renderer_vulkan: Prevent crashes when blitting depth stencil
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1 changed files with 3 additions and 0 deletions
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@ -495,6 +495,9 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
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const Region2D& dst_region, const Region2D& src_region,
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const Region2D& dst_region, const Region2D& src_region,
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Tegra::Engines::Fermi2D::Filter filter,
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Tegra::Engines::Fermi2D::Filter filter,
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Tegra::Engines::Fermi2D::Operation operation) {
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Tegra::Engines::Fermi2D::Operation operation) {
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if (!device.IsExtShaderStencilExportSupported()) {
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return;
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}
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ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point);
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ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point);
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ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy);
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ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy);
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const BlitImagePipelineKey key{
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const BlitImagePipelineKey key{
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