renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes
This commit is contained in:
parent
9568b310be
commit
0c2e5b64c9
11 changed files with 988 additions and 916 deletions
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@ -158,6 +158,9 @@ add_library(video_core STATIC
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renderer_opengl/renderer_opengl.h
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renderer_opengl/renderer_opengl.h
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renderer_opengl/util_shaders.cpp
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renderer_opengl/util_shaders.cpp
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renderer_opengl/util_shaders.h
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renderer_opengl/util_shaders.h
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renderer_vulkan/present/anti_alias_pass.h
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renderer_vulkan/present/filters.cpp
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renderer_vulkan/present/filters.h
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renderer_vulkan/present/fsr.cpp
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renderer_vulkan/present/fsr.cpp
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renderer_vulkan/present/fsr.h
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renderer_vulkan/present/fsr.h
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renderer_vulkan/present/fxaa.cpp
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renderer_vulkan/present/fxaa.cpp
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@ -166,6 +169,8 @@ add_library(video_core STATIC
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renderer_vulkan/present/smaa.h
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renderer_vulkan/present/smaa.h
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renderer_vulkan/present/util.cpp
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renderer_vulkan/present/util.cpp
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renderer_vulkan/present/util.h
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renderer_vulkan/present/util.h
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renderer_vulkan/present/window_adapt_pass.cpp
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renderer_vulkan/present/window_adapt_pass.h
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renderer_vulkan/blit_image.cpp
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renderer_vulkan/blit_image.cpp
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renderer_vulkan/blit_image.h
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renderer_vulkan/blit_image.h
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renderer_vulkan/fixed_pipeline_state.cpp
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renderer_vulkan/fixed_pipeline_state.cpp
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70
src/video_core/renderer_vulkan/present/filters.cpp
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70
src/video_core/renderer_vulkan/present/filters.cpp
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@ -0,0 +1,70 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/common_types.h"
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#include "video_core/host_shaders/present_bicubic_frag_spv.h"
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#include "video_core/host_shaders/present_gaussian_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h"
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#include "video_core/renderer_vulkan/present/filters.h"
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#include "video_core/renderer_vulkan/present/util.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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namespace Vulkan {
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namespace {
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vk::ShaderModule SelectScaleForceShader(const Device& device) {
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if (device.IsFloat16Supported()) {
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return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP16_FRAG_SPV);
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} else {
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return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP32_FRAG_SPV);
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}
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}
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} // Anonymous namespace
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std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
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CreateNearestNeighborSampler(device),
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BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
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CreateBilinearSampler(device),
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BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
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CreateBilinearSampler(device),
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BuildShader(device, PRESENT_BICUBIC_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
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CreateBilinearSampler(device),
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BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
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CreateBilinearSampler(device),
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SelectScaleForceShader(device));
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}
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} // namespace Vulkan
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30
src/video_core/renderer_vulkan/present/filters.h
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src/video_core/renderer_vulkan/present/filters.h
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@ -0,0 +1,30 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
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namespace Vulkan {
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std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format);
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} // namespace Vulkan
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@ -441,6 +441,56 @@ VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>
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};
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};
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}
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}
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vk::Sampler CreateBilinearSampler(const Device& device) {
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const VkSamplerCreateInfo ci{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.magFilter = VK_FILTER_LINEAR,
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.minFilter = VK_FILTER_LINEAR,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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.mipLodBias = 0.0f,
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.anisotropyEnable = VK_FALSE,
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.maxAnisotropy = 0.0f,
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.compareEnable = VK_FALSE,
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.compareOp = VK_COMPARE_OP_NEVER,
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.minLod = 0.0f,
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.maxLod = 0.0f,
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.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
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.unnormalizedCoordinates = VK_FALSE,
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};
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return device.GetLogical().CreateSampler(ci);
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}
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vk::Sampler CreateNearestNeighborSampler(const Device& device) {
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const VkSamplerCreateInfo ci_nn{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.magFilter = VK_FILTER_NEAREST,
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.minFilter = VK_FILTER_NEAREST,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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.mipLodBias = 0.0f,
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.anisotropyEnable = VK_FALSE,
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.maxAnisotropy = 0.0f,
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.compareEnable = VK_FALSE,
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.compareOp = VK_COMPARE_OP_NEVER,
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.minLod = 0.0f,
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.maxLod = 0.0f,
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.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
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.unnormalizedCoordinates = VK_FALSE,
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};
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return device.GetLogical().CreateSampler(ci_nn);
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}
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void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
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void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
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static constexpr std::array<VkImageSubresourceRange, 1> subresources{{{
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static constexpr std::array<VkImageSubresourceRange, 1> subresources{{{
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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@ -39,6 +39,8 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
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VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
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VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
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VkSampler sampler, VkImageView view,
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VkSampler sampler, VkImageView view,
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VkDescriptorSet set, u32 binding);
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VkDescriptorSet set, u32 binding);
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vk::Sampler CreateBilinearSampler(const Device& device);
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vk::Sampler CreateNearestNeighborSampler(const Device& device);
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void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
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void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
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VkExtent2D extent);
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VkExtent2D extent);
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512
src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
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src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cstring>
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#include "core/frontend/framebuffer_layout.h"
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#include "video_core/host_shaders/vulkan_present_vert_spv.h"
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#include "video_core/renderer_vulkan/present/util.h"
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#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
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#include "video_core/renderer_vulkan/vk_present_manager.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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namespace Vulkan {
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namespace {
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struct ScreenRectVertex {
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ScreenRectVertex() = default;
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explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
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std::array<f32, 2> position;
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std::array<f32, 2> tex_coord;
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static VkVertexInputBindingDescription GetDescription() {
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return {
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.binding = 0,
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.stride = sizeof(ScreenRectVertex),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
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};
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}
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static std::array<VkVertexInputAttributeDescription, 2> GetAttributes() {
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return {{
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{
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = offsetof(ScreenRectVertex, position),
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},
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{
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = offsetof(ScreenRectVertex, tex_coord),
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},
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}};
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}
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};
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std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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// clang-format off
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return { 2.f / width, 0.f, 0.f, 0.f,
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0.f, 2.f / height, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, -1.f, 0.f, 1.f};
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// clang-format on
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}
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} // Anonymous namespace
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struct WindowAdaptPass::BufferData {
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struct {
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std::array<f32, 4 * 4> modelview_matrix;
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} uniform;
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std::array<ScreenRectVertex, 4> vertices;
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};
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WindowAdaptPass::WindowAdaptPass(const Device& device_, const MemoryAllocator& memory_allocator,
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size_t num_images, VkFormat frame_format, vk::Sampler&& sampler_,
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vk::ShaderModule&& fragment_shader_)
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: device(device_), sampler(std::move(sampler_)), fragment_shader(std::move(fragment_shader_)) {
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CreateDescriptorPool(num_images);
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CreateDescriptorSetLayout();
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CreateDescriptorSets(num_images);
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CreatePipelineLayout();
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CreateVertexShader();
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CreateRenderPass(frame_format);
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CreatePipeline();
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CreateBuffer(memory_allocator);
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}
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WindowAdaptPass::~WindowAdaptPass() = default;
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void WindowAdaptPass::Draw(Scheduler& scheduler, size_t image_index, VkImageView src_image_view,
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VkExtent2D src_image_extent, const Common::Rectangle<f32>& crop_rect,
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const Layout::FramebufferLayout& layout, Frame* dst) {
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ConfigureLayout(image_index, src_image_view, layout, crop_rect);
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const VkFramebuffer host_framebuffer{*dst->framebuffer};
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const VkRenderPass renderpass{*render_pass};
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const VkPipeline graphics_pipeline{*pipeline};
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const VkDescriptorSet descriptor_set{descriptor_sets[image_index]};
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const VkExtent2D render_area{
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.width = dst->width,
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.height = dst->height,
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};
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scheduler.Record([=](vk::CommandBuffer cmdbuf) {
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const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
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const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
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const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
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const VkClearValue clear_color{
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.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
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};
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const VkRenderPassBeginInfo renderpass_bi{
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.pNext = nullptr,
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.renderPass = renderpass,
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.framebuffer = host_framebuffer,
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.renderArea =
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{
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.offset = {0, 0},
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.extent = render_area,
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},
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.clearValueCount = 1,
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.pClearValues = &clear_color,
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};
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const VkViewport viewport{
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.x = 0.0f,
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.y = 0.0f,
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.width = static_cast<float>(render_area.width),
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.height = static_cast<float>(render_area.height),
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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const VkRect2D scissor{
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.offset = {0, 0},
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||||||
|
.extent = render_area,
|
||||||
|
};
|
||||||
|
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
|
||||||
|
cmdbuf.SetViewport(0, viewport);
|
||||||
|
cmdbuf.SetScissor(0, scissor);
|
||||||
|
cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices));
|
||||||
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0,
|
||||||
|
descriptor_set, {});
|
||||||
|
cmdbuf.Draw(4, 1, 0, 0);
|
||||||
|
cmdbuf.EndRenderPass();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
VkRenderPass WindowAdaptPass::GetRenderPass() {
|
||||||
|
return *render_pass;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::CreateDescriptorPool(size_t num_images) {
|
||||||
|
const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
|
||||||
|
{
|
||||||
|
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
.descriptorCount = static_cast<u32>(num_images),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
.descriptorCount = static_cast<u32>(num_images),
|
||||||
|
},
|
||||||
|
}};
|
||||||
|
|
||||||
|
const VkDescriptorPoolCreateInfo ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.maxSets = static_cast<u32>(num_images),
|
||||||
|
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
|
||||||
|
.pPoolSizes = pool_sizes.data(),
|
||||||
|
};
|
||||||
|
descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::CreateDescriptorSetLayout() {
|
||||||
|
const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
|
||||||
|
{
|
||||||
|
.binding = 0,
|
||||||
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
.descriptorCount = 1,
|
||||||
|
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||||
|
.pImmutableSamplers = nullptr,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
.binding = 1,
|
||||||
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
.descriptorCount = 1,
|
||||||
|
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||||
|
.pImmutableSamplers = nullptr,
|
||||||
|
},
|
||||||
|
}};
|
||||||
|
|
||||||
|
const VkDescriptorSetLayoutCreateInfo ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.bindingCount = static_cast<u32>(layout_bindings.size()),
|
||||||
|
.pBindings = layout_bindings.data(),
|
||||||
|
};
|
||||||
|
|
||||||
|
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::CreateDescriptorSets(size_t num_images) {
|
||||||
|
const std::vector layouts(num_images, *descriptor_set_layout);
|
||||||
|
descriptor_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::CreateBuffer(const MemoryAllocator& memory_allocator) {
|
||||||
|
const VkBufferCreateInfo ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = sizeof(BufferData),
|
||||||
|
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
|
||||||
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||||
|
.queueFamilyIndexCount = 0,
|
||||||
|
.pQueueFamilyIndices = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::CreateRenderPass(VkFormat frame_format) {
|
||||||
|
const VkAttachmentDescription color_attachment{
|
||||||
|
.flags = 0,
|
||||||
|
.format = frame_format,
|
||||||
|
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||||
|
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||||
|
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||||
|
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||||
|
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
|
||||||
|
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
|
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkAttachmentReference color_attachment_ref{
|
||||||
|
.attachment = 0,
|
||||||
|
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkSubpassDescription subpass_description{
|
||||||
|
.flags = 0,
|
||||||
|
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||||
|
.inputAttachmentCount = 0,
|
||||||
|
.pInputAttachments = nullptr,
|
||||||
|
.colorAttachmentCount = 1,
|
||||||
|
.pColorAttachments = &color_attachment_ref,
|
||||||
|
.pResolveAttachments = nullptr,
|
||||||
|
.pDepthStencilAttachment = nullptr,
|
||||||
|
.preserveAttachmentCount = 0,
|
||||||
|
.pPreserveAttachments = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkSubpassDependency dependency{
|
||||||
|
.srcSubpass = VK_SUBPASS_EXTERNAL,
|
||||||
|
.dstSubpass = 0,
|
||||||
|
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||||
|
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||||
|
.srcAccessMask = 0,
|
||||||
|
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||||
|
.dependencyFlags = 0,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkRenderPassCreateInfo renderpass_ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.attachmentCount = 1,
|
||||||
|
.pAttachments = &color_attachment,
|
||||||
|
.subpassCount = 1,
|
||||||
|
.pSubpasses = &subpass_description,
|
||||||
|
.dependencyCount = 1,
|
||||||
|
.pDependencies = &dependency,
|
||||||
|
};
|
||||||
|
|
||||||
|
render_pass = device.GetLogical().CreateRenderPass(renderpass_ci);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::CreateVertexShader() {
|
||||||
|
vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::CreatePipelineLayout() {
|
||||||
|
const VkPipelineLayoutCreateInfo ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.setLayoutCount = 1,
|
||||||
|
.pSetLayouts = descriptor_set_layout.address(),
|
||||||
|
.pushConstantRangeCount = 0,
|
||||||
|
.pPushConstantRanges = nullptr,
|
||||||
|
};
|
||||||
|
pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::SetUniformData(BufferData& data,
|
||||||
|
const Layout::FramebufferLayout& layout) const {
|
||||||
|
data.uniform.modelview_matrix =
|
||||||
|
MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::SetVertexData(BufferData& data, const Layout::FramebufferLayout& layout,
|
||||||
|
const Common::Rectangle<f32>& crop) const {
|
||||||
|
// Map the coordinates to the screen.
|
||||||
|
const auto& screen = layout.screen;
|
||||||
|
const auto x = static_cast<f32>(screen.left);
|
||||||
|
const auto y = static_cast<f32>(screen.top);
|
||||||
|
const auto w = static_cast<f32>(screen.GetWidth());
|
||||||
|
const auto h = static_cast<f32>(screen.GetHeight());
|
||||||
|
|
||||||
|
data.vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
|
||||||
|
data.vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
|
||||||
|
data.vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
|
||||||
|
data.vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::UpdateDescriptorSet(size_t image_index, VkImageView image_view) {
|
||||||
|
const VkDescriptorBufferInfo buffer_info{
|
||||||
|
.buffer = *buffer,
|
||||||
|
.offset = offsetof(BufferData, uniform),
|
||||||
|
.range = sizeof(BufferData::uniform),
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkWriteDescriptorSet ubo_write{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.dstSet = descriptor_sets[image_index],
|
||||||
|
.dstBinding = 0,
|
||||||
|
.dstArrayElement = 0,
|
||||||
|
.descriptorCount = 1,
|
||||||
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
.pImageInfo = nullptr,
|
||||||
|
.pBufferInfo = &buffer_info,
|
||||||
|
.pTexelBufferView = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkDescriptorImageInfo image_info{
|
||||||
|
.sampler = *sampler,
|
||||||
|
.imageView = image_view,
|
||||||
|
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkWriteDescriptorSet sampler_write{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.dstSet = descriptor_sets[image_index],
|
||||||
|
.dstBinding = 1,
|
||||||
|
.dstArrayElement = 0,
|
||||||
|
.descriptorCount = 1,
|
||||||
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
.pImageInfo = &image_info,
|
||||||
|
.pBufferInfo = nullptr,
|
||||||
|
.pTexelBufferView = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {});
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::ConfigureLayout(size_t image_index, VkImageView image_view,
|
||||||
|
const Layout::FramebufferLayout& layout,
|
||||||
|
const Common::Rectangle<f32>& crop_rect) {
|
||||||
|
BufferData data;
|
||||||
|
SetUniformData(data, layout);
|
||||||
|
SetVertexData(data, layout, crop_rect);
|
||||||
|
|
||||||
|
const std::span<u8> mapped_span = buffer.Mapped();
|
||||||
|
std::memcpy(mapped_span.data(), &data, sizeof(data));
|
||||||
|
|
||||||
|
UpdateDescriptorSet(image_index, image_view);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WindowAdaptPass::CreatePipeline() {
|
||||||
|
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
|
||||||
|
{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||||
|
.module = *vertex_shader,
|
||||||
|
.pName = "main",
|
||||||
|
.pSpecializationInfo = nullptr,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||||
|
.module = *fragment_shader,
|
||||||
|
.pName = "main",
|
||||||
|
.pSpecializationInfo = nullptr,
|
||||||
|
},
|
||||||
|
}};
|
||||||
|
|
||||||
|
const auto vertex_binding_description = ScreenRectVertex::GetDescription();
|
||||||
|
const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
|
||||||
|
|
||||||
|
const VkPipelineVertexInputStateCreateInfo vertex_input_ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.vertexBindingDescriptionCount = 1,
|
||||||
|
.pVertexBindingDescriptions = &vertex_binding_description,
|
||||||
|
.vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()},
|
||||||
|
.pVertexAttributeDescriptions = vertex_attrs_description.data(),
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||||
|
.primitiveRestartEnable = VK_FALSE,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkPipelineViewportStateCreateInfo viewport_state_ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.viewportCount = 1,
|
||||||
|
.pViewports = nullptr,
|
||||||
|
.scissorCount = 1,
|
||||||
|
.pScissors = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkPipelineRasterizationStateCreateInfo rasterization_ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.depthClampEnable = VK_FALSE,
|
||||||
|
.rasterizerDiscardEnable = VK_FALSE,
|
||||||
|
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||||
|
.cullMode = VK_CULL_MODE_NONE,
|
||||||
|
.frontFace = VK_FRONT_FACE_CLOCKWISE,
|
||||||
|
.depthBiasEnable = VK_FALSE,
|
||||||
|
.depthBiasConstantFactor = 0.0f,
|
||||||
|
.depthBiasClamp = 0.0f,
|
||||||
|
.depthBiasSlopeFactor = 0.0f,
|
||||||
|
.lineWidth = 1.0f,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkPipelineMultisampleStateCreateInfo multisampling_ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||||
|
.sampleShadingEnable = VK_FALSE,
|
||||||
|
.minSampleShading = 0.0f,
|
||||||
|
.pSampleMask = nullptr,
|
||||||
|
.alphaToCoverageEnable = VK_FALSE,
|
||||||
|
.alphaToOneEnable = VK_FALSE,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkPipelineColorBlendAttachmentState color_blend_attachment{
|
||||||
|
.blendEnable = VK_FALSE,
|
||||||
|
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||||
|
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||||
|
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||||
|
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||||
|
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||||
|
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||||
|
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||||
|
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.logicOpEnable = VK_FALSE,
|
||||||
|
.logicOp = VK_LOGIC_OP_COPY,
|
||||||
|
.attachmentCount = 1,
|
||||||
|
.pAttachments = &color_blend_attachment,
|
||||||
|
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
||||||
|
};
|
||||||
|
|
||||||
|
static constexpr std::array dynamic_states{
|
||||||
|
VK_DYNAMIC_STATE_VIEWPORT,
|
||||||
|
VK_DYNAMIC_STATE_SCISSOR,
|
||||||
|
};
|
||||||
|
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
|
||||||
|
.pDynamicStates = dynamic_states.data(),
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkGraphicsPipelineCreateInfo pipeline_ci{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.stageCount = static_cast<u32>(shader_stages.size()),
|
||||||
|
.pStages = shader_stages.data(),
|
||||||
|
.pVertexInputState = &vertex_input_ci,
|
||||||
|
.pInputAssemblyState = &input_assembly_ci,
|
||||||
|
.pTessellationState = nullptr,
|
||||||
|
.pViewportState = &viewport_state_ci,
|
||||||
|
.pRasterizationState = &rasterization_ci,
|
||||||
|
.pMultisampleState = &multisampling_ci,
|
||||||
|
.pDepthStencilState = nullptr,
|
||||||
|
.pColorBlendState = &color_blend_ci,
|
||||||
|
.pDynamicState = &dynamic_state_ci,
|
||||||
|
.layout = *pipeline_layout,
|
||||||
|
.renderPass = *render_pass,
|
||||||
|
.subpass = 0,
|
||||||
|
.basePipelineHandle = 0,
|
||||||
|
.basePipelineIndex = 0,
|
||||||
|
};
|
||||||
|
|
||||||
|
pipeline = device.GetLogical().CreateGraphicsPipeline(pipeline_ci);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Vulkan
|
71
src/video_core/renderer_vulkan/present/window_adapt_pass.h
Normal file
71
src/video_core/renderer_vulkan/present/window_adapt_pass.h
Normal file
|
@ -0,0 +1,71 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "common/math_util.h"
|
||||||
|
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||||
|
|
||||||
|
namespace Layout {
|
||||||
|
struct FramebufferLayout;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace Tegra {
|
||||||
|
struct FramebufferConfig;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace Vulkan {
|
||||||
|
|
||||||
|
class Device;
|
||||||
|
struct Frame;
|
||||||
|
class MemoryAllocator;
|
||||||
|
class Scheduler;
|
||||||
|
|
||||||
|
class WindowAdaptPass final {
|
||||||
|
public:
|
||||||
|
explicit WindowAdaptPass(const Device& device, const MemoryAllocator& memory_allocator,
|
||||||
|
size_t num_images, VkFormat frame_format, vk::Sampler&& sampler,
|
||||||
|
vk::ShaderModule&& fragment_shader);
|
||||||
|
~WindowAdaptPass();
|
||||||
|
|
||||||
|
void Draw(Scheduler& scheduler, size_t image_index, VkImageView src_image_view,
|
||||||
|
VkExtent2D src_image_extent, const Common::Rectangle<f32>& crop_rect,
|
||||||
|
const Layout::FramebufferLayout& layout, Frame* dst);
|
||||||
|
|
||||||
|
VkRenderPass GetRenderPass();
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct BufferData;
|
||||||
|
|
||||||
|
void SetUniformData(BufferData& data, const Layout::FramebufferLayout& layout) const;
|
||||||
|
void SetVertexData(BufferData& data, const Layout::FramebufferLayout& layout,
|
||||||
|
const Common::Rectangle<f32>& crop_rect) const;
|
||||||
|
void UpdateDescriptorSet(size_t image_index, VkImageView image_view);
|
||||||
|
void ConfigureLayout(size_t image_index, VkImageView image_view,
|
||||||
|
const Layout::FramebufferLayout& layout,
|
||||||
|
const Common::Rectangle<f32>& crop_rect);
|
||||||
|
|
||||||
|
void CreateDescriptorPool(size_t num_images);
|
||||||
|
void CreateDescriptorSetLayout();
|
||||||
|
void CreateDescriptorSets(size_t num_images);
|
||||||
|
void CreatePipelineLayout();
|
||||||
|
void CreateVertexShader();
|
||||||
|
void CreateRenderPass(VkFormat frame_format);
|
||||||
|
void CreatePipeline();
|
||||||
|
void CreateBuffer(const MemoryAllocator& memory_allocator);
|
||||||
|
|
||||||
|
private:
|
||||||
|
const Device& device;
|
||||||
|
vk::DescriptorPool descriptor_pool;
|
||||||
|
vk::DescriptorSetLayout descriptor_set_layout;
|
||||||
|
vk::DescriptorSets descriptor_sets;
|
||||||
|
vk::PipelineLayout pipeline_layout;
|
||||||
|
vk::Sampler sampler;
|
||||||
|
vk::ShaderModule vertex_shader;
|
||||||
|
vk::ShaderModule fragment_shader;
|
||||||
|
vk::RenderPass render_pass;
|
||||||
|
vk::Pipeline pipeline;
|
||||||
|
vk::Buffer buffer;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Vulkan
|
|
@ -97,8 +97,8 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
|
||||||
render_window.GetFramebufferLayout().height),
|
render_window.GetFramebufferLayout().height),
|
||||||
present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,
|
present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,
|
||||||
surface),
|
surface),
|
||||||
blit_screen(device_memory, render_window, device, memory_allocator, swapchain,
|
blit_swapchain(device_memory, device, memory_allocator, present_manager, scheduler),
|
||||||
present_manager, scheduler),
|
blit_screenshot(device_memory, device, memory_allocator, present_manager, scheduler),
|
||||||
rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker,
|
rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker,
|
||||||
scheduler) {
|
scheduler) {
|
||||||
if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
|
if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
|
||||||
|
@ -127,7 +127,9 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
|
|
||||||
RenderScreenshot(*framebuffer);
|
RenderScreenshot(*framebuffer);
|
||||||
Frame* frame = present_manager.GetRenderFrame();
|
Frame* frame = present_manager.GetRenderFrame();
|
||||||
blit_screen.DrawToSwapchain(rasterizer, frame, *framebuffer);
|
blit_swapchain.DrawToFrame(rasterizer, frame, *framebuffer,
|
||||||
|
render_window.GetFramebufferLayout(), swapchain.GetImageCount(),
|
||||||
|
swapchain.GetImageViewFormat());
|
||||||
scheduler.Flush(*frame->render_ready);
|
scheduler.Flush(*frame->render_ready);
|
||||||
present_manager.Present(frame);
|
present_manager.Present(frame);
|
||||||
|
|
||||||
|
@ -166,54 +168,65 @@ void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& fr
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
||||||
vk::Image staging_image = memory_allocator.CreateImage(VkImageCreateInfo{
|
auto frame = [&]() {
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
vk::Image staging_image = memory_allocator.CreateImage(VkImageCreateInfo{
|
||||||
.pNext = nullptr,
|
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||||
.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
|
.pNext = nullptr,
|
||||||
.imageType = VK_IMAGE_TYPE_2D,
|
.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
|
||||||
.format = VK_FORMAT_B8G8R8A8_UNORM,
|
.imageType = VK_IMAGE_TYPE_2D,
|
||||||
.extent =
|
.format = VK_FORMAT_B8G8R8A8_UNORM,
|
||||||
{
|
.extent =
|
||||||
.width = layout.width,
|
{
|
||||||
.height = layout.height,
|
.width = layout.width,
|
||||||
.depth = 1,
|
.height = layout.height,
|
||||||
},
|
.depth = 1,
|
||||||
.mipLevels = 1,
|
},
|
||||||
.arrayLayers = 1,
|
.mipLevels = 1,
|
||||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
.arrayLayers = 1,
|
||||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||||
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||||
.queueFamilyIndexCount = 0,
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||||
.pQueueFamilyIndices = nullptr,
|
.queueFamilyIndexCount = 0,
|
||||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
.pQueueFamilyIndices = nullptr,
|
||||||
});
|
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
|
});
|
||||||
|
|
||||||
const vk::ImageView dst_view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
|
vk::ImageView dst_view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.image = *staging_image,
|
.image = *staging_image,
|
||||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||||
.format = VK_FORMAT_B8G8R8A8_UNORM,
|
.format = VK_FORMAT_B8G8R8A8_UNORM,
|
||||||
.components{
|
.components{
|
||||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||||
},
|
},
|
||||||
.subresourceRange{
|
.subresourceRange{
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
.baseMipLevel = 0,
|
.baseMipLevel = 0,
|
||||||
.levelCount = 1,
|
.levelCount = 1,
|
||||||
.baseArrayLayer = 0,
|
.baseArrayLayer = 0,
|
||||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
const VkExtent2D render_area{.width = layout.width, .height = layout.height};
|
vk::Framebuffer screenshot_fb =
|
||||||
const vk::Framebuffer screenshot_fb = blit_screen.CreateFramebuffer(*dst_view, render_area);
|
blit_screenshot.CreateFramebuffer(layout, *dst_view, VK_FORMAT_B8G8R8A8_UNORM);
|
||||||
blit_screen.Draw(rasterizer, framebuffer, *screenshot_fb, layout, render_area);
|
return Frame{
|
||||||
|
.width = layout.width,
|
||||||
|
.height = layout.height,
|
||||||
|
.image = std::move(staging_image),
|
||||||
|
.image_view = std::move(dst_view),
|
||||||
|
.framebuffer = std::move(screenshot_fb),
|
||||||
|
};
|
||||||
|
}();
|
||||||
|
|
||||||
|
blit_screenshot.DrawToFrame(rasterizer, &frame, framebuffer, layout, 1,
|
||||||
|
VK_FORMAT_B8G8R8A8_UNORM);
|
||||||
|
|
||||||
const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
|
const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
|
||||||
const VkBufferCreateInfo dst_buffer_info{
|
const VkBufferCreateInfo dst_buffer_info{
|
||||||
|
@ -240,7 +253,7 @@ void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& fr
|
||||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
.image = *staging_image,
|
.image = *frame.image,
|
||||||
.subresourceRange{
|
.subresourceRange{
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
.baseMipLevel = 0,
|
.baseMipLevel = 0,
|
||||||
|
@ -258,7 +271,7 @@ void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& fr
|
||||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
.image = *staging_image,
|
.image = *frame.image,
|
||||||
.subresourceRange{
|
.subresourceRange{
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
.baseMipLevel = 0,
|
.baseMipLevel = 0,
|
||||||
|
@ -292,7 +305,7 @@ void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& fr
|
||||||
};
|
};
|
||||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||||
0, read_barrier);
|
0, read_barrier);
|
||||||
cmdbuf.CopyImageToBuffer(*staging_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *dst_buffer,
|
cmdbuf.CopyImageToBuffer(*frame.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *dst_buffer,
|
||||||
copy);
|
copy);
|
||||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||||
0, memory_write_barrier, nullptr, image_write_barrier);
|
0, memory_write_barrier, nullptr, image_write_barrier);
|
||||||
|
|
|
@ -78,7 +78,8 @@ private:
|
||||||
Scheduler scheduler;
|
Scheduler scheduler;
|
||||||
Swapchain swapchain;
|
Swapchain swapchain;
|
||||||
PresentManager present_manager;
|
PresentManager present_manager;
|
||||||
BlitScreen blit_screen;
|
BlitScreen blit_swapchain;
|
||||||
|
BlitScreen blit_screenshot;
|
||||||
RasterizerVulkan rasterizer;
|
RasterizerVulkan rasterizer;
|
||||||
std::optional<TurboMode> turbo_mode;
|
std::optional<TurboMode> turbo_mode;
|
||||||
};
|
};
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -30,16 +30,20 @@ namespace Service::android {
|
||||||
enum class PixelFormat : u32;
|
enum class PixelFormat : u32;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace Settings {
|
||||||
|
enum class AntiAliasing : u32;
|
||||||
|
enum class ScalingFilter : u32;
|
||||||
|
} // namespace Settings
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
|
class AntiAliasPass;
|
||||||
class Device;
|
class Device;
|
||||||
class FSR;
|
class FSR;
|
||||||
class FXAA;
|
|
||||||
class RasterizerVulkan;
|
class RasterizerVulkan;
|
||||||
class Scheduler;
|
class Scheduler;
|
||||||
class SMAA;
|
|
||||||
class Swapchain;
|
|
||||||
class PresentManager;
|
class PresentManager;
|
||||||
|
class WindowAdaptPass;
|
||||||
|
|
||||||
struct Frame;
|
struct Frame;
|
||||||
|
|
||||||
|
@ -54,103 +58,66 @@ struct FramebufferTextureInfo {
|
||||||
|
|
||||||
class BlitScreen {
|
class BlitScreen {
|
||||||
public:
|
public:
|
||||||
explicit BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory,
|
explicit BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory, const Device& device,
|
||||||
Core::Frontend::EmuWindow& render_window, const Device& device,
|
MemoryAllocator& memory_allocator, PresentManager& present_manager,
|
||||||
MemoryAllocator& memory_manager, Swapchain& swapchain,
|
Scheduler& scheduler);
|
||||||
PresentManager& present_manager, Scheduler& scheduler);
|
|
||||||
~BlitScreen();
|
~BlitScreen();
|
||||||
|
|
||||||
void Recreate();
|
void DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
|
||||||
|
const Tegra::FramebufferConfig& framebuffer,
|
||||||
|
const Layout::FramebufferLayout& layout, size_t swapchain_images,
|
||||||
|
VkFormat current_swapchain_view_format);
|
||||||
|
|
||||||
void Draw(RasterizerVulkan& rasterizer, const Tegra::FramebufferConfig& framebuffer,
|
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const Layout::FramebufferLayout& layout,
|
||||||
const VkFramebuffer& host_framebuffer, const Layout::FramebufferLayout layout,
|
const VkImageView& image_view,
|
||||||
VkExtent2D render_area);
|
VkFormat current_view_format);
|
||||||
|
|
||||||
void DrawToSwapchain(RasterizerVulkan& rasterizer, Frame* frame,
|
|
||||||
const Tegra::FramebufferConfig& framebuffer);
|
|
||||||
|
|
||||||
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
|
|
||||||
VkExtent2D extent);
|
|
||||||
|
|
||||||
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
|
|
||||||
VkExtent2D extent, vk::RenderPass& rd);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct BufferData;
|
void WaitIdle();
|
||||||
|
void SetWindowAdaptPass(const Layout::FramebufferLayout& layout);
|
||||||
|
void SetAntiAliasPass();
|
||||||
|
|
||||||
void CreateStaticResources();
|
void Draw(RasterizerVulkan& rasterizer, const Tegra::FramebufferConfig& framebuffer,
|
||||||
void CreateShaders();
|
const Layout::FramebufferLayout& layout, Frame* dst);
|
||||||
void CreateDescriptorPool();
|
|
||||||
void CreateRenderPass();
|
|
||||||
vk::RenderPass CreateRenderPassImpl(VkFormat format);
|
|
||||||
void CreateDescriptorSetLayout();
|
|
||||||
void CreateDescriptorSets();
|
|
||||||
void CreatePipelineLayout();
|
|
||||||
void CreateGraphicsPipeline();
|
|
||||||
void CreateSampler();
|
|
||||||
|
|
||||||
void CreateDynamicResources();
|
vk::Framebuffer CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent,
|
||||||
|
VkRenderPass render_pass);
|
||||||
|
|
||||||
void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
|
void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
|
||||||
void ReleaseRawImages();
|
void ReleaseRawImages();
|
||||||
void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
|
void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
|
||||||
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
|
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
|
||||||
|
|
||||||
void UpdateDescriptorSet(VkImageView image_view, bool nn) const;
|
|
||||||
void SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const;
|
|
||||||
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
|
|
||||||
const Layout::FramebufferLayout layout, u32 texture_width,
|
|
||||||
u32 texture_height) const;
|
|
||||||
|
|
||||||
void CreateSMAA(VkExtent2D smaa_size);
|
|
||||||
void CreateFSR();
|
|
||||||
|
|
||||||
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
|
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
|
||||||
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer) const;
|
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer) const;
|
||||||
|
|
||||||
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||||
Core::Frontend::EmuWindow& render_window;
|
|
||||||
const Device& device;
|
const Device& device;
|
||||||
MemoryAllocator& memory_allocator;
|
MemoryAllocator& memory_allocator;
|
||||||
Swapchain& swapchain;
|
|
||||||
PresentManager& present_manager;
|
PresentManager& present_manager;
|
||||||
Scheduler& scheduler;
|
Scheduler& scheduler;
|
||||||
std::size_t image_count;
|
std::size_t image_count;
|
||||||
std::size_t image_index{};
|
std::size_t image_index{};
|
||||||
|
|
||||||
vk::ShaderModule vertex_shader;
|
|
||||||
vk::ShaderModule bilinear_fragment_shader;
|
|
||||||
vk::ShaderModule bicubic_fragment_shader;
|
|
||||||
vk::ShaderModule gaussian_fragment_shader;
|
|
||||||
vk::ShaderModule scaleforce_fragment_shader;
|
|
||||||
vk::DescriptorPool descriptor_pool;
|
|
||||||
vk::DescriptorSetLayout descriptor_set_layout;
|
|
||||||
vk::PipelineLayout pipeline_layout;
|
|
||||||
vk::Pipeline bilinear_pipeline;
|
|
||||||
vk::Pipeline bicubic_pipeline;
|
|
||||||
vk::Pipeline gaussian_pipeline;
|
|
||||||
vk::Pipeline scaleforce_pipeline;
|
|
||||||
vk::RenderPass renderpass;
|
|
||||||
vk::DescriptorSets descriptor_sets;
|
|
||||||
vk::Sampler nn_sampler;
|
|
||||||
vk::Sampler sampler;
|
|
||||||
|
|
||||||
vk::Buffer buffer;
|
vk::Buffer buffer;
|
||||||
|
|
||||||
std::vector<u64> resource_ticks;
|
std::vector<u64> resource_ticks;
|
||||||
|
|
||||||
std::vector<vk::Image> raw_images;
|
std::vector<vk::Image> raw_images;
|
||||||
std::vector<vk::ImageView> raw_image_views;
|
std::vector<vk::ImageView> raw_image_views;
|
||||||
|
|
||||||
u32 raw_width = 0;
|
u32 raw_width = 0;
|
||||||
u32 raw_height = 0;
|
u32 raw_height = 0;
|
||||||
|
|
||||||
Service::android::PixelFormat pixel_format{};
|
Service::android::PixelFormat pixel_format{};
|
||||||
VkFormat framebuffer_view_format;
|
VkFormat framebuffer_view_format;
|
||||||
VkFormat swapchain_view_format;
|
VkFormat swapchain_view_format;
|
||||||
|
|
||||||
|
Settings::AntiAliasing anti_aliasing{};
|
||||||
|
Settings::ScalingFilter scaling_filter{};
|
||||||
|
|
||||||
std::unique_ptr<FSR> fsr;
|
std::unique_ptr<FSR> fsr;
|
||||||
std::unique_ptr<SMAA> smaa;
|
std::unique_ptr<AntiAliasPass> anti_alias;
|
||||||
std::unique_ptr<FXAA> fxaa;
|
std::unique_ptr<WindowAdaptPass> window_adapt;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|
Loading…
Reference in a new issue