gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
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1 changed files with 1 additions and 1 deletions
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@ -229,7 +229,7 @@ GraphicsPipeline::GraphicsPipeline(
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writes_global_memory &= !use_storage_buffers;
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writes_global_memory &= !use_storage_buffers;
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configure_func = ConfigureFunc(stage_infos, enabled_stages_mask);
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configure_func = ConfigureFunc(stage_infos, enabled_stages_mask);
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if (assembly_shaders && key.xfb_enabled) {
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if (key.xfb_enabled && device.UseAssemblyShaders()) {
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GenerateTransformFeedbackState();
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GenerateTransformFeedbackState();
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}
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}
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auto func{[this, device, sources, shader_notify](ShaderContext::Context*) mutable {
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auto func{[this, device, sources, shader_notify](ShaderContext::Context*) mutable {
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