPlayer::UpdateInputDevices() { input_devices = input_subsystem->GetInputDevices(); ui->comboDevices->clear(); for (auto& device : input_devices) { const std::string display = device.Get("display", "Unknown"); ui->comboDevices->addItem(QString::fromStdString(display), {}); if (display == "TAS") { device.Set("pad", static_cast(player_index)); } } } void ConfigureInputPlayer::UpdateControllerIcon() { // We aren't using Qt's built in theme support here since we aren't drawing an icon (and its // "nonstandard" to use an image through the icon support) const QString stylesheet = [this] { switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { case Settings::ControllerType::ProController: return QStringLiteral("image: url(:/controller/pro_controller%0)"); case Settings::ControllerType::DualJoyconDetached: return QStringLiteral("image: url(:/controller/dual_joycon%0)"); case Settings::ControllerType::LeftJoycon: return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)"); case Settings::ControllerType::RightJoycon: return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)"); case Settings::ControllerType::Handheld: return QStringLiteral("image: url(:/controller/handheld%0)"); default: return QString{}; } }(); const QString theme = [] { if (QIcon::themeName().contains(QStringLiteral("dark"))) { return QStringLiteral("_dark"); } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) { return QStringLiteral("_midnight"); } else { return QString{}; } }(); ui->controllerFrame->SetControllerType( GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())); } void ConfigureInputPlayer::UpdateControllerAvailableButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { layout = Settings::ControllerType::ProController; } // List of all the widgets that will be hidden by any of the following layouts that need // "unhidden" after the controller type changes const std::array layout_show = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget, ui->horizontalSpacerShoulderButtonsWidget2, ui->buttonShoulderButtonsLeft, ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft, ui->buttonShoulderButtonsRight, ui->buttonMiscButtonsPlusHome, ui->bottomRight, ui->buttonMiscButtonsMinusGroup, ui->buttonMiscButtonsScreenshotGroup, }; for (auto* widget : layout_show) { widget->show(); } std::vector layout_hidden; switch (layout) { case Settings::ControllerType::ProController: case Settings::ControllerType::DualJoyconDetached: case Settings::ControllerType::Handheld: layout_hidden = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget2, }; break; case Settings::ControllerType::LeftJoycon: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget2, ui->buttonShoulderButtonsRight, ui->buttonMiscButtonsPlusHome, ui->bottomRight, }; break; case Settings::ControllerType::RightJoycon: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget, ui->buttonShoulderButtonsLeft, ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft, }; break; case Settings::ControllerType::GameCube: layout_hidden = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget2, ui->buttonMiscButtonsMinusGroup, ui->buttonMiscButtonsScreenshotGroup, }; break; } for (auto* widget : layout_hidden) { widget->hide(); } } void ConfigureInputPlayer::UpdateControllerEnabledButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { layout = Settings::ControllerType::ProController; } // List of all the widgets that will be disabled by any of the following layouts that need // "enabled" after the controller type changes const std::array layout_enable = { ui->buttonHome, ui->buttonLStickPressedGroup, ui->groupRStickPressed, ui->buttonShoulderButtonsButtonLGroup, }; for (auto* widget : layout_enable) { widget->setEnabled(true); } std::vector layout_disable; switch (layout) { case Settings::ControllerType::ProController: case Settings::ControllerType::DualJoyconDetached: case Settings::ControllerType::Handheld: case Settings::ControllerType::LeftJoycon: case Settings::ControllerType::RightJoycon: // TODO(wwylele): enable this when we actually emulate it layout_disable = { ui->buttonHome, }; break; case Settings::ControllerType::GameCube: layout_disable = { ui->buttonHome, ui->buttonLStickPressedGroup, ui->groupRStickPressed, ui->buttonShoulderButtonsButtonLGroup, }; break; } for (auto* widget : layout_disable) { widget->setEnabled(false); } } void ConfigureInputPlayer::UpdateMotionButtons() { if (debug) { // Motion isn't used with the debug controller, hide both groupboxes. ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->hide(); return; } // Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller. switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { case Settings::ControllerType::ProController: case Settings::ControllerType::LeftJoycon: case Settings::ControllerType::Handheld: // Show "Motion 1" and hide "Motion 2". ui->buttonMotionLeftGroup->show(); ui->buttonMotionRightGroup->hide(); break; case Settings::ControllerType::RightJoycon: // Show "Motion 2" and hide "Motion 1". ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->show(); break; case Settings::ControllerType::GameCube: // Hide both "Motion 1/2". ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->hide(); break; case Settings::ControllerType::DualJoyconDetached: default: // Show both "Motion 1/2". ui->buttonMotionLeftGroup->show(); ui->buttonMotionRightGroup->show(); break; } } void ConfigureInputPlayer::UpdateControllerButtonNames() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { layout = Settings::ControllerType::ProController; } switch (layout) { case Settings::ControllerType::ProController: case Settings::ControllerType::DualJoyconDetached: case Settings::ControllerType::Handheld: case Settings::ControllerType::LeftJoycon: case Settings::ControllerType::RightJoycon: ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus")); ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL")); ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR")); ui->buttonShoulderButtonsRGroup->setTitle(tr("R")); ui->LStick->setTitle(tr("Left Stick")); ui->RStick->setTitle(tr("Right Stick")); break; case Settings::ControllerType::GameCube: ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause")); ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L")); ui->buttonShoulderButtonsZRGroup->setTitle(tr("R")); ui->buttonShoulderButtonsRGroup->setTitle(tr("Z")); ui->LStick->setTitle(tr("Control Stick")); ui->RStick->setTitle(tr("C-Stick")); break; } } void ConfigureInputPlayer::UpdateMappingWithDefaults() { if (ui->comboDevices->currentIndex() == 0) { return; } if (ui->comboDevices->currentIndex() == 1) { // Reset keyboard bindings for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { buttons_param[button_id] = Common::ParamPackage{ InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])}; } for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { Common::ParamPackage params{InputCommon::GenerateKeyboardParam( Config::default_analogs[analog_id][sub_button_id])}; SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]); } analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam( Config::default_stick_mod[analog_id])); } for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { motions_param[motion_id] = Common::ParamPackage{ InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])}; } UpdateUI(); return; } // Reset controller bindings const auto& device = input_devices[ui->comboDevices->currentIndex()]; auto button_mapping = input_subsystem->GetButtonMappingForDevice(device); auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device); auto motion_mapping = input_subsystem->GetMotionMappingForDevice(device); for (std::size_t i = 0; i < buttons_param.size(); ++i) { buttons_param[i] = button_mapping[static_cast(i)]; } for (std::size_t i = 0; i < analogs_param.size(); ++i) { analogs_param[i] = analog_mapping[static_cast(i)]; } for (std::size_t i = 0; i < motions_param.size(); ++i) { motions_param[i] = motion_mapping[static_cast(i)]; } UpdateUI(); } void ConfigureInputPlayer::HandleClick( QPushButton* button, std::size_t button_id, std::function new_input_setter, InputCommon::Polling::DeviceType type) { if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) { button->setText(tr("Shake!")); } else { button->setText(tr("[waiting]")); } button->setFocus(); // The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a // controller, then they don't want keyboard/mouse input want_keyboard_mouse = ui->comboDevices->currentIndex() < 2; input_setter = new_input_setter; device_pollers = input_subsystem->GetPollers(type); for (auto& poller : device_pollers) { poller->Start(); } QWidget::grabMouse(); QWidget::grabKeyboard(); if (type == InputCommon::Polling::DeviceType::Button) { ui->controllerFrame->BeginMappingButton(button_id); } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) { ui->controllerFrame->BeginMappingAnalog(button_id); } timeout_timer->start(2500); // Cancel after 2.5 seconds poll_timer->start(50); // Check for new inputs every 50ms } void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) { timeout_timer->stop(); poll_timer->stop(); for (auto& poller : device_pollers) { poller->Stop(); } QWidget::releaseMouse(); QWidget::releaseKeyboard(); if (!abort) { (*input_setter)(params); } UpdateUI(); UpdateInputDeviceCombobox(); ui->controllerFrame->EndMapping(); input_setter = std::nullopt; } bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params) const { if (ui->comboDevices->currentIndex() == 0) { return true; } // Keyboard/Mouse if (ui->comboDevices->currentIndex() == 1) { return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse"; } const auto current_input_device = input_devices[ui->comboDevices->currentIndex()]; return params.Get("engine", "") == current_input_device.Get("class", "") && params.Get("guid", "") == current_input_device.Get("guid", "") && params.Get("port", "") == current_input_device.Get("port", ""); } void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) { if (!input_setter || !event) { return; } //const auto button = GRenderWindow::QtButtonToMouseButton(event->button()); } void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) { if (!input_setter || !event) { return; } if (event->key() != Qt::Key_Escape) { if (want_keyboard_mouse) { SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())}, false); } else { // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling return; } } SetPollingResult({}, true); } void ConfigureInputPlayer::CreateProfile() { const auto profile_name = LimitableInputDialog::GetText(this, tr("New Profile"), tr("Enter a profile name:"), 1, 20, LimitableInputDialog::InputLimiter::Filesystem); if (profile_name.isEmpty()) { return; } if (!InputProfiles::IsProfileNameValid(profile_name.toStdString())) { QMessageBox::critical(this, tr("Create Input Profile"), tr("The given profile name is not valid!")); return; } ApplyConfiguration(); if (!profiles->CreateProfile(profile_name.toStdString(), player_index)) { QMessageBox::critical(this, tr("Create Input Profile"), tr("Failed to create the input profile \"%1\"").arg(profile_name)); UpdateInputProfiles(); emit RefreshInputProfiles(player_index); return; } emit RefreshInputProfiles(player_index); ui->comboProfiles->addItem(profile_name); ui->comboProfiles->setCurrentIndex(ui->comboProfiles->count() - 1); } void ConfigureInputPlayer::DeleteProfile() { const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex()); if (profile_name.isEmpty()) { return; } if (!profiles->DeleteProfile(profile_name.toStdString())) { QMessageBox::critical(this, tr("Delete Input Profile"), tr("Failed to delete the input profile \"%1\"").arg(profile_name)); UpdateInputProfiles(); emit RefreshInputProfiles(player_index); return; } emit RefreshInputProfiles(player_index); ui->comboProfiles->removeItem(ui->comboProfiles->currentIndex()); ui->comboProfiles->setCurrentIndex(-1); } void ConfigureInputPlayer::LoadProfile() { const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex()); if (profile_name.isEmpty()) { return; } ApplyConfiguration(); if (!profiles->LoadProfile(profile_name.toStdString(), player_index)) { QMessageBox::critical(this, tr("Load Input Profile"), tr("Failed to load the input profile \"%1\"").arg(profile_name)); UpdateInputProfiles(); emit RefreshInputProfiles(player_index); return; } LoadConfiguration(); } void ConfigureInputPlayer::SaveProfile() { const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex()); if (profile_name.isEmpty()) { return; } ApplyConfiguration(); if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) { QMessageBox::critical(this, tr("Save Input Profile"), tr("Failed to save the input profile \"%1\"").arg(profile_name)); UpdateInputProfiles(); emit RefreshInputProfiles(player_index); return; } } void ConfigureInputPlayer::UpdateInputProfiles() { ui->comboProfiles->clear(); for (const auto& profile_name : profiles->GetInputProfileNames()) { ui->comboProfiles->addItem(QString::fromStdString(profile_name)); } ui->comboProfiles->setCurrentIndex(-1); }