diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp index 34eacbb455..715d9fffd8 100644 --- a/src/core/frontend/applets/controller.cpp +++ b/src/core/frontend/applets/controller.cpp @@ -44,19 +44,24 @@ void DefaultControllerApplet::ReconfigureControllers(std::function callb } // Connect controllers based on the following priority list from highest to lowest priority: - // Pro Controller -> Dual Joycons -> Left Joycon -> Right Joycon -> Handheld + // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld if (parameters.allow_pro_controller) { npad.AddNewControllerAt( npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index); } else if (parameters.allow_dual_joycons) { npad.AddNewControllerAt( npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index); - } else if (parameters.allow_left_joycon) { - npad.AddNewControllerAt( - npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index); - } else if (parameters.allow_right_joycon) { - npad.AddNewControllerAt( - npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index); + } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) { + // Assign left joycons to even player indices and right joycons to odd player indices. + // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and + // a right Joycon for Player 2 in 2 Player Assist mode. + if (index % 2 == 0) { + npad.AddNewControllerAt( + npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index); + } else { + npad.AddNewControllerAt( + npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index); + } } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld && !Settings::values.use_docked_mode) { // We should *never* reach here under any normal circumstances.