astc_decoder: Reimplement Layers
Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
This commit is contained in:
parent
c7553abe89
commit
2f30c10584
5 changed files with 156 additions and 137 deletions
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@ -39,17 +39,15 @@ layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
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BEGIN_PUSH_CONSTANTS
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UNIFORM(0) uvec2 num_image_blocks;
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UNIFORM(1) uvec2 block_dims;
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UNIFORM(2) uint layer;
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UNIFORM(3) uvec3 origin;
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UNIFORM(4) ivec3 destination;
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UNIFORM(5) uint bytes_per_block_log2;
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UNIFORM(6) uint layer_stride;
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UNIFORM(7) uint block_size;
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UNIFORM(8) uint x_shift;
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UNIFORM(9) uint block_height;
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UNIFORM(10) uint block_height_mask;
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UNIFORM(2) uvec3 origin;
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UNIFORM(3) ivec3 destination;
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UNIFORM(4) uint bytes_per_block_log2;
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UNIFORM(5) uint layer_stride;
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UNIFORM(6) uint block_size;
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UNIFORM(7) uint x_shift;
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UNIFORM(8) uint block_height;
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UNIFORM(9) uint block_height_mask;
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END_PUSH_CONSTANTS
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uint current_index = 0;
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@ -82,7 +80,7 @@ layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
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uint swizzle_table[];
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};
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 {
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layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU32 {
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uint astc_data[];
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};
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@ -104,7 +102,7 @@ layout(binding = BINDING_BYTE_TO_16_BUFFER, std430) readonly buffer REPLICATE_BY
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uint REPLICATE_BYTE_TO_16_TABLE[];
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};
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layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly image2D dest_image;
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layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly image2DArray dest_image;
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const uint GOB_SIZE_X = 64;
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const uint GOB_SIZE_Y = 8;
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@ -1086,10 +1084,9 @@ TexelWeightParams DecodeBlockInfo(uint block_index) {
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void FillError(ivec3 coord) {
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for (uint j = 0; j < block_dims.y; j++) {
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for (uint i = 0; i < block_dims.x; i++) {
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imageStore(dest_image, coord.xy + ivec2(i, j), vec4(1.0, 1.0, 0.0, 1.0));
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imageStore(dest_image, coord + ivec3(i, j, 0), vec4(1.0, 1.0, 0.0, 1.0));
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}
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}
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return;
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}
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void FillVoidExtentLDR(ivec3 coord, uint block_index) {
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@ -1107,7 +1104,7 @@ void FillVoidExtentLDR(ivec3 coord, uint block_index) {
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float b = float(b_u) / 65535.0f;
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for (uint j = 0; j < block_dims.y; j++) {
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for (uint i = 0; i < block_dims.x; i++) {
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imageStore(dest_image, coord.xy + ivec2(i, j), vec4(r, g, b, a));
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imageStore(dest_image, coord + ivec3(i, j, 0), vec4(r, g, b, a));
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}
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}
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}
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@ -1264,7 +1261,7 @@ void DecompressBlock(ivec3 coord, uint block_index) {
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}
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vec4 Cf = vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) >> 6);
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p = (Cf / 65535.0);
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imageStore(dest_image, coord.xy + ivec2(i, j), p.gbar);
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imageStore(dest_image, coord + ivec3(i, j, 0), p.gbar);
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}
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}
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}
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@ -1279,7 +1276,7 @@ void main() {
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const uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
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uint offset = 0;
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offset += layer * layer_stride;
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offset += pos.z * layer_stride;
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offset += (block_y >> block_height) * block_size;
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offset += (block_y & block_height_mask) << GOB_SIZE_SHIFT;
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offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
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@ -1287,7 +1284,7 @@ void main() {
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const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(block_dims, 1.0));
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uint block_index =
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layer * num_image_blocks.x * num_image_blocks.y + pos.y * num_image_blocks.x + pos.x;
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pos.z * num_image_blocks.x * num_image_blocks.y + pos.y * num_image_blocks.x + pos.x;
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current_index = 0;
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bitsread = 0;
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for (int i = 0; i < 16; i++) {
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@ -110,7 +110,6 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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static constexpr GLuint LOC_NUM_IMAGE_BLOCKS = 0;
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static constexpr GLuint LOC_BLOCK_DIMS = 1;
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static constexpr GLuint LOC_LAYER = 2;
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const Extent3D tile_size = {
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VideoCore::Surface::DefaultBlockWidth(image.info.format),
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@ -130,35 +129,31 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
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glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
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glUniform2ui(LOC_BLOCK_DIMS, tile_size.width, tile_size.height);
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for (u32 layer = 0; layer < image.info.resources.layers; layer++) {
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for (const SwizzleParameters& swizzle : swizzles) {
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glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_FALSE,
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layer, GL_WRITE_ONLY, GL_RGBA8);
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glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
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GL_WRITE_ONLY, GL_RGBA8);
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const size_t input_offset = swizzle.buffer_offset + map.offset;
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const auto num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
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const auto num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
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glUniform2ui(LOC_NUM_IMAGE_BLOCKS, swizzle.num_tiles.width, swizzle.num_tiles.height);
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glUniform1ui(LOC_LAYER, layer);
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// To unswizzle the ASTC data
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const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
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glUniform3uiv(3, 1, params.origin.data());
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glUniform3iv(4, 1, params.destination.data());
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glUniform1ui(5, params.bytes_per_block_log2);
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glUniform1ui(6, params.layer_stride);
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glUniform1ui(7, params.block_size);
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glUniform1ui(8, params.x_shift);
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glUniform1ui(9, params.block_height);
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glUniform1ui(10, params.block_height_mask);
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glUniform3uiv(2, 1, params.origin.data());
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glUniform3iv(3, 1, params.destination.data());
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glUniform1ui(4, params.bytes_per_block_log2);
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glUniform1ui(5, params.layer_stride);
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glUniform1ui(6, params.block_size);
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glUniform1ui(7, params.x_shift);
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glUniform1ui(8, params.block_height);
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glUniform1ui(9, params.block_height_mask);
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// ASTC texture data
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer,
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input_offset, image.guest_size_bytes - swizzle.buffer_offset);
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
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image.guest_size_bytes - swizzle.buffer_offset);
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glDispatchCompute(num_dispatches_x, num_dispatches_y, 1);
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}
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glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
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}
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program_manager.RestoreGuestCompute();
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}
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@ -31,6 +31,7 @@ namespace Vulkan {
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using Tegra::Texture::SWIZZLE_TABLE;
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using Tegra::Texture::ASTC::EncodingsValues;
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using namespace Tegra::Texture::ASTC;
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namespace {
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@ -214,7 +215,6 @@ std::array<VkDescriptorUpdateTemplateEntryKHR, 8> BuildASTCPassDescriptorUpdateT
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struct AstcPushConstants {
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std::array<u32, 2> num_image_blocks;
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std::array<u32, 2> blocks_dims;
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u32 layer;
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VideoCommon::Accelerated::BlockLinearSwizzle2DParams params;
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};
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@ -226,6 +226,7 @@ struct AstcBufferData {
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decltype(REPLICATE_8_BIT_TO_8_TABLE) replicate_8_to_8 = REPLICATE_8_BIT_TO_8_TABLE;
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decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
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} constexpr ASTC_BUFFER_DATA;
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} // Anonymous namespace
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VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_pool,
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@ -403,7 +404,6 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
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return {staging.buffer, staging.offset};
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}
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using namespace Tegra::Texture::ASTC;
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ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
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VKDescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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@ -464,63 +464,20 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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if (!data_buffer) {
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MakeDataBuffer();
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}
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const std::array<u32, 2> block_dims{tile_size.width, tile_size.height};
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for (s32 layer = 0; layer < image.info.resources.layers; layer++) {
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for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
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const size_t input_offset = swizzle.buffer_offset + map.offset;
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const auto num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
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const auto num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
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const std::array num_image_blocks{swizzle.num_tiles.width, swizzle.num_tiles.height};
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const u32 layer_image_size =
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image.guest_size_bytes - static_cast<u32>(swizzle.buffer_offset);
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update_descriptor_queue.Acquire();
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update_descriptor_queue.AddBuffer(*data_buffer,
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offsetof(AstcBufferData, swizzle_table_buffer),
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sizeof(AstcBufferData::swizzle_table_buffer));
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update_descriptor_queue.AddBuffer(map.buffer, input_offset, image.guest_size_bytes);
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update_descriptor_queue.AddBuffer(*data_buffer,
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offsetof(AstcBufferData, encoding_values),
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sizeof(AstcBufferData::encoding_values));
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update_descriptor_queue.AddBuffer(*data_buffer,
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offsetof(AstcBufferData, replicate_6_to_8),
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sizeof(AstcBufferData::replicate_6_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer,
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offsetof(AstcBufferData, replicate_7_to_8),
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sizeof(AstcBufferData::replicate_7_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer,
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offsetof(AstcBufferData, replicate_8_to_8),
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sizeof(AstcBufferData::replicate_8_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer,
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offsetof(AstcBufferData, replicate_byte_to_16),
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sizeof(AstcBufferData::replicate_byte_to_16));
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update_descriptor_queue.AddImage(image.StorageImageView());
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const VkDescriptorSet set = CommitDescriptorSet(update_descriptor_queue);
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// To unswizzle the ASTC data
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const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
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scheduler.Record([layout = *layout, pipeline = *pipeline, buffer = map.buffer,
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num_dispatches_x, num_dispatches_y, layer_image_size,
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num_image_blocks, block_dims, layer, params, set,
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image = image.Handle(), input_offset,
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aspect_mask = image.AspectMask()](vk::CommandBuffer cmdbuf) {
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const AstcPushConstants uniforms{num_image_blocks, block_dims, layer, params};
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, layout, 0, set, {});
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
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cmdbuf.Dispatch(num_dispatches_x, num_dispatches_y, 1);
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const VkImageAspectFlags aspect_mask = image.AspectMask();
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const VkImage vk_image = image.Handle();
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const bool is_initialized = image.ExchangeInitialization();
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scheduler.Record([vk_image, aspect_mask, is_initialized](vk::CommandBuffer cmdbuf) {
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const VkImageMemoryBarrier image_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = image,
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.image = vk_image,
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.subresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = 0,
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@ -529,11 +486,72 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, image_barrier);
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cmdbuf.PipelineBarrier(0, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
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});
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const std::array<u32, 2> block_dims{tile_size.width, tile_size.height};
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for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
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const size_t input_offset = swizzle.buffer_offset + map.offset;
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const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
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const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
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const u32 num_dispatches_z = image.info.resources.layers;
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const std::array num_image_blocks{swizzle.num_tiles.width, swizzle.num_tiles.height};
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const u32 layer_image_size =
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image.guest_size_bytes - static_cast<u32>(swizzle.buffer_offset);
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update_descriptor_queue.Acquire();
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update_descriptor_queue.AddBuffer(*data_buffer,
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offsetof(AstcBufferData, swizzle_table_buffer),
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sizeof(AstcBufferData::swizzle_table_buffer));
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update_descriptor_queue.AddBuffer(map.buffer, input_offset, layer_image_size);
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update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, encoding_values),
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sizeof(AstcBufferData::encoding_values));
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update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_6_to_8),
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sizeof(AstcBufferData::replicate_6_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_7_to_8),
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sizeof(AstcBufferData::replicate_7_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_8_to_8),
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sizeof(AstcBufferData::replicate_8_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer,
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offsetof(AstcBufferData, replicate_byte_to_16),
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sizeof(AstcBufferData::replicate_byte_to_16));
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update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
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const VkDescriptorSet set = CommitDescriptorSet(update_descriptor_queue);
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const VkPipelineLayout vk_layout = *layout;
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const VkPipeline vk_pipeline = *pipeline;
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// To unswizzle the ASTC data
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const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
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scheduler.Record([vk_layout, vk_pipeline, buffer = map.buffer, num_dispatches_x,
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num_dispatches_y, num_dispatches_z, num_image_blocks, block_dims, params,
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set, input_offset](vk::CommandBuffer cmdbuf) {
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const AstcPushConstants uniforms{num_image_blocks, block_dims, params};
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, vk_layout, 0, set, {});
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cmdbuf.PushConstants(vk_layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
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cmdbuf.Dispatch(num_dispatches_x, num_dispatches_y, num_dispatches_z);
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});
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}
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}
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scheduler.Record([vk_image, aspect_mask](vk::CommandBuffer cmdbuf) {
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const VkImageMemoryBarrier image_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = vk_image,
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.subresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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};
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cmdbuf.PipelineBarrier(0, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
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});
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}
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} // namespace Vulkan
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@ -823,12 +823,15 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_
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.usage = VK_IMAGE_USAGE_STORAGE_BIT,
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};
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if (IsPixelFormatASTC(info.format) && !runtime.device.IsOptimalAstcSupported()) {
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storage_image_view = runtime.device.GetLogical().CreateImageView(VkImageViewCreateInfo{
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const auto& device = runtime.device.GetLogical();
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storage_image_views.reserve(info.resources.levels);
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for (s32 level = 0; level < info.resources.levels; ++level) {
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storage_image_views.push_back(device.CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = &storage_image_view_usage_create_info,
|
||||
.flags = 0,
|
||||
.image = *image,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY,
|
||||
.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32,
|
||||
.components{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
|
@ -838,12 +841,13 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_
|
|||
},
|
||||
.subresourceRange{
|
||||
.aspectMask = aspect_mask,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseMipLevel = static_cast<u32>(level),
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
});
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -121,12 +121,17 @@ public:
|
|||
return *buffer;
|
||||
}
|
||||
|
||||
[[nodiscard]] VkImageCreateFlags AspectMask() const noexcept {
|
||||
[[nodiscard]] VkImageAspectFlags AspectMask() const noexcept {
|
||||
return aspect_mask;
|
||||
}
|
||||
|
||||
[[nodiscard]] VkImageView StorageImageView() const noexcept {
|
||||
return *storage_image_view;
|
||||
[[nodiscard]] VkImageView StorageImageView(s32 level) const noexcept {
|
||||
return *storage_image_views[level];
|
||||
}
|
||||
|
||||
/// Returns true when the image is already initialized and mark it as initialized
|
||||
[[nodiscard]] bool ExchangeInitialization() noexcept {
|
||||
return std::exchange(initialized, true);
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -135,7 +140,7 @@ private:
|
|||
vk::Buffer buffer;
|
||||
MemoryCommit commit;
|
||||
vk::ImageView image_view;
|
||||
vk::ImageView storage_image_view;
|
||||
std::vector<vk::ImageView> storage_image_views;
|
||||
VkImageAspectFlags aspect_mask = 0;
|
||||
bool initialized = false;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue