diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp index f45983f3f6..b346fdf8e9 100644 --- a/src/input_common/gcadapter/gc_poller.cpp +++ b/src/input_common/gcadapter/gc_poller.cpp @@ -148,19 +148,17 @@ void GCButtonFactory::EndConfiguration() { class GCAnalog final : public Input::AnalogDevice { public: - GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_, GCAdapter::Adapter* adapter) + GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_, GCAdapter::Adapter* adapter, + float range_) : port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter), origin_value_x(adapter->GetOriginValue(port_, axis_x_)), - origin_value_y(adapter->GetOriginValue(port_, axis_y_)) {} + origin_value_y(adapter->GetOriginValue(port_, axis_y_)), range(range_) {} float GetAxis(int axis) const { if (gcadapter->DeviceConnected(port)) { std::lock_guard lock{mutex}; const auto origin_value = axis % 2 == 0 ? origin_value_x : origin_value_y; - // division is not by a perfect 128 to account for some variance in center location - // e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range - // [20-230] - return (gcadapter->GetPadState()[port].axes.at(axis) - origin_value) / 95.0f; + return (gcadapter->GetPadState()[port].axes.at(axis) - origin_value) / (100.0f * range); } return 0.0f; } @@ -215,6 +213,7 @@ private: GCAdapter::Adapter* gcadapter; const float origin_value_x; const float origin_value_y; + const float range; mutable std::mutex mutex; }; @@ -234,8 +233,9 @@ std::unique_ptr GCAnalogFactory::Create(const Common::Param const int axis_x = params.Get("axis_x", 0); const int axis_y = params.Get("axis_y", 1); const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); + const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); - return std::make_unique(port, axis_x, axis_y, deadzone, adapter.get()); + return std::make_unique(port, axis_x, axis_y, deadzone, adapter.get(), range); } void GCAnalogFactory::BeginConfiguration() { diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index 675b477fa3..d76c279d32 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -66,14 +66,14 @@ public: state.axes.insert_or_assign(axis, value); } - float GetAxis(int axis) const { + float GetAxis(int axis, float range) const { std::lock_guard lock{mutex}; - return state.axes.at(axis) / 32767.0f; + return state.axes.at(axis) / (32767.0f * range); } - std::tuple GetAnalog(int axis_x, int axis_y) const { - float x = GetAxis(axis_x); - float y = GetAxis(axis_y); + std::tuple GetAnalog(int axis_x, int axis_y, float range) const { + float x = GetAxis(axis_x, range); + float y = GetAxis(axis_y, range); y = -y; // 3DS uses an y-axis inverse from SDL // Make sure the coordinates are in the unit circle, @@ -313,7 +313,7 @@ public: trigger_if_greater(trigger_if_greater_) {} bool GetStatus() const override { - const float axis_value = joystick->GetAxis(axis); + const float axis_value = joystick->GetAxis(axis, 1.0f); if (trigger_if_greater) { return axis_value > threshold; } @@ -329,11 +329,13 @@ private: class SDLAnalog final : public Input::AnalogDevice { public: - SDLAnalog(std::shared_ptr joystick_, int axis_x_, int axis_y_, float deadzone_) - : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {} + SDLAnalog(std::shared_ptr joystick_, int axis_x_, int axis_y_, float deadzone_, + float range_) + : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), + range(range_) {} std::tuple GetStatus() const override { - const auto [x, y] = joystick->GetAnalog(axis_x, axis_y); + const auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range); const float r = std::sqrt((x * x) + (y * y)); if (r > deadzone) { return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), @@ -363,6 +365,7 @@ private: const int axis_x; const int axis_y; const float deadzone; + const float range; }; /// A button device factory that creates button devices from SDL joystick @@ -458,13 +461,13 @@ public: const int axis_x = params.Get("axis_x", 0); const int axis_y = params.Get("axis_y", 1); const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); - + const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); auto joystick = state.GetSDLJoystickByGUID(guid, port); // This is necessary so accessing GetAxis with axis_x and axis_y won't crash joystick->SetAxis(axis_x, 0); joystick->SetAxis(axis_y, 0); - return std::make_unique(joystick, axis_x, axis_y, deadzone); + return std::make_unique(joystick, axis_x, axis_y, deadzone, range); } private: