Commit graph

24 commits

Author SHA1 Message Date
Lioncash
7831e86c34 video_core/shader/ast: Make ExprPrinter members private
This member already has an accessor, so there's no need for it to be
public.
2019-10-17 20:39:36 -04:00
Lioncash
a2eccbf075 video_core/shader/ast: Make Indent() return a string_view
The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.

Now the function is fully non-allocating.
2019-10-17 20:29:00 -04:00
Lioncash
15d177a6ac video_core/shader/ast: Make Indent() private
It's never used outside of this class, so we can narrow its scope down.
2019-10-17 20:26:13 -04:00
Lioncash
7f6a8a33d4 video_core/shader/ast: Rename Ident() to Indent()
This can be confusing, given "ident" is generally used as a shorthand
for "identifier".
2019-10-17 20:26:13 -04:00
Lioncash
081530686c video_core/shader/ast: Make use of fmt where applicable
Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+.
2019-10-17 20:26:10 -04:00
Lioncash
6c41d1cd7e video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash
3c54edae24 video_core/ast: Eliminate variable shadowing warnings 2019-10-05 09:14:26 -04:00
Lioncash
5a0a9c7449 video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash
3a20d9734f video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash
8eb1398f8d video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash
8e0c80f269 video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
Fernando Sahmkow
e6eae4b815 Shader_ir: Address feedback 2019-10-04 18:52:57 -04:00
Fernando Sahmkow
3c09d9abe6 Shader_Ir: Address Feedback and clang format. 2019-10-04 18:52:57 -04:00
Fernando Sahmkow
7c756baa77 Shader_IR: clean up AST handling and add documentation. 2019-10-04 18:52:55 -04:00
Fernando Sahmkow
5ea740beb5 Shader_IR: Correct OutwardMoves for Ifs 2019-10-04 18:52:54 -04:00
Fernando Sahmkow
b3c46d6948 Shader_IR: corrections and clang-format 2019-10-04 18:52:53 -04:00
Fernando Sahmkow
2e9a810423 Shader_IR: allow else derivation to be optional. 2019-10-04 18:52:52 -04:00
Fernando Sahmkow
0366c18d87 Shader_IR: mark labels as unused for partial decompile. 2019-10-04 18:52:51 -04:00
Fernando Sahmkow
47e4f6a52c Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
Fernando Sahmkow
38fc995f6c gl_shader_decompiler: Implement AST decompiling 2019-10-04 18:52:50 -04:00
Fernando Sahmkow
6fdd501113 shader_ir: Declare Manager and pass it to appropiate programs. 2019-10-04 18:52:49 -04:00
Fernando Sahmkow
8be6e1c522 shader_ir: Corrections to outward movements and misc stuffs 2019-10-04 18:52:48 -04:00
Fernando Sahmkow
4fde66e609 shader_ir: Add basic goto elimination 2019-10-04 18:52:48 -04:00
Fernando Sahmkow
c17953978b shader_ir: Initial Decompile Setup 2019-10-04 18:52:47 -04:00