Merge pull request #3706 from degasus/fix_fallthrough_error

video_code: Fix implicit switch fallthrough.
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Mat M 2020-04-17 17:48:10 -04:00 committed by GitHub
commit 30b59b732c
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@ -191,6 +191,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
case Tegra::Texture::TextureMipmapFilter::Linear: case Tegra::Texture::TextureMipmapFilter::Linear:
return GL_LINEAR_MIPMAP_LINEAR; return GL_LINEAR_MIPMAP_LINEAR;
} }
break;
} }
case Tegra::Texture::TextureFilter::Nearest: { case Tegra::Texture::TextureFilter::Nearest: {
switch (mip_filter_mode) { switch (mip_filter_mode) {
@ -201,6 +202,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
case Tegra::Texture::TextureMipmapFilter::Linear: case Tegra::Texture::TextureMipmapFilter::Linear:
return GL_NEAREST_MIPMAP_LINEAR; return GL_NEAREST_MIPMAP_LINEAR;
} }
break;
} }
} }
LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode)); LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode));