android: Move game deserialization to another thread
Deserializing games from the cache in shared preferences was done on the main thread and could cause a stutter on startup.
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1 changed files with 23 additions and 16 deletions
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@ -49,26 +49,33 @@ class GamesViewModel : ViewModel() {
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// Retrieve list of cached games
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// Retrieve list of cached games
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val storedGames = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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val storedGames = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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.getStringSet(GameHelper.KEY_GAMES, emptySet())
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.getStringSet(GameHelper.KEY_GAMES, emptySet())
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if (storedGames!!.isNotEmpty()) {
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val deserializedGames = mutableSetOf<Game>()
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storedGames.forEach {
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val game: Game
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try {
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game = Json.decodeFromString(it)
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} catch (e: MissingFieldException) {
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return@forEach
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}
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val gameExists =
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viewModelScope.launch {
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DocumentFile.fromSingleUri(YuzuApplication.appContext, Uri.parse(game.path))
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withContext(Dispatchers.IO) {
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?.exists()
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if (storedGames!!.isNotEmpty()) {
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if (gameExists == true) {
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val deserializedGames = mutableSetOf<Game>()
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deserializedGames.add(game)
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storedGames.forEach {
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val game: Game
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try {
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game = Json.decodeFromString(it)
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} catch (e: MissingFieldException) {
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return@forEach
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}
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val gameExists =
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DocumentFile.fromSingleUri(
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YuzuApplication.appContext,
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Uri.parse(game.path)
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)?.exists()
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if (gameExists == true) {
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deserializedGames.add(game)
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}
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}
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setGames(deserializedGames.toList())
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}
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}
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reloadGames(false)
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}
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}
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setGames(deserializedGames.toList())
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}
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}
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reloadGames(false)
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}
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}
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fun setGames(games: List<Game>) {
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fun setGames(games: List<Game>) {
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