Commit graph

65 commits

Author SHA1 Message Date
David Marcec
66f4f86a82 GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
mailwl
2ea0f0fd16 Service/Audio: audout_a.cpp: remove pragma once 2018-08-06 12:29:27 +03:00
bunnei
bb21c2198a
Merge pull request #925 from bunnei/audren
Implement audren audio output
2018-08-05 23:35:22 -04:00
bunnei
b46df98e93 audio_core: Implement audren_u audio playback. 2018-08-04 21:54:30 -04:00
bunnei
1dee8ceda1 audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00
bunnei
f1cb3903ac audio_core: Port codec code from Citra for ADPCM decoding. 2018-08-04 18:22:58 -04:00
Lioncash
df51207ed2 service: Remove redundant #pragma once directives
These don't do anything within .cpp files (we don't include cpp files,
so...)
2018-08-04 17:39:08 -04:00
bunnei
9f846d3aa4 audio_core: Streams need unique names for CoreTiming. 2018-08-04 14:34:12 -04:00
bunnei
98af269415
Merge pull request #880 from lioncash/audio
service/audio: Add missing services
2018-07-31 20:11:04 -07:00
Lioncash
bba63b33a1 service/audio: Add missing services
Adds the missing audctl service, as well as the :a and :d services for
audin, audout, audrec, and audren.
2018-07-31 21:58:30 -04:00
Lioncash
1ced7bbea5 audout_u: Remove std::move in OpenAudioOutImpl()
Previously the code was using the values from params further below after
it was std::moved. Thankfully, given AudoutParams is a trivially
copyable struct, the values would have simply been copied in this
instance and not invalidated to garbage values.
2018-07-31 10:24:38 -04:00
bunnei
eaf66b4c9f audio_core: Move to audout_u impl.
- This is necessary so streams are created on the same thread.
2018-07-30 18:44:16 -04:00
David
a483e5e28d Implemented various hwopus functions (#853) 2018-07-30 15:42:20 -07:00
bunnei
f1c519f2cb audout: Implement IAudioOut interface with AudioCore. 2018-07-27 22:55:39 -04:00
MerryMage
44646e2ea0 core_timing: Split off utility functions into core_timing_util 2018-07-24 11:03:24 +01:00
Lioncash
40c9c5a55c audren_u: Use a std::array instead of std::string for holding the audio interface/device name
std::string doesn't include the null-terminator in its data() + size()
range. This ensures that the null-terminator will also be written to the buffer
2018-07-19 23:15:27 -04:00
Lioncash
c20cea118b audout_u: Use a std::array instead of std::string for holding the audio interface name
Uses a type that doesn't potentially dynamically allocate, and ensures
that the name of the interface is properly null-terminated when writing
it to the buffer.
2018-07-19 23:15:00 -04:00
bunnei
d3cfaf95c8
Merge pull request #726 from lioncash/overload
hle_ipc: Introduce generic WriteBuffer overload for multiple container types
2018-07-19 16:18:38 -07:00
Lioncash
ff500a7b68 hle_ipc: Introduce generic WriteBuffer overload for multiple container types
This introduces a slightly more generic variant of WriteBuffer().
Notably, this variant doesn't constrain the arguments to only accepting
std::vector instances. It accepts whatever adheres to the
ContiguousContainer concept in the C++ standard library.

This essentially means, std::array, std::string, and std::vector can be
used directly with this interface. The interface no longer forces you to
solely use containers that dynamically allocate.

To ensure our overloads play nice with one another, we only enable the
container-based WriteBuffer if the argument is not a pointer, otherwise
we fall back to the pointer-based one.
2018-07-19 17:05:12 -04:00
Lioncash
c061c2bf3c hle/service: Make constructors explicit where applicable
Prevents implicit construction and makes these lingering non-explicit
constructors consistent with the rest of the other classes in services.
2018-07-19 12:25:02 -04:00
David Marcec
8bd8d1e3da We only need to alert for memory pool changes 2018-07-13 10:36:28 +10:00
David Marcec
6642011706 initialized voice status and unused sizes in the update data header 2018-07-13 10:35:44 +10:00
David Marcec
706892de7d Audout "Auto" functions
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12 16:57:31 +10:00
David
3dab0e284b Update AudioRenderer Voice Sections (#614)
* voice section updating

* fixed slight offset miscalculation

* fixed overflow
2018-07-03 13:09:10 -04:00
James Rowe
638956aa81 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
bunnei
da2bdbc0d7
Merge pull request #588 from mailwl/hwopus
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-27 21:57:21 -04:00
David
c9e821e93e Send the correct RequestUpdateAudioRenderer revision in the output header (#587)
* We should be returning our revision instead of what is requested.

Hardware test on a 5.1.0 console

* Added sysversion comment
2018-06-25 10:34:41 -04:00
mailwl
11fb17054e Service/Audio: add hwopus service, stub GetWorkBufferSize function 2018-06-25 16:44:17 +03:00
David
838724c588 Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader

According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is

* oops

* AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23 20:46:29 -04:00
David
81f24f5685 Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly

This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22 22:22:33 -04:00
mailwl
c06d6b27f3 Service/Audio: update audren:u service 2018-06-21 10:26:24 +03:00
Subv
a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
David
e6df4b37db GetAudioRendererWorkBufferSize impl (#465)
* GetAudioRendererWorkBufferSize impl

Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute!

* Naming conventions

* Removed unneeded placeholder

* lioncache changes

* fixed const

* switched to Common::AlignUp
2018-05-25 22:30:02 -04:00
greggameplayer
c6eaf0b2cf Correct audio command numbers & add or rename some functions (#455)
* Add unknown function at the number command 2

* correct audout:u commands numbers

* correct audrec:u cmd number & add Unknown function

* correct IAudioDevice command numbers

* correct codecctl cmd numbers & rename the 8 function

* correct place of unknown function & fix clang-format
2018-05-20 23:48:44 -04:00
Lioncash
0197e28cc9
core_timing: Namespace all functions and constants in core_timing's header
All of these variables and functions are related to timings and should be within the namespace.
2018-04-30 03:32:59 -04:00
David Marcec
7391741a20 Merge branch 'master' of https://github.com/yuzu-emu/yuzu into service-impl 2018-04-26 14:28:54 -07:00
Lioncash
8d32bf9a96
audio: Move logging macros over to new fmt-compatible ones 2018-04-24 10:18:09 -04:00
David Marcec
27650499bc GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport. 2018-04-22 19:02:18 -07:00
David Marcec
f3137d3bc1 Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids) 2018-04-21 22:04:24 -07:00
Lioncash
ccca5e7c28 service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
Hexagon12
a155d3b7ff
Decimal change 2018-04-10 21:21:00 +03:00
Hexagon12
ee3ca32fa3
Updated CodecCtl with more service names. 2018-04-10 18:58:14 +03:00
Hexagon12
ed2da0ef70
Updated audren with more service names. 2018-04-10 18:56:57 +03:00
Hexagon12
c0011fdacd
Updated audrec with more service names. 2018-04-10 18:53:33 +03:00
Hexagon12
a886e3bc2a
Updated audout with more service names. 2018-04-10 18:51:50 +03:00
Hexagon12
4cf4a5ecdc
Updated audin with more service names. 2018-04-10 18:47:52 +03:00
bunnei
4c0cf3d5ff audren_u: Stub out GetActiveAudioDeviceName. 2018-04-02 23:51:00 -04:00
bunnei
3d4dfefaec audout_u: Implement GetAudioOutState. 2018-04-02 23:51:00 -04:00
bunnei
86095e62cc audren_u: Stub QueryAudioDeviceSystemEvent and GetActiveChannelCount. 2018-03-29 21:23:24 -04:00
bunnei
6f27edccb2 audren_u: Fix GetAudioDevice. 2018-03-25 03:24:20 -04:00