Merge pull request #6016 from ameerj/remove-async-nvdec
gpu_thread: Remove Async NVDEC placeholders
This commit is contained in:
commit
ac8b1445ff
3 changed files with 8 additions and 26 deletions
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@ -459,7 +459,7 @@ void GPU::ProcessSemaphoreAcquire() {
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}
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}
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void GPU::Start() {
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void GPU::Start() {
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gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher, *cdma_pusher);
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gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher);
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cpu_context = renderer->GetRenderWindow().CreateSharedContext();
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cpu_context = renderer->GetRenderWindow().CreateSharedContext();
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cpu_context->MakeCurrent();
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cpu_context->MakeCurrent();
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}
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}
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@ -19,7 +19,7 @@ namespace VideoCommon::GPUThread {
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/// Runs the GPU thread
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/// Runs the GPU thread
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static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
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static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
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Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher,
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Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher,
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SynchState& state, Tegra::CDmaPusher& cdma_pusher) {
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SynchState& state) {
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std::string name = "yuzu:GPU";
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std::string name = "yuzu:GPU";
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MicroProfileOnThreadCreate(name.c_str());
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MicroProfileOnThreadCreate(name.c_str());
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SCOPE_EXIT({ MicroProfileOnThreadExit(); });
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SCOPE_EXIT({ MicroProfileOnThreadExit(); });
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@ -46,9 +46,6 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
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if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
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if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
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dma_pusher.Push(std::move(submit_list->entries));
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dma_pusher.Push(std::move(submit_list->entries));
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dma_pusher.DispatchCalls();
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dma_pusher.DispatchCalls();
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} else if (auto* command_list = std::get_if<SubmitChCommandEntries>(&next.data)) {
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// NVDEC
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cdma_pusher.ProcessEntries(std::move(command_list->entries));
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} else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
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} else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
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renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
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renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
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} else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) {
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} else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) {
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@ -83,20 +80,16 @@ ThreadManager::~ThreadManager() {
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void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
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void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
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Core::Frontend::GraphicsContext& context,
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Core::Frontend::GraphicsContext& context,
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Tegra::DmaPusher& dma_pusher, Tegra::CDmaPusher& cdma_pusher) {
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Tegra::DmaPusher& dma_pusher) {
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rasterizer = renderer.ReadRasterizer();
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rasterizer = renderer.ReadRasterizer();
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thread = std::thread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
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thread = std::thread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
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std::ref(dma_pusher), std::ref(state), std::ref(cdma_pusher));
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std::ref(dma_pusher), std::ref(state));
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}
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}
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void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
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void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
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PushCommand(SubmitListCommand(std::move(entries)));
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PushCommand(SubmitListCommand(std::move(entries)));
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}
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}
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void ThreadManager::SubmitCommandBuffer(Tegra::ChCommandHeaderList&& entries) {
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PushCommand(SubmitChCommandEntries(std::move(entries)));
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}
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void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
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PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
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}
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}
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@ -43,14 +43,6 @@ struct SubmitListCommand final {
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Tegra::CommandList entries;
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Tegra::CommandList entries;
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};
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};
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/// Command to signal to the GPU thread that a cdma command list is ready for processing
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struct SubmitChCommandEntries final {
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explicit SubmitChCommandEntries(Tegra::ChCommandHeaderList&& entries_)
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: entries{std::move(entries_)} {}
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Tegra::ChCommandHeaderList entries;
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};
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/// Command to signal to the GPU thread that a swap buffers is pending
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/// Command to signal to the GPU thread that a swap buffers is pending
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struct SwapBuffersCommand final {
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struct SwapBuffersCommand final {
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explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer_)
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explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer_)
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@ -91,9 +83,9 @@ struct OnCommandListEndCommand final {};
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struct GPUTickCommand final {};
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struct GPUTickCommand final {};
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using CommandData =
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using CommandData =
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std::variant<EndProcessingCommand, SubmitListCommand, SubmitChCommandEntries,
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std::variant<EndProcessingCommand, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
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SwapBuffersCommand, FlushRegionCommand, InvalidateRegionCommand,
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InvalidateRegionCommand, FlushAndInvalidateRegionCommand, OnCommandListEndCommand,
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FlushAndInvalidateRegionCommand, OnCommandListEndCommand, GPUTickCommand>;
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GPUTickCommand>;
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struct CommandDataContainer {
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struct CommandDataContainer {
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CommandDataContainer() = default;
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CommandDataContainer() = default;
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@ -123,14 +115,11 @@ public:
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/// Creates and starts the GPU thread.
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/// Creates and starts the GPU thread.
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void StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
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void StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
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Tegra::DmaPusher& dma_pusher, Tegra::CDmaPusher& cdma_pusher);
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Tegra::DmaPusher& dma_pusher);
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/// Push GPU command entries to be processed
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/// Push GPU command entries to be processed
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void SubmitList(Tegra::CommandList&& entries);
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void SubmitList(Tegra::CommandList&& entries);
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/// Push GPU CDMA command buffer entries to be processed
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void SubmitCommandBuffer(Tegra::ChCommandHeaderList&& entries);
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/// Swap buffers (render frame)
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/// Swap buffers (render frame)
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
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