Commit graph

16 commits

Author SHA1 Message Date
ReinUsesLisp
090fd3fefa buffer_cache: Return handles instead of pointer to handles
The original idea of returning pointers is that handles can be moved.
The problem is that the implementation didn't take that in mind and made
everything harder to work with. This commit drops pointer to handles and
returns the handles themselves. While it is still true that handles can
be invalidated, this way we get an old handle instead of a dangling
pointer.

This problem can be solved in the future with sparse buffers.
2020-04-16 02:33:34 -03:00
Fernando Sahmkow
1c18dc6577 Memory: Correct GCC errors. 2020-04-08 18:09:16 -04:00
Fernando Sahmkow
e00d992848 GPUMemoryManager: Improve safety of memory reads. 2020-04-08 12:08:06 -04:00
Fernando Sahmkow
7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
ReinUsesLisp
b35449c85d buffer_cache: Delay buffer destructions
Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
73aaf365e7
buffer_cache: Remove brace initialized for objects with default constructor 2019-11-20 16:00:40 -03:00
Morph
0e8a3bf3e5 buffer_cache: Add missing includes (#3079)
`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included.
Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
2019-11-07 06:25:53 +00:00
ReinUsesLisp
76ca2a5f82
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.

This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24

Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
2019-11-02 05:05:34 -03:00
Rodrigo Locatti
4d4f9cc104 video_core: Silent miscellaneous warnings (#2820)
* texture_cache/surface_params: Remove unused local variable

* rasterizer_interface: Add missing documentation commentary

* maxwell_dma: Remove unused rasterizer reference

* video_core/gpu: Sort member declaration order to silent -Wreorder warning

* fermi_2d: Remove unused MemoryManager reference

* video_core: Silent unused variable warnings

* buffer_cache: Silent -Wreorder warnings

* kepler_memory: Remove unused MemoryManager reference

* gl_texture_cache: Add missing override

* buffer_cache: Add missing include

* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
Fernando Sahmkow
83ec2091c1 Buffer Cache: Adress Feedback. 2019-08-21 12:14:27 -04:00
Fernando Sahmkow
6ce2c85047 Buffer_Cache: Implement flushing. 2019-08-21 12:14:26 -04:00
Fernando Sahmkow
de8ff8a1c6 Buffer_Cache: Implement barriers. 2019-08-21 12:14:25 -04:00
Fernando Sahmkow
286f4c446a Buffer_Cache: Optimize and track written areas. 2019-08-21 12:14:25 -04:00
Fernando Sahmkow
5f4b746a1e BufferCache: Rework mapping caching. 2019-08-21 12:14:24 -04:00
Fernando Sahmkow
86d8563314 Buffer_Cache: Fixes and optimizations. 2019-08-21 12:14:23 -04:00
Fernando Sahmkow
862bec001b Video_Core: Implement a new Buffer Cache 2019-08-21 12:14:22 -04:00