game_list: Eliminate redundant argument copies

Several functions can be taken by const reference to avoid copies
This commit is contained in:
Lioncash 2020-09-23 11:20:10 -04:00
parent 2b863c9aa3
commit d264b7375c
2 changed files with 22 additions and 16 deletions

View file

@ -84,21 +84,24 @@ void GameListSearchField::setFilterResult(int visible, int total) {
} }
QString GameList::getLastFilterResultItem() const { QString GameList::getLastFilterResultItem() const {
QStandardItem* folder;
QStandardItem* child;
QString file_path; QString file_path;
const int folder_count = item_model->rowCount(); const int folder_count = item_model->rowCount();
for (int i = 0; i < folder_count; ++i) { for (int i = 0; i < folder_count; ++i) {
folder = item_model->item(i, 0); const QStandardItem* folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index(); const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount(); const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) { for (int j = 0; j < children_count; ++j) {
if (!tree_view->isRowHidden(j, folder_index)) { if (tree_view->isRowHidden(j, folder_index)) {
child = folder->child(j, 0); continue;
}
const QStandardItem* child = folder->child(j, 0);
file_path = child->data(GameListItemPath::FullPathRole).toString(); file_path = child->data(GameListItemPath::FullPathRole).toString();
} }
} }
}
return file_path; return file_path;
} }
@ -411,7 +414,7 @@ bool GameList::isEmpty() const {
return !item_model->invisibleRootItem()->hasChildren(); return !item_model->invisibleRootItem()->hasChildren();
} }
void GameList::DonePopulating(QStringList watch_list) { void GameList::DonePopulating(const QStringList& watch_list) {
emit ShowList(!isEmpty()); emit ShowList(!isEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir()); item_model->invisibleRootItem()->appendRow(new GameListAddDir());
@ -472,7 +475,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
} }
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) { void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache = QAction* open_transferable_shader_cache =
@ -690,12 +693,15 @@ void GameList::SaveInterfaceLayout() {
} }
void GameList::LoadInterfaceLayout() { void GameList::LoadInterfaceLayout() {
auto header = tree_view->header(); auto* header = tree_view->header();
if (!header->restoreState(UISettings::values.gamelist_header_state)) {
if (header->restoreState(UISettings::values.gamelist_header_state)) {
return;
}
// We are using the name column to display icons and titles // We are using the name column to display icons and titles
// so make it as large as possible as default. // so make it as large as possible as default.
header->resizeSection(COLUMN_NAME, header->width()); header->resizeSection(COLUMN_NAME, header->width());
}
} }
const QStringList GameList::supported_file_extensions = { const QStringList GameList::supported_file_extensions = {

View file

@ -82,7 +82,7 @@ public:
static const QStringList supported_file_extensions; static const QStringList supported_file_extensions;
signals: signals:
void GameChosen(QString game_path); void GameChosen(const QString& game_path);
void ShouldCancelWorker(); void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target, void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
const std::string& game_path); const std::string& game_path);
@ -108,12 +108,12 @@ private:
void AddDirEntry(GameListDir* entry_items); void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent); void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void ValidateEntry(const QModelIndex& item); void ValidateEntry(const QModelIndex& item);
void DonePopulating(QStringList watch_list); void DonePopulating(const QStringList& watch_list);
void RefreshGameDirectory(); void RefreshGameDirectory();
void PopupContextMenu(const QPoint& menu_location); void PopupContextMenu(const QPoint& menu_location);
void AddGamePopup(QMenu& context_menu, u64 program_id, std::string path); void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected); void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected); void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);