liamwhite
09743fa681
Merge pull request #10376 from abouvier/cmake-default
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cmake: apply defaults to all externals
2023-05-28 13:17:50 -04:00
liamwhite
93c17ee4da
Merge pull request #10463 from liamwhite/this-is-why-we-need-g
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vfs_concat: fix time complexity of read
2023-05-28 13:17:42 -04:00
liamwhite
18595738fd
Merge pull request #10464 from liamwhite/clear-cache
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qt: add menu item to remove cache storage
2023-05-28 13:17:33 -04:00
liamwhite
e994388b43
Merge pull request #10469 from Kelebek1/bc_state
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Move buffer bindings to per-channel state
2023-05-28 13:17:26 -04:00
liamwhite
88ccc420b8
Merge pull request #10471 from Kelebek1/test2
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Wait indefinitely when audio buffer queue is too big
2023-05-28 13:17:12 -04:00
ameerj
ea2e155b0b
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
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gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
ameerj
cb0a410907
gl_staging_buffers: Optimization to reduce fence waiting
2023-05-28 00:38:47 -04:00
ameerj
642c14f0c7
OpenGL: Make use of persistent buffer maps in buffer cache downloads
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Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
ameerj
fee91096ca
microprofile: Avoid crashing due to OOB stack pos
2023-05-27 22:24:22 -04:00
GPUCode
4a292efbff
renderer_vulkan: Remove timeline semaphore wait
2023-05-28 02:39:44 +03:00
Kelebek1
9c2b211f12
Audren wait as suggested by ByLaws
2023-05-27 17:38:07 +01:00
Kelebek1
b0bea13ed8
Move buffer bindings to per-channel state
2023-05-27 17:04:18 +01:00
Liam
fcd48eb239
qt: add menu item to remove cache storage
2023-05-26 23:29:44 -04:00
Matías Locatti
d6db422098
Merge pull request #10414 from liamwhite/anv-push-descriptor
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vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-26 17:36:37 -03:00
Matías Locatti
919b54848b
Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
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texture_cache: process aliases and overlaps in the correct order
2023-05-26 17:36:09 -03:00
Matías Locatti
eff0cc3591
Merge pull request #10459 from liamwhite/shf
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shader_recompiler: fix copy-paste error
2023-05-26 17:35:13 -03:00
Liam
0596a4afb1
vfs_concat: fix time complexity of read
2023-05-26 16:07:38 -04:00
Kelebek1
7ce181edcf
Fix buffer overlap checking skipping a page for stream score right expand
2023-05-26 10:35:46 +01:00
Liam
13d25063a1
shader_recompiler: fix copy-paste error
2023-05-26 00:36:12 -04:00
bunnei
83b502c08c
Merge pull request #10221 from Kelebek1/partial_dsp_revert
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Add a 5ms tiemout to the DSP processing wait
2023-05-25 21:34:50 -07:00
bunnei
ffa1fba7d6
Merge pull request #10396 from german77/amiibo_write
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input_common: Implement amiibo writing
2023-05-25 14:07:16 -07:00
liamwhite
a596c6e438
Merge pull request #10454 from 521337/fix-u-option
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Don't exit when using "-u" option in yuzu-cmd
2023-05-25 14:12:51 -04:00
Fernando S
3c3830953a
Merge pull request #10452 from liamwhite/ibgc
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video_core: don't garbage collect during configuration
2023-05-25 20:09:08 +02:00
Ariel Cabello
7d5df4f0ba
Don't exit when using "-u" option in yuzu-cmd
2023-05-25 20:07:52 +02:00
liamwhite
385636dbb1
Merge pull request #10450 from 521337/add-u-option
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Add short "-u" option for yuzu_cmd.
2023-05-25 12:24:36 -04:00
Liam
904dc1a567
video_core: don't garbage collect during configuration
2023-05-25 12:03:12 -04:00
Ariel Cabello
d33bdc97d0
Add short "-u" option for yuzu_cmd.
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The -u short option was documented but not implemented in yuzu_cmd.
The same long option --user worked before.
2023-05-25 16:05:22 +02:00
bunnei
e264ab4ad0
Merge pull request #10415 from german77/amiibo-no-key
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service: nfc: Remove encryption key requirement
2023-05-24 22:14:55 -07:00
bunnei
73a0ea0738
Merge pull request #10435 from FernandoS27/gotta-clean-mess-ups
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Texture cache: revert wrong acceleration assumption
2023-05-24 21:00:53 -07:00
bunnei
593236f211
Merge pull request #10433 from FernandoS27/theres-a-lime-coming-around
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Texture Cache Util: Fix block depth adjustment on slices.
2023-05-24 20:59:21 -07:00
Fernando Sahmkow
be3a7f4096
Texture cache: revert wrong acceleration assumption
2023-05-24 10:52:02 +02:00
Fernando Sahmkow
01c4568786
Texture Cache Util: Fix block depth adjustment on slices.
2023-05-24 10:06:58 +02:00
Fernando Sahmkow
72c1ee1bf9
texture_cache: process aliases and overlaps in the correct order
2023-05-24 09:53:42 +02:00
Alexandre Bouvier
9c3c7ec009
cmake: apply defaults to all externals
2023-05-24 04:57:04 +02:00
Fernando S
72a14a6817
Merge pull request #10422 from liamwhite/gc
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video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
Fernando S
4ee4fdf78c
Merge pull request #10417 from liamwhite/check-state
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k_memory_block_manager: remove auditing calls
2023-05-24 03:56:58 +02:00
Fernando S
76f6388969
Merge pull request #10398 from liamwhite/bcn
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video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
grimkor
b3ebfd2481
add context menu for filter and anti-aliasing status buttons
2023-05-24 00:21:04 +00:00
Liam
3b1172c10f
video_core: tune garbage collection aggressiveness
2023-05-23 12:55:14 -04:00
Liam
415c78b87c
textures: add BC1 and BC3 compressors and recompression setting
2023-05-23 12:54:40 -04:00
liamwhite
a5d4c3e5ad
Merge pull request #10388 from GPUCode/fence-wait
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vk_master_semaphore: Move fence wait on separate thread
2023-05-23 09:42:56 -04:00
liamwhite
58be9b12f4
Merge pull request #10402 from liamwhite/uh
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renderer_vulkan: barrier attachment feedback loops
2023-05-23 09:42:49 -04:00
liamwhite
09ed5ec665
Merge pull request #10411 from scorpion81/gc-steamdeck-fix-attempt
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Limit device access memory for integrated devices to 4 GB
2023-05-23 09:42:39 -04:00
Liam
5e3b3c6643
k_memory_block_manager: remove auditing calls
2023-05-23 09:15:16 -04:00
Narr the Reg
f63586c5f5
service: nfc: Remove encryption key requirement
2023-05-22 18:42:09 -06:00
Liam
8bba9f7dea
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-22 19:53:20 -04:00
Liam
8758932031
renderer_vulkan: barrier attachment feedback loops
2023-05-22 18:10:16 -04:00
Narr the Reg
e8a025b4f8
Merge pull request #10386 from german77/high
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input_common: Map motion with relative values not absolute ones
2023-05-22 13:13:50 -06:00
scorpion81
f8e7b44d28
Limit the device access memory to 4 GB
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Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).
But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-22 16:48:55 +02:00
Narr the Reg
fdb2002f77
input_common: Implement amiibo writting
2023-05-21 21:09:20 -06:00