2018-01-13 22:22:39 +01:00
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// Copyright 2018 yuzu emulator team
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2016-05-03 08:07:17 +02:00
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/math_util.h"
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2017-05-28 03:06:59 +02:00
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2016-05-03 08:07:17 +02:00
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namespace Layout {
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enum ScreenUndocked : u32 {
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Width = 1280,
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Height = 720,
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};
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enum ScreenDocked : u32 {
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WidthDocked = 1920,
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HeightDocked = 1080,
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};
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2018-01-10 04:36:07 +01:00
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2020-02-14 20:39:04 +01:00
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enum class AspectRatio {
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Default,
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R4_3,
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R21_9,
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StretchToWindow,
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};
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2018-01-10 04:36:07 +01:00
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/// Describes the layout of the window framebuffer
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struct FramebufferLayout {
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u32 width{ScreenUndocked::Width};
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u32 height{ScreenUndocked::Height};
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bool is_srgb{};
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Common::Rectangle<u32> screen;
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/**
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* Returns the ration of pixel size of the screen, compared to the native size of the undocked
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* Switch screen.
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*/
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float GetScalingRatio() const {
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return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
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}
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};
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/**
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* Factory method for constructing a default FramebufferLayout
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
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2018-08-31 08:16:16 +02:00
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/**
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* Convenience method to get frame layout by resolution scale
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* @param res_scale resolution scale factor
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*/
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FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
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2020-02-14 06:06:26 +01:00
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/**
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* Convenience method to determine emulation aspect ratio
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* @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
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* @param window_aspect_ratio Current window aspect ratio
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* @return Emulation render window aspect ratio
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*/
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float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
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2017-05-28 03:06:59 +02:00
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} // namespace Layout
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