suyu/src/yuzu/configuration/configure_input_player.h

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <optional>
#include <string>
#include <QWidget>
#include "common/param_package.h"
#include "core/settings.h"
#include "ui_configure_input.h"
class QCheckBox;
class QKeyEvent;
class QLabel;
class QPushButton;
class QSlider;
class QSpinBox;
class QString;
class QTimer;
class QWidget;
namespace InputCommon {
class InputSubsystem;
}
namespace InputCommon::Polling {
class DevicePoller;
enum class DeviceType;
} // namespace InputCommon::Polling
namespace Ui {
class ConfigureInputPlayer;
}
class ConfigureInputPlayer : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
InputCommon::InputSubsystem* input_subsystem_,
bool debug = false);
~ConfigureInputPlayer() override;
/// Save all button configurations to settings file.
void ApplyConfiguration();
/// Update the input devices combobox.
void UpdateInputDevices();
/// Restore all buttons to their default values.
void RestoreDefaults();
/// Clear all input configuration.
void ClearAll();
/// Set the connection state checkbox (used to sync state).
void ConnectPlayer(bool connected);
signals:
/// Emitted when this controller is connected by the user.
void Connected(bool connected);
/// Emitted when the Handheld mode is selected (undocked with dual joycons attached).
void HandheldStateChanged(bool is_handheld);
/// Emitted when the input devices combobox is being refreshed.
void RefreshInputDevices();
protected:
void showEvent(QShowEvent* event) override;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
/// Load configuration settings.
void LoadConfiguration();
/// Called when the button was pressed.
void HandleClick(QPushButton* button,
std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type);
/// Finish polling and configure input using the input_setter.
void SetPollingResult(const Common::ParamPackage& params, bool abort);
/// Handle mouse button press events.
void mousePressEvent(QMouseEvent* event) override;
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
/// Update UI to reflect current configuration.
void UpdateUI();
/// Update the controller selection combobox
void UpdateControllerCombobox();
/// Update the current controller icon.
void UpdateControllerIcon();
/// Hides and disables controller settings based on the current controller type.
void UpdateControllerAvailableButtons();
/// Shows or hides motion groupboxes based on the current controller type.
void UpdateMotionButtons();
/// Gets the default controller mapping for this device and auto configures the input to match.
void UpdateMappingWithDefaults();
std::unique_ptr<Ui::ConfigureInputPlayer> ui;
std::size_t player_index;
bool debug;
InputCommon::InputSubsystem* input_subsystem;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
static constexpr int PLAYER_COUNT = 8;
std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param;
static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
/// Each button input is represented by a QPushButton.
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
/// Each motion input is represented by a QPushButton.
std::array<QPushButton*, Settings::NativeMotion::NumMotions> motion_map;
/// Extra buttons for the modifiers.
Common::ParamPackage lstick_mod;
Common::ParamPackage rstick_mod;
/// A group of four QPushButtons represent one analog input. The buttons each represent up,
/// down, left, right, respectively.
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
analog_map_buttons;
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_label;
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_slider;
std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_groupbox;
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_label;
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_slider;
std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_groupbox;
std::array<QSpinBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_spinbox;
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
/// keyboard events are ignored.
bool want_keyboard_mouse = false;
/// List of physical devices users can map with. If a SDL backed device is selected, then you
/// can usue this device to get a default mapping.
std::vector<Common::ParamPackage> input_devices;
/// Bottom row is where console wide settings are held, and its "owned" by the parent
/// ConfigureInput widget. On show, add this widget to the main layout. This will change the
/// parent of the widget to this widget (but thats fine).
QWidget* bottom_row;
};