Commit graph

2678 commits

Author SHA1 Message Date
bunnei
0371650bd7
Merge pull request #2372 from FernandoS27/fermi-fix
Correct Fermi Copy on Linear Textures.
2019-04-10 21:17:03 -04:00
bunnei
97648f4841
Merge pull request #2345 from ReinUsesLisp/multibind
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10 11:23:19 -04:00
bunnei
ed9dba89d3
Merge pull request #2375 from FernandoS27/fix-ldc
Remove unnecessary bounding in LD_C
2019-04-09 21:23:24 -04:00
Fernando Sahmkow
c9f35d96be Remove bounding in LD_C 2019-04-09 20:02:11 -04:00
bunnei
2598433f9c
Merge pull request #2354 from lioncash/header
video_core/texures/texture: Remove unnecessary includes
2019-04-09 19:19:41 -04:00
bunnei
353a099481
Merge pull request #2366 from FernandoS27/xmad-fix
Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
bunnei
bc7e149835
Merge pull request #2369 from FernandoS27/mip-align
gl_backend: Align Pixel Storage
2019-04-09 17:20:43 -04:00
Fernando Sahmkow
cd91e98dab Correct Fermi Copy on Linear Textures. 2019-04-09 14:13:58 -04:00
Fernando Sahmkow
9f16833097 gl_backend: Align Pixel Storage
This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
2019-04-08 17:16:02 -04:00
Fernando Sahmkow
5c55ae4e18 Correct LOP_IMN encoding 2019-04-08 13:39:12 -04:00
Fernando Sahmkow
16adc735a5 Correct XMAD mode, psl and high_b on different encodings. 2019-04-08 13:01:17 -04:00
bunnei
f14328bf0a
Merge pull request #2300 from FernandoS27/null-shader
shader_cache: Permit a Null Shader in case of a bad host_ptr.
2019-04-07 17:58:27 -04:00
bunnei
c2fee0e519
Merge pull request #2355 from ReinUsesLisp/sync-point
maxwell_3d: Reduce severity of ProcessSyncPoint
2019-04-07 17:56:11 -04:00
bunnei
8aaf418bd6
Merge pull request #2306 from ReinUsesLisp/aoffi
shader_ir: Implement AOFFI for TEX and TLD4
2019-04-07 17:52:30 -04:00
bunnei
6b18a1592f
Merge pull request #2321 from ReinUsesLisp/gl-state-rework
gl_state: Rework to enable individual applies
2019-04-07 17:50:07 -04:00
bunnei
21a4e7deea
Merge pull request #2098 from FreddyFunk/disk-cache-zstd
gl_shader_disk_cache: Use Zstandard for compression
2019-04-07 17:48:33 -04:00
bunnei
80162888e6
Merge pull request #2352 from bunnei/mem-manager-fixes
memory_manager: Improved implementation of read/write/copy block.
2019-04-07 17:44:59 -04:00
Fernando Sahmkow
021cd56bc9 Permit a Null Shader in case of a bad host_ptr. 2019-04-07 07:52:01 -04:00
ReinUsesLisp
ddcb711ee8 maxwell_3d: Reduce severity of ProcessSyncPoint 2019-04-06 02:18:20 -03:00
Lioncash
89c106e31b video_core/textures/convert: Replace include with a forward declaration
Avoids dragging in a direct dependency in a header.
2019-04-06 00:14:36 -04:00
Lioncash
fbf452ab0e video_core/texures/texture: Remove unnecessary includes
Nothing in this header relies on common_funcs or the memory manager.

This gets rid of reliance on indirect inclusions in the OpenGL caches.
2019-04-06 00:03:35 -04:00
bunnei
864280fabc
Merge pull request #2317 from FernandoS27/sync
Implement SyncPoint Register in the GPU.
2019-04-05 23:50:54 -04:00
bunnei
e3402d976d
Merge pull request #2346 from lioncash/header
video_core/engines: Remove unnecessary inclusions where applicable
2019-04-05 23:44:27 -04:00
bunnei
20be92d5e6 memory_manager: Improved implementation of read/write/copy block.
- Fixes graphical issues with Chocobo's Mystery Dungeon EVERY BUDDY!
- Fixes a crash with Mario Tennis Aces
2019-04-05 23:43:34 -04:00
bunnei
89b8801a97
Merge pull request #2350 from lioncash/vmem
video_core/memory_manager: Mark a few member functions with the const qualifier
2019-04-05 23:40:54 -04:00
bunnei
41890a84be
Merge pull request #2347 from lioncash/trunc
video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor
2019-04-05 23:39:31 -04:00
bunnei
520e4e5d4b
Merge pull request #2327 from ReinUsesLisp/crash-safe-visit
gl_shader_decompiler: Return early when an operation is invalid
2019-04-05 23:36:18 -04:00
bunnei
cb2209d06a
Merge pull request #2337 from lioncash/temporary
gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
2019-04-05 23:35:31 -04:00
Lioncash
00e7190e29 video_core/macro_interpreter: Remove assertion within FetchParameter()
We can just use .at(), which essentially does the same thing, but with
less code.
2019-04-05 22:56:58 -04:00
Lioncash
1efdb4897e video_core/macro_interpreter: Simplify GetRegister()
Given we already ensure nothing can set the zeroth register in
SetRegister(), we don't need to check if the index is zero and special
case it. We can just access the register normally, since it's already
going to be zero.

We can also replace the assertion with .at() to perform the equivalent
behavior inline as part of the API.
2019-04-05 22:55:13 -04:00
Lioncash
c13fbe6a41 video_core/memory_manager: Make Read() a const qualified member function
Given this doesn't actually alter internal state, this can be made a
const member function.
2019-04-05 20:30:48 -04:00
Lioncash
76ef6e5c2b video_core/memory_manager: Make ReadBlock() a const qualifier member function
Now, since we have a const qualified variant of GetPointer(), we can put
it to use in ReadBlock() to retrieve the source pointer that is passed
into memcpy.

Now block reading may be done from a const context.
2019-04-05 20:28:44 -04:00
Lioncash
34510bcda8 video_core/memory_manager: Add a const qualified variant of GetPointer()
Allows retrieving read-only pointers from a const context externally.
2019-04-05 20:25:28 -04:00
Lioncash
085b388a7a video_core/memory_manager: Make FindFreeRegion() a const member function
This doesn't modify internal state, so it can be made a const member
function.
2019-04-05 20:22:55 -04:00
Lioncash
9dec087fca video_core/memory_manager: Make GpuToCpuAddress() a const member function
This doesn't modify any internal state, so it can be made a const member
function to allow its use in const contexts.
2019-04-05 20:18:29 -04:00
Fernando Sahmkow
fc91e21206 Implement SyncPoint Register in the GPU. 2019-04-05 19:19:30 -04:00
Lioncash
30ce9b2b5c video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor
Since c5d41fd812 callback parameters were
changed to use an s64 to represent late cycles instead of an int, so
this was causing a truncation warning to occur here. Changing it to s64
is sufficient to silence the warning.
2019-04-05 18:37:37 -04:00
Lioncash
22f02076c6 video_core/engines: Make memory manager members private
These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash
26223f8124 video_core/engines: Remove unnecessary inclusions where applicable
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
ReinUsesLisp
34c3e2c786 renderer_opengl/utils: Skip empty binds 2019-04-05 19:19:49 -03:00
ReinUsesLisp
b631c09e72 gl_rasterizer: Use ARB_multi_bind to update SSBOs 2019-04-05 19:18:43 -03:00
ReinUsesLisp
2d1f054c61 gl_rasterizer: Use ARB_multi_bind to update UBOs across stages 2019-04-05 19:10:46 -03:00
bunnei
66be5150d6
Merge pull request #2282 from bunnei/gpu-asynch-v2
gpu_thread: Improve synchronization by using CoreTiming.
2019-04-04 22:38:04 -04:00
bunnei
f7d6e08688
Merge pull request #2336 from ReinUsesLisp/txq
gl_shader_decompiler: Fix TXQ types
2019-04-04 22:36:19 -04:00
Lioncash
52746ed8dc gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
Temporal generally indicates a relation to time, but this is just
creating a temporary, so this isn't really an accurate name for what the
function is actually doing.
2019-04-04 19:35:04 -04:00
ReinUsesLisp
88a3c05b7b gl_shader_decompiler: Fix TXQ types
TXQ returns integer types. Shaders usually do:

R0 = TXQ(); // => int
R0 = static_cast<float>(R0);

If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number.
2019-04-04 20:07:11 -03:00
Lioncash
3fd5998d84 video_core/renderer_opengl: Remove unnecessary includes
Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario.
2019-04-04 12:00:46 -04:00
bunnei
d6374b2522
Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
2019-04-03 21:50:29 -04:00
bunnei
d7438d067f
Merge pull request #2299 from lioncash/maxwell
gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
2019-04-03 21:47:48 -04:00
ReinUsesLisp
78bd66d037 gl_state: Rework to enable individual applies 2019-04-03 20:26:27 -03:00