liamwhite
|
d89b98d8e8
|
Merge pull request #10091 from Kelebek1/bc_bugggggg
Fix buffer overlap checking skipping a page for stream score right expand
|
2023-06-01 09:06:07 -04:00 |
|
Kelebek1
|
661375a222
|
Skip BufferCache tickframe with no channel state set
|
2023-05-30 21:57:13 +01:00 |
|
Kelebek1
|
b0bea13ed8
|
Move buffer bindings to per-channel state
|
2023-05-27 17:04:18 +01:00 |
|
Kelebek1
|
7ce181edcf
|
Fix buffer overlap checking skipping a page for stream score right expand
|
2023-05-26 10:35:46 +01:00 |
|
Fernando S
|
72a14a6817
|
Merge pull request #10422 from liamwhite/gc
video_core: tune garbage collection aggressiveness
|
2023-05-24 03:58:49 +02:00 |
|
Liam
|
3b1172c10f
|
video_core: tune garbage collection aggressiveness
|
2023-05-23 12:55:14 -04:00 |
|
Liam
|
415c78b87c
|
textures: add BC1 and BC3 compressors and recompression setting
|
2023-05-23 12:54:40 -04:00 |
|
Fernando Sahmkow
|
c4bfbc6d25
|
Buffer Cache: Clear sync code.
|
2023-05-15 01:50:21 +02:00 |
|
Kelebek1
|
b3691fc33c
|
Swap order of checking/setting region modifications in the buffer_cache
|
2023-05-09 20:21:08 +01:00 |
|
Fernando Sahmkow
|
2df19ef0fd
|
Buffer Cache: disable reactive flushing in it.
|
2023-05-07 23:46:12 +02:00 |
|
Fernando Sahmkow
|
36c302fa32
|
Buffer cache: always use async buffer downloads and fix regression.
|
2023-05-07 23:46:12 +02:00 |
|
Fernando Sahmkow
|
92da86290c
|
Settings: add option to enable / disable reactive flushing
|
2023-05-07 23:46:12 +02:00 |
|
Fernando Sahmkow
|
c6cac2ffaa
|
GPU: Add Reactive flushing
|
2023-05-07 23:46:12 +02:00 |
|
Liam
|
e1c74cea10
|
video_core: fix build on Apple Clang
|
2023-05-02 18:05:30 -04:00 |
|
Fernando Sahmkow
|
d6f565e5da
|
BufferCache: Fixes and address feedback
|
2023-05-01 11:43:26 +02:00 |
|
Fernando Sahmkow
|
f8d31d1ae1
|
Buffer Cache: Release stagging buffers on tick frame
|
2023-04-29 00:46:31 +02:00 |
|
Fernando Sahmkow
|
80480fe3f7
|
Clang: format and ficx compile errors.
|
2023-04-29 00:46:31 +02:00 |
|
Fernando Sahmkow
|
ed4553806a
|
Implement Async downloads in normal and fix a few issues.
|
2023-04-29 00:46:31 +02:00 |
|
Fernando Sahmkow
|
f2d3212de9
|
Buffer Cache rework: Setup async downloads.
|
2023-04-29 00:46:31 +02:00 |
|
Fernando Sahmkow
|
a16c261131
|
Buffer Cache: Fully rework the buffer cache.
|
2023-04-29 00:46:31 +02:00 |
|
Max Dunbar
|
e446f368d7
|
Fixes 'Continous' typo
|
2023-03-29 19:26:12 -07:00 |
|
liamwhite
|
b5c0c1e163
|
Merge pull request #9822 from ameerj/buffcache-ssbo-addr
buffer_cache: Add logic for non-NVN storage buffer tracking
|
2023-03-09 09:18:39 -05:00 |
|
Fernando Sahmkow
|
8a3411b417
|
Engines: Implement Accelerate DMA Texture.
|
2023-03-05 12:18:00 +01:00 |
|
ameerj
|
2ce5bb9bd6
|
buffer_cache: Add logic for non-NVN storage buffer tracking
|
2023-02-25 16:24:21 -05:00 |
|
Merry
|
c9678bda24
|
svc: Fix type consistency (exposed on macOS)
|
2023-02-21 21:39:17 +00:00 |
|
liamwhite
|
a4d0663158
|
Merge pull request #9588 from liamwhite/bylaws-reverts
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
|
2023-02-19 13:11:57 -05:00 |
|
ameerj
|
eb9f16dce4
|
buffer_base: Partially revert changes from #9559
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
|
2023-02-08 19:37:23 -05:00 |
|
Liam
|
57a4388e2d
|
Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
This reverts commit 9e2997c4b6 .
|
2023-01-07 15:48:50 -05:00 |
|
Fernando S
|
8b251fc3f6
|
Merge pull request #9535 from bylaws/master
Port over several shader-compiler fixes from skyline
|
2023-01-06 10:06:45 -05:00 |
|
Billy Laws
|
58fec43768
|
Run clang-format
|
2023-01-05 22:18:10 +00:00 |
|
Billy Laws
|
9e2997c4b6
|
Vulkan, OpenGL: Hook up storage buffer alignment code
|
2023-01-05 22:13:07 +00:00 |
|
Fernando Sahmkow
|
b56ad93bbc
|
BufferBase: Don't ignore GPU pages.
|
2023-01-05 14:00:10 -05:00 |
|
Fernando Sahmkow
|
d09aa0182f
|
MacroHLE: Final cleanup and fixes.
|
2023-01-01 16:43:58 -05:00 |
|
Fernando Sahmkow
|
3630bfaef3
|
RasterizerMemory: Add filtering for flushing/invalidation operations.
|
2023-01-01 16:43:58 -05:00 |
|
Fernando Sahmkow
|
ce448ce770
|
Revert Buffer cache changes and setup additional macros.
|
2023-01-01 16:43:57 -05:00 |
|
Fernando Sahmkow
|
c541559767
|
MacroHLE: Refactor MacroHLE system.
|
2023-01-01 16:43:57 -05:00 |
|
Fernando Sahmkow
|
0f89828073
|
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
|
2023-01-01 16:43:57 -05:00 |
|
Fernando Sahmkow
|
a5a94f52ff
|
MacroHLE: Add MultidrawIndirect HLE Macro.
|
2023-01-01 16:43:57 -05:00 |
|
liamwhite
|
9fdacb5e3a
|
Merge pull request #9423 from vonchenplus/vulkan_quad_strip
video_core: Implement all vulkan topology
|
2022-12-28 20:59:23 -05:00 |
|
|
86d5b4e556
|
video_core: Implement vulkan QuadStrip topology
|
2022-12-26 11:37:34 +08:00 |
|
ameerj
|
c6590ad07b
|
scratch_buffer: Explicitly defing resize and resize_destructive functions
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
|
2022-12-19 22:40:50 -05:00 |
|
ameerj
|
bdef22ff85
|
buffer_cache: Use Common::ScratchBuffer for ImmediateBuffer usage
|
2022-12-19 18:08:04 -05:00 |
|
|
bf0b957c05
|
video_core: Implement maxwell3d draw manager and split draw logic
|
2022-12-08 10:12:19 +08:00 |
|
liamwhite
|
22aff09b33
|
Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
|
2022-12-03 12:09:21 -05:00 |
|
Fernando Sahmkow
|
3b582d5fb2
|
GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation.
|
2022-11-24 20:57:16 +01:00 |
|
Liam
|
9737615948
|
general: fix compile for Apple Clang
|
2022-11-22 22:22:28 -05:00 |
|
|
cb971ad654
|
video_core: Reimplement inline index buffer binding
|
2022-11-15 12:10:44 +08:00 |
|
Kelebek1
|
752659aef3
|
Update 3D regs
|
2022-10-07 14:13:45 +01:00 |
|
Liam White
|
afab6c143c
|
General: Fix compilation for GCC
|
2022-10-06 21:00:53 +02:00 |
|
Fernando Sahmkow
|
770e19f51a
|
Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible.
|
2022-10-06 21:00:53 +02:00 |
|