From a6daed74f58a37bfddd32bc1e0503013cd32df13 Mon Sep 17 00:00:00 2001 From: heapo Date: Sun, 16 Dec 2018 09:34:24 -0800 Subject: [PATCH] Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. --- .../renderer_opengl/gl_shader_decompiler.cpp | 30 +++++++++---------- 1 file changed, 14 insertions(+), 16 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index a5cfa0070b..708c7b4e9d 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1591,23 +1591,21 @@ private: process_mode == Tegra::Shader::TextureProcessMode::LL || process_mode == Tegra::Shader::TextureProcessMode::LLA; + // LOD selection (either via bias or explicit textureLod) not supported in GL for + // sampler2DArrayShadow and samplerCubeArrayShadow. const bool gl_lod_supported = !( (texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) || - (texture_type == Tegra::Shader::TextureType::TextureCube && !is_array && - depth_compare)); + (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare)); const std::string read_method = lod_needed && gl_lod_supported ? "textureLod(" : "texture("; std::string texture = read_method + sampler + ", coord"; - if (process_mode != Tegra::Shader::TextureProcessMode::None) { + UNIMPLEMENTED_IF(process_mode != Tegra::Shader::TextureProcessMode::None && + !gl_lod_supported); + + if (process_mode != Tegra::Shader::TextureProcessMode::None && gl_lod_supported) { if (process_mode == Tegra::Shader::TextureProcessMode::LZ) { - if (gl_lod_supported) { - texture += ", 0"; - } else { - // Lod 0 is emulated by a big negative bias - // in scenarios that are not supported by glsl - texture += ", -1000"; - } + texture += ", 0.0"; } else { // If present, lod or bias are always stored in the register indexed by the // gpr20 @@ -1645,15 +1643,15 @@ private: if (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D) { coord += ",0.0"; } + if (is_array) { + coord += ',' + regs.GetRegisterAsInteger(array_register); + } if (depth_compare) { // Depth is always stored in the register signaled by gpr20 // or in the next register if lod or bias are used const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); coord += ',' + regs.GetRegisterAsFloat(depth_register); } - if (is_array) { - coord += ',' + regs.GetRegisterAsInteger(array_register); - } coord += ");"; return std::make_pair( coord, GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0)); @@ -1686,15 +1684,15 @@ private: } } + if (is_array) { + coord += ',' + regs.GetRegisterAsInteger(array_register); + } if (depth_compare) { // Depth is always stored in the register signaled by gpr20 // or in the next register if lod or bias are used const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); coord += ',' + regs.GetRegisterAsFloat(depth_register); } - if (is_array) { - coord += ',' + regs.GetRegisterAsInteger(array_register); - } coord += ");"; return std::make_pair(coord,