android: Set portrait default control params
This commit is contained in:
parent
eb4026e3db
commit
fb28f9fd96
4 changed files with 186 additions and 17 deletions
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@ -334,6 +334,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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// Prevent touch regions from being displayed in the hinge
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// Prevent touch regions from being displayed in the hinge
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binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx
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binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx
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binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx)
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binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx)
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binding.inGameMenu.layoutParams.height = it.bounds.bottom
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refreshInputOverlay()
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}
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}
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}
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}
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it.isSeparating
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it.isSeparating
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@ -342,10 +344,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.updatePadding(0, 0, 0, 0)
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binding.overlayContainer.updatePadding(0, 0, 0, 0)
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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updateScreenLayout()
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updateScreenLayout()
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}
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}
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binding.emulationContainer.requestLayout()
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binding.emulationContainer.requestLayout()
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binding.overlayContainer.requestLayout()
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binding.overlayContainer.requestLayout()
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binding.inGameMenu.requestLayout()
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}
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}
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override fun surfaceCreated(holder: SurfaceHolder) {
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override fun surfaceCreated(holder: SurfaceHolder) {
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@ -3,7 +3,6 @@
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package org.yuzu.yuzu_emu.overlay
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package org.yuzu.yuzu_emu.overlay
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import android.annotation.SuppressLint
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import android.app.Activity
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import android.app.Activity
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import android.content.Context
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import android.content.Context
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import android.content.SharedPreferences
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import android.content.SharedPreferences
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@ -16,14 +15,12 @@ import android.graphics.drawable.Drawable
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import android.graphics.drawable.VectorDrawable
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import android.graphics.drawable.VectorDrawable
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import android.os.Build
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import android.os.Build
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import android.util.AttributeSet
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import android.util.AttributeSet
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import android.util.Rational
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import android.view.HapticFeedbackConstants
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import android.view.HapticFeedbackConstants
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import android.view.MotionEvent
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import android.view.MotionEvent
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import android.view.SurfaceView
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import android.view.SurfaceView
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import android.view.View
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import android.view.View
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import android.view.View.OnTouchListener
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import android.view.View.OnTouchListener
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import android.view.WindowInsets
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import android.view.WindowInsets
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import android.view.WindowManager
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import androidx.core.content.ContextCompat
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import androidx.core.content.ContextCompat
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import androidx.preference.PreferenceManager
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import androidx.preference.PreferenceManager
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import androidx.window.layout.WindowMetricsCalculator
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import androidx.window.layout.WindowMetricsCalculator
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@ -36,7 +33,6 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
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import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
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import kotlin.math.max
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import kotlin.math.max
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import kotlin.math.min
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import kotlin.math.min
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import kotlin.math.roundToInt
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/**
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/**
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* Draws the interactive input overlay on top of the
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* Draws the interactive input overlay on top of the
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@ -237,11 +233,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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val fingerPositionX = event.getX(pointerIndex).toInt()
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val fingerPositionX = event.getX(pointerIndex).toInt()
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val fingerPositionY = event.getY(pointerIndex).toInt()
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val fingerPositionY = event.getY(pointerIndex).toInt()
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val orientation = if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT)
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"-Portrait"
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else
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""
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for (button in overlayButtons) {
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for (button in overlayButtons) {
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// Determine the button state to apply based on the MotionEvent action flag.
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// Determine the button state to apply based on the MotionEvent action flag.
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when (event.action and MotionEvent.ACTION_MASK) {
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when (event.action and MotionEvent.ACTION_MASK) {
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@ -538,10 +529,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.clear()
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overlayButtons.clear()
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overlayDpads.clear()
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overlayDpads.clear()
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overlayJoysticks.clear()
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overlayJoysticks.clear()
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val orientation = if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT)
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"-Portrait"
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else
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""
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// Add all the enabled overlay items back to the HashSet.
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// Add all the enabled overlay items back to the HashSet.
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if (EmulationMenuSettings.showOverlay) {
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if (EmulationMenuSettings.showOverlay) {
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@ -566,6 +553,9 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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private fun defaultOverlay() {
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private fun defaultOverlay() {
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if (!preferences.getBoolean(Settings.PREF_OVERLAY_INIT, false)) {
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if (!preferences.getBoolean(Settings.PREF_OVERLAY_INIT, false)) {
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if (orientation == portrait)
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defaultOverlayPortrait()
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else
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defaultOverlayLandscape()
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defaultOverlayLandscape()
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}
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}
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@ -576,10 +566,141 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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}
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}
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fun resetButtonPlacement() {
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fun resetButtonPlacement() {
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if (orientation == portrait)
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defaultOverlayPortrait()
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else
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defaultOverlayLandscape()
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defaultOverlayLandscape()
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refreshControls()
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refreshControls()
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}
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}
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private fun defaultOverlayPortrait() {
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// Each value represents the position of the button in relation to the screen size without insets.
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preferences.edit()
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.putFloat(
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ButtonType.BUTTON_A.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_A_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_A.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_A_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_B.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_B_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_B.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_B_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_X.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_X_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_X.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_X_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_Y.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_Y_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_Y.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_Y_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZL.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZL.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZR.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZR.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.DPAD_UP.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.DPAD_UP.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_L.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_L_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_L.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_L_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_R.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_R_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_R.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_R_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_PLUS.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_PLUS.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_MINUS.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_MINUS.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_HOME.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_HOME_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_HOME.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_HOME_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_CAPTURE.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_X)
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.toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_CAPTURE.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_Y)
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.toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_R.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_STICK_R_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_R.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_STICK_R_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_L.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_STICK_L_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_L.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_STICK_L_PORTRAIT_Y).toFloat() / 1000
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)
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.apply()
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}
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private fun defaultOverlayLandscape() {
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private fun defaultOverlayLandscape() {
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// Each value represents the position of the button in relation to the screen size without insets.
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// Each value represents the position of the button in relation to the screen size without insets.
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preferences.edit()
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preferences.edit()
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@ -712,10 +833,22 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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return inEditMode
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return inEditMode
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}
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}
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override fun onConfigurationChanged(newConfig: Configuration?) {
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super.onConfigurationChanged(newConfig)
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orientation =
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if (newConfig?.orientation == Configuration.ORIENTATION_PORTRAIT)
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portrait
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else
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""
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}
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companion object {
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companion object {
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private val preferences: SharedPreferences =
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private val preferences: SharedPreferences =
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PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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private const val portrait = "-Portrait"
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private var orientation = ""
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/**
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/**
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* Resizes a [Bitmap] by a given scale factor
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* Resizes a [Bitmap] by a given scale factor
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*
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*
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@ -39,7 +39,7 @@
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android:id="@+id/surface_input_overlay"
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android:id="@+id/surface_input_overlay"
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android:layout_width="match_parent"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:layout_height="match_parent"
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android:layout_gravity="bottom"
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android:layout_gravity="center"
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android:focusable="true"
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android:focusable="true"
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android:focusableInTouchMode="true" />
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android:focusableInTouchMode="true" />
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@ -72,7 +72,7 @@
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android:id="@+id/in_game_menu"
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android:id="@+id/in_game_menu"
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android:layout_width="wrap_content"
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android:layout_width="wrap_content"
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android:layout_height="match_parent"
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android:layout_height="match_parent"
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android:layout_gravity="start"
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android:layout_gravity="start|bottom"
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app:headerLayout="@layout/header_in_game"
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app:headerLayout="@layout/header_in_game"
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app:menu="@menu/menu_in_game" />
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app:menu="@menu/menu_in_game" />
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@ -2,6 +2,38 @@
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<resources>
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<resources>
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<integer name="game_title_lines">2</integer>
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<integer name="game_title_lines">2</integer>
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<!-- Default SWITCH portrait layout -->
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<integer name="SWITCH_BUTTON_A_PORTRAIT_X">830</integer>
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<integer name="SWITCH_BUTTON_A_PORTRAIT_Y">820</integer>
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<integer name="SWITCH_BUTTON_B_PORTRAIT_X">730</integer>
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<integer name="SWITCH_BUTTON_B_PORTRAIT_Y">870</integer>
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<integer name="SWITCH_BUTTON_X_PORTRAIT_X">730</integer>
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<integer name="SWITCH_BUTTON_X_PORTRAIT_Y">770</integer>
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<integer name="SWITCH_BUTTON_Y_PORTRAIT_X">630</integer>
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<integer name="SWITCH_BUTTON_Y_PORTRAIT_Y">820</integer>
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<integer name="SWITCH_STICK_L_PORTRAIT_X">170</integer>
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<integer name="SWITCH_STICK_L_PORTRAIT_Y">640</integer>
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<integer name="SWITCH_STICK_R_PORTRAIT_X">820</integer>
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<integer name="SWITCH_STICK_R_PORTRAIT_Y">640</integer>
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<integer name="SWITCH_TRIGGER_L_PORTRAIT_X">140</integer>
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<integer name="SWITCH_TRIGGER_L_PORTRAIT_Y">240</integer>
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<integer name="SWITCH_TRIGGER_R_PORTRAIT_X">860</integer>
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<integer name="SWITCH_TRIGGER_R_PORTRAIT_Y">240</integer>
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<integer name="SWITCH_TRIGGER_ZL_PORTRAIT_X">140</integer>
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<integer name="SWITCH_TRIGGER_ZL_PORTRAIT_Y">180</integer>
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<integer name="SWITCH_TRIGGER_ZR_PORTRAIT_X">860</integer>
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<integer name="SWITCH_TRIGGER_ZR_PORTRAIT_Y">180</integer>
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<integer name="SWITCH_BUTTON_MINUS_PORTRAIT_X">440</integer>
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<integer name="SWITCH_BUTTON_MINUS_PORTRAIT_Y">950</integer>
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<integer name="SWITCH_BUTTON_PLUS_PORTRAIT_X">560</integer>
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<integer name="SWITCH_BUTTON_PLUS_PORTRAIT_Y">950</integer>
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<integer name="SWITCH_BUTTON_HOME_PORTRAIT_X">600</integer>
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<integer name="SWITCH_BUTTON_HOME_PORTRAIT_Y">950</integer>
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||||||
|
<integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_X">400</integer>
|
||||||
|
<integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_Y">950</integer>
|
||||||
|
<integer name="SWITCH_BUTTON_DPAD_PORTRAIT_X">240</integer>
|
||||||
|
<integer name="SWITCH_BUTTON_DPAD_PORTRAIT_Y">820</integer>
|
||||||
|
|
||||||
<!-- Default SWITCH landscape layout -->
|
<!-- Default SWITCH landscape layout -->
|
||||||
<integer name="SWITCH_BUTTON_A_X">760</integer>
|
<integer name="SWITCH_BUTTON_A_X">760</integer>
|
||||||
<integer name="SWITCH_BUTTON_A_Y">790</integer>
|
<integer name="SWITCH_BUTTON_A_Y">790</integer>
|
||||||
|
|
Loading…
Reference in a new issue