Commit graph

1224 commits

Author SHA1 Message Date
bunnei
58857b9f46
Merge pull request #456 from Subv/unmap_buffer
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
2018-05-20 23:54:50 -04:00
bunnei
898f0fa029
Merge pull request #458 from Subv/fmnmx
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
Sebastian Valle
6486544e09
Merge pull request #452 from Subv/psetp
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-20 20:00:55 -05:00
Sebastian Valle
2dbfcd32d7
Merge pull request #451 from Subv/gl_array_size
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 -05:00
Subv
8440cef223 Shaders: Implemented the FMNMX shader instruction. 2018-05-20 17:53:06 -05:00
Subv
72b5c448cf GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20 14:25:56 -05:00
Subv
a056d5ad8c ShadersDecompiler: Added decoding for the PSETP instruction. 2018-05-19 11:41:14 -05:00
Subv
98b143c2d6 GLRenderer: Remove unused hw_vao_enabled_attributes variable. 2018-05-19 11:36:38 -05:00
Subv
370ab5df9b GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 -05:00
Subv
21959ddfef GLRenderer: Log the shader source code when program linking fails. 2018-05-19 11:19:34 -05:00
Lioncash
7c9644646f
general: Make formatting of logged hex values more straightforward
This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
bunnei
225ff1130f
Merge pull request #422 from bunnei/shader-mov
Shader instructions MOV_C, MOV_R, and several minor GPU things
2018-04-29 21:47:42 -04:00
bunnei
f41eb95e13 maxwell_3d: Reset vertex counts after drawing. 2018-04-29 16:23:31 -04:00
bunnei
08b8fcbe6d gl_shader_decompiler: Implement MOV_R. 2018-04-29 16:05:18 -04:00
bunnei
316327f487 maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. 2018-04-29 16:05:17 -04:00
bunnei
c7ce472eeb shader_bytecode: Add decoding for FMNMX instruction. 2018-04-29 16:05:17 -04:00
Subv
da32c648bf Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions. 2018-04-29 12:49:41 -05:00
bunnei
a71346cd7c gl_shader_decompiler: Implement MOV_C. 2018-04-29 13:13:13 -04:00
bunnei
6c464a2a4a
Merge pull request #416 from bunnei/shader-ints-p3
gl_shader_decompiler: Implement MOV32I, partially implement I2I, I2F
2018-04-29 12:56:16 -04:00
bunnei
f87ea8fa8b fermi_2d: Fix surface copy block height. 2018-04-28 20:40:03 -04:00
bunnei
0c01c34eff gl_shader_decompiler: Partially implement I2I_R, and I2F_R. 2018-04-28 20:03:19 -04:00
bunnei
e73927cfc2 gl_shader_decompiler: More cleanups, etc. with how we handle register types. 2018-04-28 20:03:19 -04:00
bunnei
c691fa4074 GLSLRegister: Simplify register declarations, etc. 2018-04-28 20:03:19 -04:00
bunnei
f2dcb39049 shader_bytecode: Add decodings for i2i instructions. 2018-04-28 20:03:18 -04:00
bunnei
a7b5ab4d9a gl_shader_decompiler: Implement MOV32_IMM instruction. 2018-04-28 20:03:18 -04:00
bunnei
6b365f7703
Merge pull request #408 from bunnei/shader-ints-p2
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27 16:06:09 -04:00
Lioncash
16198f979e
renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents 2018-04-27 12:09:35 -04:00
bunnei
e6242ab5e6 gl_shader_decompiler: Add GLSLRegisterManager class to track register state. 2018-04-27 11:49:26 -04:00
Lioncash
8475496630
general: Convert assertion macros over to be fmt-compatible 2018-04-27 10:04:02 -04:00
bunnei
c9d7abe9c9 gl_shader_decompiler: Boilerplate for handling integer instructions. 2018-04-26 14:38:42 -04:00
bunnei
37fa9a15cd gl_shader_decompiler: Move color output to EXIT instruction. 2018-04-26 14:38:41 -04:00
bunnei
f81b915fd8
Merge pull request #396 from Subv/shader_ops
Shaders: Implemented the FSET instruction.
2018-04-25 22:42:54 -04:00
Subv
20d86d8a36 GPU: Partially implemented the Fermi2D surface copy operation.
The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented.
Only same-format same-size raw copies are implemented for now.
2018-04-25 12:54:26 -05:00
Subv
e9ad8e9185 Shaders: Added bit decodings for the I2I instruction. 2018-04-25 12:52:55 -05:00
Subv
1740aa5444 Shaders: Implemented the FSET instruction.
This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
2018-04-25 12:52:32 -05:00
Subv
1dd4861d38 GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. 2018-04-25 11:55:30 -05:00
Subv
a6da2b93c1 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 2018-04-25 11:55:29 -05:00
Subv
378c881427 GPU: Added surface copy registers to Fermi2D 2018-04-25 11:55:29 -05:00
Subv
b1109931b9 GPU: Added boilerplate code for the Fermi2D engine 2018-04-25 11:55:29 -05:00
Subv
c16cfbbc6c GPU: Reduce the number of registers of Maxwell3D to 0xE00.
The rest are just macro shim registers.
2018-04-25 11:55:28 -05:00
Subv
a994446b6e GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
It doesn't belong in the PFIFO handler.
2018-04-25 11:55:27 -05:00
Subv
e2f2a49d2d GPU: Corrected the upper bound of the PFIFO method ids in the command processor. 2018-04-25 11:53:54 -05:00
Lioncash
b7551e457b
video-core: Move logging macros over to new fmt-capable ones 2018-04-25 09:13:57 -04:00
Subv
0369ee7248 Shaders: Added decodings for the FSET instructions. 2018-04-24 22:42:54 -05:00
bunnei
c30cd898fc renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8. 2018-04-24 22:31:46 -04:00
bunnei
f1a4a004fb gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. 2018-04-24 22:31:46 -04:00
bunnei
0a023cfb4f gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU. 2018-04-24 22:31:46 -04:00
bunnei
9022d926eb gl_rasterizer_cache: Use new logger. 2018-04-24 22:31:46 -04:00
bunnei
fbb3cd110c gl_rasterizer_cache: Add a function for finding framebuffer GPU address. 2018-04-24 22:31:46 -04:00
bunnei
bc0f1896fc gl_rasterizer_cache: Handle compressed texture sizes. 2018-04-24 22:31:46 -04:00