ReinUsesLisp
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bf2956d77a
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shader: Avoid usage of C++20 ranges to build in clang
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2021-07-22 21:51:40 -04:00 |
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ameerj
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94af0a00f6
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glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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49946cf780
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shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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2235a51b5d
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shader: Manually convert from array<u32> to bitset instead of using bit_cast
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2021-07-22 21:51:40 -04:00 |
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ameerj
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41c6cb70f9
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glsl: Fix tracking of info.uses_shadow_lod
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2021-07-22 21:51:40 -04:00 |
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ameerj
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11f04f1022
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shader: Ignore global memory ops on devices lacking int64 support
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2021-07-22 21:51:40 -04:00 |
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ameerj
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57f222c56e
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dual_vertex_pass: Clang format
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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8722668b3c
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emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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2e5af95541
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shader: GCC fmt 8.0.0 fixes
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2021-07-22 21:51:40 -04:00 |
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ameerj
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b9069c7891
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shader: Account for 33-bit IADD3 scenario
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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b21bf79bd2
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shader: Only apply shift on register mode for IADD3
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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5643a909bc
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shader: Fix disabled and unwritten attributes and varyings
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2021-07-22 21:51:39 -04:00 |
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ameerj
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65daec8b75
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glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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8289eb108f
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opengl: Implement LOP.CC
Used by MH:Rise
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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5b2b0634a1
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spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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00fa09dc45
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glsl: Declare local memory in main
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2021-07-22 21:51:39 -04:00 |
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ameerj
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f7352411f0
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glsl: Add passthrough geometry shader support
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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8612b5fec5
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shader: Use std::bit_cast instead of Common::BitCast for passthrough
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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8a3427a4c8
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glasm: Add passthrough geometry shader support
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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7dafa96ab5
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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ecd6b4356b
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shader: Only verify shader when graphics debugging is enabled
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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395bed3a0a
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shader: Unify shader stage types
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2021-07-22 21:51:39 -04:00 |
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lat9nq
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257d2aab74
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lower_int64_to_int32: Add missing include
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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fb166b5ff4
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shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
|
d8d5501459
|
shader: Add int64 to int32 lowering pass
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2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
04ef2160f9
|
shader: Teach global memory base tracker to follow vectors
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
|
97e80dda55
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shader: Add constant propagation to integer vectors
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2021-07-22 21:51:39 -04:00 |
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ameerj
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27ca8a0e13
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glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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4397053d5c
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shader: Remove IAbs64
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2021-07-22 21:51:39 -04:00 |
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ameerj
|
bc6e399ae3
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glsl: Fix IADD CC
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2021-07-22 21:51:39 -04:00 |
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ameerj
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a7536825df
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shader_recompiler: Fix IADD3 input partitioning
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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808ef97a08
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shader: Move loop safety tests to code emission
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2021-07-22 21:51:39 -04:00 |
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ameerj
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cbce9ddd4a
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glsl: Remove frag color initialization
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2021-07-22 21:51:39 -04:00 |
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ameerj
|
3a2dd1b483
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glasm: Implement SetAttribute ViewportMask
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2021-07-22 21:51:39 -04:00 |
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ameerj
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1c648f176c
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emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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1d182fc0f5
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shader: Calibrate loop safety threshold
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2021-07-22 21:51:38 -04:00 |
|
Morph
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cfbc85839d
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glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
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2021-07-22 21:51:38 -04:00 |
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ameerj
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9e066dcb15
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glsl: Fix output varying initialization when transform feedback is used
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2021-07-22 21:51:38 -04:00 |
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ameerj
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a0365217f5
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texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not being accounted for.
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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0cd08b3e72
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shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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59fead3a47
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spirv: Properly handle devices without int8 and int16
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
|
b5e78607ad
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spirv: Handle small storage buffer loads on devices with no support
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
ccbd24fe00
|
glsl: Fix cbuf component indexing bug falback
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2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
1091995f8e
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shader: Simplify MergeDualVertexPrograms
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
|
374eeda1a3
|
shader: Properly manage attributes not written from previous stages
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2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
892b8aa2ad
|
glsl: Only declare fragment outputs on fragment shaders
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2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
0ffea97e2e
|
shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
cbbca26d18
|
shader: Add support for native 16-bit floats
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2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
376aa94819
|
shader: Rename maxwell/program.h to translate_program.h
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
12ef06ba8b
|
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
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2021-07-22 21:51:38 -04:00 |
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